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#pragma once
#include "engine/engine.h"
#include "util/audiosignal.h"
namespace mixxx {
// Analysis is done in blocks to avoid dynamic allocation of memory
// depending on the track length. A block size of 4096 frames per block
// seems to do fine. Signal processing during analysis uses the same,
// fixed number of channels like the engine does, usually 2 = stereo.
constexpr audio::ChannelCount kAnalysisChannels = mixxx::kEngineChannelCount;
constexpr SINT kAnalysisFramesPerChunk = 4096;
constexpr SINT kAnalysisSamplesPerChunk =
kAnalysisFramesPerChunk * kAnalysisChannels;
// Only analyze the first minute in fast-analysis mode.
constexpr int kFastAnalysisSecondsToAnalyze = 60;
} // namespace mixxx
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