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authorBram Moolenaar <Bram@vim.org>2021-04-23 21:01:34 +0200
committerBram Moolenaar <Bram@vim.org>2021-04-23 21:01:34 +0200
commite0c03c8e107f109eadab145e18544d8e74a6976e (patch)
tree447b5b7477f4df9c2f4a7b69c9d579b52ff4183c /src/drawscreen.c
parenta6aa16423fdd0518ec9f3074b0d32b1d651d41e8 (diff)
patch 8.2.2803: flicker when the popup menu has an info popupv8.2.2803
Problem: Flicker when the popup menu has an info popup. Solution: Avoid drawing over the popup when it's going to be redrawn in the same position. (closes #8131) Also avoid redrawing the scrollbar.
Diffstat (limited to 'src/drawscreen.c')
-rw-r--r--src/drawscreen.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/drawscreen.c b/src/drawscreen.c
index 4a716b29de..bb0d8878e8 100644
--- a/src/drawscreen.c
+++ b/src/drawscreen.c
@@ -93,6 +93,7 @@ update_screen(int type_arg)
int gui_cursor_row = 0;
#endif
int no_update = FALSE;
+ int save_pum_will_redraw = pum_will_redraw;
// Don't do anything if the screen structures are (not yet) valid.
if (!screen_valid(TRUE))
@@ -276,6 +277,11 @@ update_screen(int type_arg)
}
#endif
+ if (pum_redraw_in_same_position())
+ // Avoid flicker if the popup menu is going to be redrawn in the same
+ // position.
+ pum_will_redraw = TRUE;
+
// Go from top to bottom through the windows, redrawing the ones that need
// it.
#if defined(FEAT_SEARCH_EXTRA) || defined(FEAT_CLIPBOARD)
@@ -321,7 +327,9 @@ update_screen(int type_arg)
#if defined(FEAT_SEARCH_EXTRA)
end_search_hl();
#endif
+
// May need to redraw the popup menu.
+ pum_will_redraw = save_pum_will_redraw;
pum_may_redraw();
// Reset b_mod_set flags. Going through all windows is probably faster