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author | Bram Moolenaar <Bram@vim.org> | 2022-11-12 17:44:13 +0000 |
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committer | Bram Moolenaar <Bram@vim.org> | 2022-11-12 17:44:13 +0000 |
commit | d6e91385f0f7256aec8f70373c9e3399770d22e5 (patch) | |
tree | c88a8113c10548767da3106bb88bedfb7ca0ebab /src/proto/screen.pro | |
parent | f7570f2107d91f35dc67dd0e400fc638585b226c (diff) |
patch 9.0.0867: wildmenu redrawing code is spread outv9.0.0867
Problem: Wildmenu redrawing code is spread out.
Solution: Refactor to move code together. (closes #11528)
Diffstat (limited to 'src/proto/screen.pro')
-rw-r--r-- | src/proto/screen.pro | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/proto/screen.pro b/src/proto/screen.pro index d53955efc7..84f53e9244 100644 --- a/src/proto/screen.pro +++ b/src/proto/screen.pro @@ -10,7 +10,6 @@ void reset_screen_attr(void); void screen_line(win_T *wp, int row, int coloff, int endcol, int clear_width, int flags); void rl_mirror(char_u *str); void draw_vsep_win(win_T *wp, int row); -void win_redr_status_matches(expand_T *xp, int num_matches, char_u **matches, int match, int showtail); int stl_connected(win_T *wp); int get_keymap_str(win_T *wp, char_u *fmt, char_u *buf, int len); void win_redr_custom(win_T *wp, int draw_ruler); |