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use ansi_term::{unstyled_len, ANSIString, ANSIStrings, Style};
use crate::{action_key, style_key_with_modifier, LinePart};
use zellij_tile::prelude::{actions::Action, *};
macro_rules! strings {
($ANSIStrings:expr) => {{
let strings: &[ANSIString] = $ANSIStrings;
let ansi_strings = ANSIStrings(strings);
LinePart {
part: format!("{}", ansi_strings),
len: unstyled_len(&ansi_strings),
}
}};
}
pub fn floating_panes_mouse_full(help: &ModeInfo) -> LinePart {
// Tip: Toggle floating panes with Ctrl + <p> + <w> and move them with keyboard or mouse
let mut bits = vec![
Style::new().paint(" Tip: "),
Style::new().paint("Toggle floating panes with "),
];
bits.extend(add_keybinds(help));
bits.push(Style::new().paint(" and move them with keyboard or mouse"));
strings!(&bits)
}
pub fn floating_panes_mouse_medium(help: &ModeInfo) -> LinePart {
// Tip: Toggle floating panes with Ctrl + <p> + <w>
let mut bits = vec![
Style::new().paint(" Tip: "),
Style::new().paint("Toggle floating panes with "),
];
bits.extend(add_keybinds(help));
strings!(&bits)
}
pub fn floating_panes_mouse_short(help: &ModeInfo) -> LinePart {
// Ctrl + <p> + <w> => floating panes
let mut bits = add_keybinds(help);
bits.push(Style::new().paint(" => floating panes"));
strings!(&bits)
}
fn add_keybinds(help: &ModeInfo) -> Vec<ANSIString> {
let to_pane = action_key(
&help.get_mode_keybinds(),
&[Action::SwitchToMode(InputMode::Pane)],
);
let floating_toggle = action_key(
&help.get_keybinds_for_mode(InputMode::Pane),
&[
Action::ToggleFloatingPanes,
Action::SwitchToMode(InputMode::Normal),
],
);
if floating_toggle.is_empty() {
return vec![Style::new().bold().paint("UNBOUND")];
}
let mut bits = vec![];
bits.extend(style_key_with_modifier(&to_pane, &help.style.colors));
bits.push(Style::new().paint(", "));
bits.extend(style_key_with_modifier(
&floating_toggle,
&help.style.colors,
));
bits
}
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