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authorJoe Wilm <joe@jwilm.com>2016-10-27 08:43:23 -0700
committerJoe Wilm <joe@jwilm.com>2016-10-27 08:43:23 -0700
commite503baf2e753a1cc8c287f10fb1460635d093168 (patch)
treebe8ee683c384186060a14c72ee44609dd1d529bc /res
parentea07f03ac901c366ed31da540711b84ca9e75602 (diff)
Live shader reloading is now a feature
Which means it can be disabled in release builds. No more working on a renderer feature and actually breaking the Alacritty your editor is running inside.
Diffstat (limited to 'res')
-rw-r--r--res/text.f.glsl1
1 files changed, 0 insertions, 1 deletions
diff --git a/res/text.f.glsl b/res/text.f.glsl
index 3bdcbe20..770c1a36 100644
--- a/res/text.f.glsl
+++ b/res/text.f.glsl
@@ -31,5 +31,4 @@ void main()
alphaMask = vec4(texture(mask, TexCoords).rgb, 1.0);
color = vec4(fg, 1.0);
}
-
}