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-rw-r--r--src/gui.c44
1 files changed, 37 insertions, 7 deletions
diff --git a/src/gui.c b/src/gui.c
index 68754b3bc0..39f69e1045 100644
--- a/src/gui.c
+++ b/src/gui.c
@@ -1097,6 +1097,31 @@ gui_set_ligatures(void)
else
CLEAR_FIELD(gui.ligatures_map);
}
+
+/*
+ * Adjust the columns to undraw for when the cursor is on ligatures.
+ */
+ static void
+gui_adjust_undraw_cursor_for_ligatures(int *startcol, int *endcol)
+{
+ int off;
+
+ if (ScreenLines == NULL || *p_guiligatures == NUL)
+ return;
+
+ // expand before the cursor for all the chars in gui.ligatures_map
+ off = LineOffset[gui.cursor_row] + *startcol;
+ if (gui.ligatures_map[ScreenLines[off]])
+ while (*startcol > 0 && gui.ligatures_map[ScreenLines[--off]])
+ (*startcol)--;
+
+ // expand after the cursor for all the chars in gui.ligatures_map
+ off = LineOffset[gui.cursor_row] + *endcol;
+ if (gui.ligatures_map[ScreenLines[off]])
+ while (*endcol < ((int)screen_Columns - 1)
+ && gui.ligatures_map[ScreenLines[++off]])
+ (*endcol)++;
+}
#endif
static void
@@ -2673,19 +2698,24 @@ gui_outstr_nowrap(
}
/*
- * Un-draw the cursor. Actually this just redraws the character at the given
- * position.
+ * Undraw the cursor. This actually redraws the character at the cursor
+ * position, plus some more characters when needed.
*/
void
gui_undraw_cursor(void)
{
if (gui.cursor_is_valid)
{
- // Redraw the character just before too, if there is one, because with
- // some fonts and characters there can be a one pixel overlap.
- gui_redraw_block(gui.cursor_row,
- gui.cursor_col > 0 ? gui.cursor_col - 1 : gui.cursor_col,
- gui.cursor_row, gui.cursor_col, GUI_MON_NOCLEAR);
+ // Always redraw the character just before if there is one, because
+ // with some fonts and characters there can be a one pixel overlap.
+ int startcol = gui.cursor_col > 0 ? gui.cursor_col - 1 : gui.cursor_col;
+ int endcol = gui.cursor_col;
+
+#ifdef FEAT_GUI_GTK
+ gui_adjust_undraw_cursor_for_ligatures(&startcol, &endcol);
+#endif
+ gui_redraw_block(gui.cursor_row, startcol,
+ gui.cursor_row, endcol, GUI_MON_NOCLEAR);
// Cursor_is_valid is reset when the cursor is undrawn, also reset it
// here in case it wasn't needed to undraw it.