use ansi_term::{ unstyled_len, ANSIString, ANSIStrings, Color::{Fixed, RGB}, Style, }; use crate::LinePart; use crate::{action_key, style_key_with_modifier}; use zellij_tile::prelude::{actions::Action, *}; use zellij_tile_utils::palette_match; macro_rules! strings { ($ANSIStrings:expr) => {{ let strings: &[ANSIString] = $ANSIStrings; let ansi_strings = ANSIStrings(strings); LinePart { part: format!("{}", ansi_strings), len: unstyled_len(&ansi_strings), } }}; } pub fn compact_layout_full(help: &ModeInfo) -> LinePart { // Tip: UI taking up too much space? Start Zellij with // zellij -l compact or remove pane frames with Ctrl +

+ let green_color = palette_match!(help.style.colors.green); let mut bits = vec![ Style::new().paint(" Tip: "), Style::new().paint("UI taking up too much space? Start Zellij with "), Style::new() .fg(green_color) .bold() .paint("zellij -l compact"), Style::new().paint(" or remove pane frames with "), ]; bits.extend(add_keybinds(help)); strings!(&bits) } pub fn compact_layout_medium(help: &ModeInfo) -> LinePart { // Tip: To save screen space, start Zellij with // zellij -l compact or remove pane frames with Ctrl +

+ let green_color = palette_match!(help.style.colors.green); let mut bits = vec![ Style::new().paint(" Tip: "), Style::new().paint("To save screen space, start Zellij with "), Style::new() .fg(green_color) .bold() .paint("zellij -l compact"), Style::new().paint(" or remove frames with "), ]; bits.extend(add_keybinds(help)); strings!(&bits) } pub fn compact_layout_short(help: &ModeInfo) -> LinePart { // Save screen space, start Zellij with // zellij -l compact or remove pane frames with Ctrl +

+ let green_color = palette_match!(help.style.colors.green); let mut bits = vec![ Style::new().paint(" Save screen space, start with: "), Style::new() .fg(green_color) .bold() .paint("zellij -l compact"), Style::new().paint(" or remove frames with "), ]; bits.extend(add_keybinds(help)); strings!(&bits) } fn add_keybinds(help: &ModeInfo) -> Vec { let to_pane = action_key( &help.get_mode_keybinds(), &[Action::SwitchToMode(InputMode::Pane)], ); let pane_frames = action_key( &help.get_keybinds_for_mode(InputMode::Pane), &[ Action::TogglePaneFrames, Action::SwitchToMode(InputMode::Normal), ], ); if pane_frames.is_empty() { return vec![Style::new().bold().paint("UNBOUND")]; } let mut bits = vec![]; bits.extend(style_key_with_modifier(&to_pane, &help.style.colors, None)); bits.push(Style::new().paint(", ")); bits.extend(style_key_with_modifier( &pane_frames, &help.style.colors, None, )); bits }