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/* vi:set ts=8 sts=4 sw=4 noet:
*
* VIM - Vi IMproved by Bram Moolenaar
* Motif support by Robert Webb
*
* Do ":help uganda" in Vim to read copying and usage conditions.
* Do ":help credits" in Vim to see a list of people who contributed.
*/
#ifdef FEAT_GUI_MOTIF
# include <Xm/Xm.h>
#endif
#ifdef FEAT_GUI_GTK
# ifdef VMS
# include "gui_gtk_vms.h"
# endif
# include <X11/Intrinsic.h>
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wstrict-prototypes"
# include <gtk/gtk.h>
# pragma GCC diagnostic pop
#endif
#ifdef FEAT_GUI_HAIKU
# include "gui_haiku.h"
#endif
// Needed when generating prototypes, since FEAT_GUI is always defined then.
#if defined(FEAT_XCLIPBOARD) && !defined(FEAT_GUI_MOTIF) \
&& !defined(FEAT_GUI_GTK)
# include <X11/Intrinsic.h>
#endif
#ifdef FEAT_GUI_PHOTON
# include <Ph.h>
# include <Pt.h>
# include "photon/PxProto.h"
#endif
/*
* On some systems scrolling needs to be done right away instead of in the
* main loop.
*/
#if defined(FEAT_GUI_MSWIN) || defined(FEAT_GUI_GTK)
# define USE_ON_FLY_SCROLL
#endif
/*
* GUIs that support dropping files on a running Vim.
*/
#if (defined(FEAT_DND) && defined(FEAT_GUI_GTK)) \
|| defined(FEAT_GUI_MSWIN) \
|| defined(FEAT_GUI_HAIKU)
# define HAVE_DROP_FILE
#endif
/*
* This define makes menus always use a fontset.
* We're not sure if this code always works, thus it can be disabled.
*/
#ifdef FEAT_XFONTSET
# define FONTSET_ALWAYS
#endif
/*
* These macros convert between character row/column and pixel coordinates.
* TEXT_X - Convert character column into X pixel coord for drawing strings.
* TEXT_Y - Convert character row into Y pixel coord for drawing strings.
* FILL_X - Convert character column into X pixel coord for filling the area
* under the character.
* FILL_Y - Convert character row into Y pixel coord for filling the area
* under the character.
* X_2_COL - Convert X pixel coord into character column.
* Y_2_ROW - Convert Y pixel coord into character row.
*/
#ifdef FEAT_GUI_MSWIN
# define TEXT_X(col) ((col) * gui.char_width)
# define TEXT_Y(row) ((row) * gui.char_height + gui.char_ascent)
# define FILL_X(col) ((col) * gui.char_width)
# define FILL_Y(row) ((row) * gui.char_height)
# define X_2_COL(x) ((x) / gui.char_width)
# define Y_2_ROW(y) ((y) / gui.char_height)
#else
# define TEXT_X(col) ((col) * gui.char_width + gui.border_offset)
# define FILL_X(col) ((col) * gui.char_width + gui.border_offset)
# define X_2_COL(x) (((x) - gui.border_offset) / gui.char_width)
# define TEXT_Y(row) ((row) * gui.char_height + gui.char_ascent \
+ gui.border_offset)
# define FILL_Y(row) ((row) * gui.char_height + gui.border_offset)
# define Y_2_ROW(y) (((y) - gui.border_offset) / gui.char_height)
#endif
// Indices for arrays of scrollbars
#define SBAR_NONE (-1)
#define SBAR_LEFT 0
#define SBAR_RIGHT 1
#define SBAR_BOTTOM 2
// Orientations for scrollbars
#define SBAR_VERT 0
#define SBAR_HORIZ 1
// Default size of scrollbar
#define SB_DEFAULT_WIDTH 16
// Default height of the menu bar
#define MENU_DEFAULT_HEIGHT 1 // figure it out at runtime
// Flags for gui_mch_outstr_nowrap()
#define GUI_MON_WRAP_CURSOR 0x01 // wrap cursor at end of line
#define GUI_MON_INVERT 0x02 // invert the characters
#define GUI_MON_IS_CURSOR 0x04 // drawing cursor
#define GUI_MON_TRS_CURSOR 0x08 // drawing transparent cursor
#define GUI_MON_NOCLEAR 0x10 // don't clear selection
// Flags for gui_mch_draw_string()
#define DRAW_TRANSP 0x01 // draw with transparent bg
#define DRAW_BOLD 0x02 // draw bold text
#define DRAW_UNDERL 0x04 // draw underline text
#define DRAW_UNDERC 0x08 // draw undercurl text
#if defined(FEAT_GUI_GTK)
# define DRAW_ITALIC 0x10 // draw italic text
#endif
#define DRAW_CURSOR 0x20 // drawing block cursor (win32)
#define DRAW_STRIKE 0x40 // strikethrough
// For our own tearoff menu item
#define TEAR_STRING "-->Detach"
#define TEAR_LEN (9) // length of above string
// for the toolbar
#define TOOLBAR_BUTTON_HEIGHT 18
#define TOOLBAR_BUTTON_WIDTH 18
#define TOOLBAR_BORDER_HEIGHT 12 // room above+below buttons for MSWindows
#ifdef FEAT_GUI_MSWIN
# define TABLINE_HEIGHT 22
#endif
#ifdef FEAT_GUI_MOTIF
# define TABLINE_HEIGHT 30
#endif
#if defined(NO_CONSOLE) || defined(FEAT_GUI_GTK) || defined(FEAT_GUI_X11)
# define NO_CONSOLE_INPUT // use no_console_input() to check if there
// is no console input possible
#endif
typedef struct GuiScrollbar
{
long ident; // Unique identifier for each scrollbar
win_T *wp; // Scrollbar's window, NULL for bottom
int type; // one of SBAR_{LEFT,RIGHT,BOTTOM}
long value; // Represents top line number visible
long size; // Size of scrollbar thumb
long max; // Number of lines in buffer
// Values measured in characters:
int top; // Top of scroll bar (chars from row 0)
int height; // Current height of scroll bar in rows
int width; // Current width of scroll bar in cols
int status_height; // Height of status line
#ifdef FEAT_GUI_X11
Widget id; // Id of real scroll bar
#endif
#ifdef FEAT_GUI_GTK
GtkWidget *id; // Id of real scroll bar
unsigned long handler_id; // Id of "value_changed" signal handler
#endif
#ifdef FEAT_GUI_MSWIN
HWND id; // Id of real scroll bar
int scroll_shift; // The scrollbar stuff can handle only up to
// 32767 lines. When the file is longer,
// scroll_shift is set to the number of shifts
// to reduce the count.
#endif
#if FEAT_GUI_HAIKU
VimScrollBar *id; // Pointer to real scroll bar
#endif
#ifdef FEAT_GUI_PHOTON
PtWidget_t *id;
#endif
} scrollbar_T;
typedef long guicolor_T; // handle for a GUI color; for X11 this should
// be "Pixel", but that's an unsigned and we
// need a signed value
#define INVALCOLOR ((guicolor_T)-11111) // number for invalid color; on 32 bit
// displays there is a tiny chance this is an
// actual color
#define CTERMCOLOR ((guicolor_T)-11110) // only used for cterm.bg_rgb and
// cterm.fg_rgb: use cterm color
#ifdef FEAT_GUI_GTK
typedef PangoFontDescription *GuiFont; // handle for a GUI font
typedef PangoFontDescription *GuiFontset; // handle for a GUI fontset
# define NOFONT (GuiFont)NULL
# define NOFONTSET (GuiFontset)NULL
#else
# ifdef FEAT_GUI_PHOTON
typedef char *GuiFont;
typedef char *GuiFontset;
# define NOFONT (GuiFont)NULL
# define NOFONTSET (GuiFontset)NULL
# else
# ifdef FEAT_GUI_X11
typedef XFontStruct *GuiFont; // handle for a GUI font
typedef XFontSet GuiFontset; // handle for a GUI fontset
# define NOFONT (GuiFont)0
# define NOFONTSET (GuiFontset)0
# else
typedef long_u GuiFont; // handle for a GUI font
typedef long_u GuiFontset; // handle for a GUI fontset
# define NOFONT (GuiFont)0
# define NOFONTSET (GuiFontset)0
# endif
# endif
#endif
#ifdef VIMDLL
// Use spawn when GUI is starting.
# define GUI_MAY_SPAWN
// Uncomment the next definition if you want to use the `:gui` command on
// Windows. It uses `:mksession` to inherit the session from vim.exe to
// gvim.exe. So, it doesn't work perfectly. (EXPERIMENTAL)
//# define EXPERIMENTAL_GUI_CMD
#endif
typedef struct Gui
{
int in_focus; // Vim has input focus
int in_use; // Is the GUI being used?
int starting; // GUI will start in a little while
int shell_created; // Has the shell been created yet?
int dying; // Is vim dying? Then output to terminal
int dofork; // Use fork() when GUI is starting
#ifdef GUI_MAY_SPAWN
int dospawn; // Use spawn() when GUI is starting
#endif
int dragged_sb; // Which scrollbar being dragged, if any?
win_T *dragged_wp; // Which WIN's sb being dragged, if any?
int pointer_hidden; // Is the mouse pointer hidden?
int col; // Current cursor column in GUI display
int row; // Current cursor row in GUI display
int cursor_col; // Physical cursor column in GUI display
int cursor_row; // Physical cursor row in GUI display
char cursor_is_valid; // There is a cursor at cursor_row/col
int num_cols; // Number of columns
int num_rows; // Number of rows
int scroll_region_top; // Top (first) line of scroll region
int scroll_region_bot; // Bottom (last) line of scroll region
int scroll_region_left; // Left (first) column of scroll region
int scroll_region_right; // Right (last) col. of scroll region
int highlight_mask; // Highlight attribute mask
int scrollbar_width; // Width of vertical scrollbars
int scrollbar_height; // Height of horizontal scrollbar
int left_sbar_x; // Calculated x coord for left scrollbar
int right_sbar_x; // Calculated x coord for right scrollbar
#ifdef FEAT_MENU
# ifndef FEAT_GUI_GTK
int menu_height; // Height of the menu bar
int menu_width; // Width of the menu bar
# endif
char menu_is_active; // TRUE if menu is present
#endif
scrollbar_T bottom_sbar; // Bottom scrollbar
int which_scrollbars[3];// Which scrollbar boxes are active?
int prev_wrap; // For updating the horizontal scrollbar
int char_width; // Width of char cell in pixels
int char_height; // Height of char cell in pixels, includes
// 'linespace'
int char_ascent; // Ascent of char in pixels
int border_width; // Width of our border around text area
int border_offset; // Total pixel offset for all borders
GuiFont norm_font; // Normal font
#ifndef FEAT_GUI_GTK
GuiFont bold_font; // Bold font
GuiFont ital_font; // Italic font
GuiFont boldital_font; // Bold-Italic font
#else
int font_can_bold; // Whether norm_font supports bold weight.
// The styled font variants are not used.
#endif
#if defined(FEAT_MENU) && !defined(FEAT_GUI_GTK)
# ifdef FONTSET_ALWAYS
GuiFontset menu_fontset; // set of fonts for multi-byte chars
# else
GuiFont menu_font; // menu item font
# endif
#endif
GuiFont wide_font; // Normal 'guifontwide' font
#ifndef FEAT_GUI_GTK
GuiFont wide_bold_font; // Bold 'guifontwide' font
GuiFont wide_ital_font; // Italic 'guifontwide' font
GuiFont wide_boldital_font; // Bold-Italic 'guifontwide' font
#endif
#ifdef FEAT_XFONTSET
GuiFontset fontset; // set of fonts for multi-byte chars
#endif
guicolor_T back_pixel; // Color of background
guicolor_T norm_pixel; // Color of normal text
guicolor_T def_back_pixel; // default Color of background
guicolor_T def_norm_pixel; // default Color of normal text
#ifdef FEAT_GUI_X11
char *rsrc_menu_fg_name; // Color of menu & dialog foreground
guicolor_T menu_fg_pixel; // Same in Pixel format
char *rsrc_menu_bg_name; // Color of menu & dialog background
guicolor_T menu_bg_pixel; // Same in Pixel format
char *rsrc_scroll_fg_name; // Color of scrollbar foreground
guicolor_T scroll_fg_pixel; // Same in Pixel format
char *rsrc_scroll_bg_name; // Color of scrollbar background
guicolor_T scroll_bg_pixel; // Same in Pixel format
Display *dpy; // X display
Window wid; // Window id of text area
int visibility; // Is shell partially/fully obscured?
GC text_gc;
GC back_gc;
GC invert_gc;
Cursor blank_pointer; // Blank pointer
// X Resources
char_u *rsrc_font_name; // Resource font name, used if 'guifont'
// not set
char_u *rsrc_bold_font_name; // Resource bold font name
char_u *rsrc_ital_font_name; // Resource italic font name
char_u *rsrc_boldital_font_name; // Resource bold-italic font name
char_u *rsrc_menu_font_name; // Resource menu Font name
Bool rsrc_rev_video; // Use reverse video?
char_u *geom; // Geometry, eg "80x24"
Bool color_approx; // Some color was approximated
#endif
#ifdef FEAT_GUI_GTK
# ifndef USE_GTK3
int visibility; // Is shell partially/fully obscured?
# endif
GdkCursor *blank_pointer; // Blank pointer
// X Resources
char_u *geom; // Geometry, eg "80x24"
GtkWidget *mainwin; // top level GTK window
GtkWidget *formwin; // manages all the windows below
GtkWidget *drawarea; // the "text" area
# ifdef FEAT_MENU
GtkWidget *menubar; // menubar
# endif
# ifdef FEAT_TOOLBAR
GtkWidget *toolbar; // toolbar
# endif
# ifdef FEAT_GUI_GNOME
GtkWidget *menubar_h;
|