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|
use ansi_term::{
unstyled_len, ANSIString, ANSIStrings,
Color::{Fixed, RGB},
Style,
};
use crate::LinePart;
use crate::{action_key, style_key_with_modifier};
use zellij_tile::prelude::{actions::Action, *};
use zellij_tile_utils::palette_match;
macro_rules! strings {
($ANSIStrings:expr) => {{
let strings: &[ANSIString] = $ANSIStrings;
let ansi_strings = ANSIStrings(strings);
LinePart {
part: format!("{}", ansi_strings),
len: unstyled_len(&ansi_strings),
}
}};
}
pub fn compact_layout_full(help: &ModeInfo) -> LinePart {
// Tip: UI taking up too much space? Start Zellij with
// zellij -l compact or remove pane frames with Ctrl + <p> + <z>
let green_color = palette_match!(help.style.colors.green);
let mut bits = vec![
Style::new().paint(" Tip: "),
Style::new().paint("UI taking up too much space? Start Zellij with "),
Style::new()
.fg(green_color)
.bold()
.paint("zellij -l compact"),
Style::new().paint(" or remove pane frames with "),
];
bits.extend(add_keybinds(help));
strings!(&bits)
}
pub fn compact_layout_medium(help: &ModeInfo) -> LinePart {
// Tip: To save screen space, start Zellij with
// zellij -l compact or remove pane frames with Ctrl + <p> + <z>
let green_color = palette_match!(help.style.colors.green);
let mut bits = vec![
Style::new().paint(" Tip: "),
Style::new().paint("To save screen space, start Zellij with "),
Style::new()
.fg(green_color)
.bold()
.paint("zellij -l compact"),
Style::new().paint(" or remove frames with "),
];
bits.extend(add_keybinds(help));
strings!(&bits)
}
pub fn compact_layout_short(help: &ModeInfo) -> LinePart {
// Save screen space, start Zellij with
// zellij -l compact or remove pane frames with Ctrl + <p> + <z>
let green_color = palette_match!(help.style.colors.green);
let mut bits = vec![
Style::new().paint(" Save screen space, start with: "),
Style::new()
.fg(green_color)
.bold()
.paint("zellij -l compact"),
Style::new().paint(" or remove frames with "),
];
bits.extend(add_keybinds(help));
strings!(&bits)
}
fn add_keybinds(help: &ModeInfo) -> Vec<ANSIString> {
let to_pane = action_key(
&help.get_mode_keybinds(),
&[Action::SwitchToMode(InputMode::Pane)],
);
let pane_frames = action_key(
&help.get_keybinds_for_mode(InputMode::Pane),
&[
Action::TogglePaneFrames,
Action::SwitchToMode(InputMode::Normal),
],
);
if pane_frames.is_empty() {
return vec![Style::new().bold().paint("UNBOUND")];
}
let mut bits = vec![];
bits.extend(style_key_with_modifier(&to_pane, &help.style.colors, None));
bits.push(Style::new().paint(", "));
bits.extend(style_key_with_modifier(
&pane_frames,
&help.style.colors,
None,
));
bits
}
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