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effectchain.h
Age
Commit message (
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Author
2020-07-31
Rename handle_group to handleGroup globally
xerus2000
2018-05-31
rename effect chain "insertion type" to "mix mode"
Be
2018-05-01
Merge remote-tracking branch 'upstream/master' into lv2_support2
Daniel Schürmann
2018-01-04
decouple EffectStatesMapArray from EffectChain
be_
2017-12-21
fix compilation warning about deleting forward declared EffectState
be_
2017-12-16
move ownership of EffectStatesMaps and EffectStatesMapArrays to EffectChain
be_
2017-12-16
miscellaneous code cleanup
be_
2017-12-15
clarify function names
be_
2017-04-26
Refresh loaded effects if Parameter/Slot asignement has changed in LV2 prefs
Daniel Schürmann
2017-01-19
save/load effect parameter state to XML on shutdown/startup
be_
2017-01-12
reload only effect being updated instead of each effect in chain
be_
2015-12-27
Rename src/util.h to src/util/class.h.
RJ Ryan
2015-02-24
Naming refactors.
RJ Ryan
2015-02-24
Refactor use of strings in the engine. 10-20% callback speed improvement.
RJ Ryan
2014-11-13
Revert "user plain pointers for Effect, this fixes a segfault due to double d...
Daniel Schürmann
2014-11-12
renamed signal form effectAdded() to effectsChanged()
Daniel Schürmann
2014-11-11
Introduced EffectChain::removeEffect()
Daniel Schürmann
2014-11-10
delete replaced effect, delete effects in EffectChain::~EffectChain() and rem...
Daniel Schürmann
2014-11-09
removed unused function EffectChain::getEffect()
Daniel Schürmann
2014-11-09
renamed effectNumber to effectSlotNumber
Daniel Schürmann
2014-11-09
user plein pointers for Effect, this fixes a segfault due to double delete wh...
Daniel Schürmann
2014-03-28
Re-factor effect parameter linking so that value interpolation is done by Con...
RJ Ryan
2014-03-22
Add 'enabled' state to Effects and an 'enabled' control to EffectSlot to cont...
RJ Ryan
2014-03-22
Remove chains and effects by index instead of pointer.
RJ Ryan
2014-03-21
Add EffectChain::replaceEffect for swapping one effect for another.
RJ Ryan
2014-03-16
Make Effect responsible for adding itself to a chain in the engine.
RJ Ryan
2014-03-16
Add in-order processing of effect chains in their racks.
RJ Ryan
2014-03-16
Introduce the concept of EffectChain prototypes.
RJ Ryan
2014-02-19
Basic EffectChainSlot tests that exercise the control interface.
RJ Ryan
2014-02-19
Allow controlling of EffectChain insertion type via chain slot control API.
RJ Ryan
2014-01-18
Add description to EffectChain.
RJ Ryan
2014-01-12
Make EffectChain emit its update signals when it is changed.
RJ Ryan
2013-12-17
Add quick and dirty EffectChain / Effect / EffectParameter XML serialization/...
RJ Ryan
2013-12-01
Fix goofy initialization order requirements for EffectChains by making them s...
RJ Ryan
2013-12-01
Add InsertionType property to EffectChain for insert vs. send effects. Send t...
RJ Ryan
2013-11-30
Listen for updates to EffectChain properties in EffectChainSlot. valueChanged...
RJ Ryan
2013-11-30
Send updates when EffectChain parameters change.
RJ Ryan
2013-11-30
Escape mutex hell. Remove mutexes from the Effect*Slot.
RJ Ryan
2013-11-30
Add mix accessor/setter in EffectChain.
RJ Ryan
2013-11-30
Add enabled/enabledForGroup tracking to EffectChain.
RJ Ryan
2013-11-30
Write EffectChain updates to the EngineEffectsManager.
RJ Ryan
2013-11-30
Make id required for creating an EffectChain. Add an EngineEffectChain instan...
RJ Ryan
2013-11-24
Comment run. Remove locking from places that won't need it anymore.
RJ Ryan
2013-06-19
Merge branch 'master' into features_effects
RJ Ryan