summaryrefslogtreecommitdiffstats
path: root/src/proto/screen.pro
diff options
context:
space:
mode:
authorBram Moolenaar <Bram@vim.org>2022-11-12 17:44:13 +0000
committerBram Moolenaar <Bram@vim.org>2022-11-12 17:44:13 +0000
commitd6e91385f0f7256aec8f70373c9e3399770d22e5 (patch)
treec88a8113c10548767da3106bb88bedfb7ca0ebab /src/proto/screen.pro
parentf7570f2107d91f35dc67dd0e400fc638585b226c (diff)
patch 9.0.0867: wildmenu redrawing code is spread outv9.0.0867
Problem: Wildmenu redrawing code is spread out. Solution: Refactor to move code together. (closes #11528)
Diffstat (limited to 'src/proto/screen.pro')
-rw-r--r--src/proto/screen.pro1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/proto/screen.pro b/src/proto/screen.pro
index d53955efc7..84f53e9244 100644
--- a/src/proto/screen.pro
+++ b/src/proto/screen.pro
@@ -10,7 +10,6 @@ void reset_screen_attr(void);
void screen_line(win_T *wp, int row, int coloff, int endcol, int clear_width, int flags);
void rl_mirror(char_u *str);
void draw_vsep_win(win_T *wp, int row);
-void win_redr_status_matches(expand_T *xp, int num_matches, char_u **matches, int match, int showtail);
int stl_connected(win_T *wp);
int get_keymap_str(win_T *wp, char_u *fmt, char_u *buf, int len);
void win_redr_custom(win_T *wp, int draw_ruler);