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# Makefile for Vim on Win32 (Windows NT and Windows 95), using the
# Microsoft Visual C++ 2.x and MSVC 4.x compilers (or newer).
# It builds on Windows 95 and all four NT platforms: i386, Alpha, MIPS, and
# PowerPC. The NT/i386 binary and the Windows 95 binary are identical.
#
# To build using Borland C++, use Make_bc3.mak or Make_bc5.mak.
#
# This makefile can build the console, GUI, OLE-enable, Perl-enabled and
# Python-enabled versions of vim for Win32 platforms.
#
# The basic command line to build vim is:
#
# nmake -f Make_mvc.mak
#
# This will build the console version of vim with no additional interfaces.
# To add features, define any of the following:
#
# !!!! After changing features do "nmake clean" first !!!!
#
# Feature Set: FEATURES=[TINY, SMALL, NORMAL, BIG, HUGE] (default is BIG)
#
# GUI interface: GUI=yes (default is no)
#
# OLE interface: OLE=yes (usually with GUI=yes)
#
# Multibyte support: MBYTE=yes
#
# IME support: IME=yes (requires GUI=yes)
# DYNAMIC_IME=[yes or no] (to load the imm32.dll dynamically, default
# is yes)
# Global IME support: GIME=yes (requires GUI=yes)
#
# MzScheme interface:
# MZSCHEME=[Path to MzScheme directory]
# DYNAMIC_MZSCHEME=yes (to load the MzScheme DLLs dynamically)
# MZSCHEME_VER=[version, 205_000, ...]
#
# Perl interface:
# PERL=[Path to Perl directory]
# DYNAMIC_PERL=yes (to load the Perl DLL dynamically)
# PERL_VER=[Perl version, in the form 55 (5.005), 56 (5.6.x), etc]
# (default is 56)
#
# Python interface:
# PYTHON=[Path to Python directory]
# DYNAMIC_PYTHON=yes (to load the Python DLL dynamically)
# PYTHON_VER=[Python version, eg 15, 20] (default is 22)
#
# Ruby interface:
# RUBY=[Path to Ruby directory]
# DYNAMIC_RUBY=yes (to load the Ruby DLL dynamically)
# RUBY_VER=[Ruby version, eg 16, 17] (default is 18)
# RUBY_VER_LONG=[Ruby version, eg 1.6, 1.7] (default is 1.8)
# You must set RUBY_VER_LONG when change RUBY_VER.
#
# Tcl interface:
# TCL=[Path to Tcl directory]
# DYNAMIC_TCL=yes (to load the Tcl DLL dynamically)
# TCL_VER=[Tcl version, e.g. 80, 83] (default is 83)
# TCL_VER_LONG=[Tcl version, eg 8.3] (default is 8.3)
# You must set TCL_VER_LONG when you set TCL_VER.
#
# SNiFF+ interface: SNIFF=yes
#
# Cscope support: CSCOPE=yes
#
# Iconv library support (always dynamically loaded):
# ICONV=[yes or no] (default is yes)
#
# Intl library support (always dynamically loaded):
# GETTEXT=[yes or no] (default is yes)
# See http://sourceforge.net/projects/gettext/
#
# PostScript printing: POSTSCRIPT=yes (default is no)
#
# Netbeans Support: NETBEANS=[yes or no] (default is yes if GUI is yes)
#
# XPM Image Support: XPM=[path to XPM directory]
#
# Optimization: OPTIMIZE=[SPACE, SPEED, MAXSPEED] (default is MAXSPEED)
#
# Processor Version: CPUNR=[i386, i486, i586, i686, pentium4] (default is
# i386)
#
# Version Support: WINVER=[0x0400, 0x0500] (default is 0x0400)
#
# Debug version: DEBUG=yes
# Mapfile: MAP=[no, yes or lines] (default is yes)
# no: Don't write a mapfile.
# yes: Write a normal mapfile.
# lines: Write a mapfile with line numbers (only for VC6 and later)
#
# Netbeans Debugging Support: NBDEBUG=[yes or no] (should be no, yes
# doesn't work)
#
# You can combine any of these interfaces
#
# Example: To build the non-debug, GUI version with Perl interface:
# nmake -f Make_mvc.mak GUI=yes PERL=C:\Perl
#
# DEBUG with Make_mvc.mak and Make_dvc.mak:
# This makefile gives a fineness of control which is not supported in
# Visual C++ configuration files. Therefore, debugging requires a bit of
# extra work.
# Make_dvc.mak is a Visual C++ project to access that support.
# To use Make_dvc.mak:
# 1) Build Vim with Make_mvc.mak.
# Use a "DEBUG=yes" argument to build Vim with debug support.
# E.g. the following builds gvimd.exe:
# nmake -f Make_mvc.mak debug=yes gui=yes
# 2) Use MS Devstudio and set it up to allow that file to be debugged:
# i) Pass Make_dvc.mak to the IDE.
# Use the "open workspace" menu entry to load Make_dvc.mak.
# Alternatively, from the command line:
# msdev /nologo Make_dvc.mak
# Note: Make_dvc.mak is in VC4.0 format. Later VC versions see
# this and offer to convert it to their own format. Accept that.
# It creates a file called Make_dvc.dsw which can then be used
# for further operations. E.g.
# msdev /nologo Make_dvc.dsw
# ii) Set the built executable for debugging:
# a) Alt+F7/Debug takes you to the Debug dialog.
# b) Fill "Executable for debug session". e.g. gvimd.exe
# c) Fill "Program arguments". e.g. -R dosinst.c
# d) Complete the dialog
# 3) You can now debug the executable you built with Make_mvc.mak
#
# Note: Make_dvc.mak builds vimrun.exe, because it must build something
# to be a valid makefile..
### See feature.h for a list of optionals.
# If you want to build some optional features without modifying the source,
# you can set DEFINES on the command line, e.g.,
# nmake -f makefile.mvc "DEFINES=-DEMACS_TAGS"
# Build on both Windows NT and Windows 95
TARGETOS = BOTH
# Select one of eight object code directories, depends on GUI, OLE, DEBUG and
# interfaces.
# If you change something else, do "make clean" first!
!if "$(GUI)" == "yes"
OBJDIR = .\ObjG
!else
OBJDIR = .\ObjC
!endif
!if "$(OLE)" == "yes"
OBJDIR = $(OBJDIR)O
!endif
!ifdef PERL
OBJDIR = $(OBJDIR)L
!endif
!ifdef PYTHON
OBJDIR = $(OBJDIR)Y
!endif
!ifdef TCL
OBJDIR = $(OBJDIR)T
!endif
!ifdef RUBY
OBJDIR = $(OBJDIR)R
!endif
!ifdef MZSCHEME
OBJDIR = $(OBJDIR)Z
!endif
!if "$(DEBUG)" == "yes"
OBJDIR = $(OBJDIR)d
!endif
# ntwin32.mak requires that CPU be set appropriately
!ifdef PROCESSOR_ARCHITECTURE
# We're on Windows NT or using VC 6
CPU = $(PROCESSOR_ARCHITECTURE)
! if "$(CPU)" == "x86"
CPU = i386
! endif
!else # !PROCESSOR_ARCHITECTURE
# We're on Windows 95
CPU = i386
!endif # !PROCESSOR_ARCHITECTURE
# Build a retail version by default
!if "$(DEBUG)" != "yes"
NODEBUG = 1
!else
MAKEFLAGS_GVIMEXT = DEBUG=yes
!endif
# Build a multithreaded version for the Windows 95 dead keys hack
# Commented out because it doesn't work.
# MULTITHREADED = 1
# Get all sorts of useful, standard macros from the SDK. (Note that
# MSVC 2.2 does not install <ntwin32.mak> in the \msvc20\include
# directory, but you can find it in \msvc20\include on the CD-ROM.
# You may also need <win32.mak> from the same place.)
!include <ntwin32.mak>
#>>>>> path of the compiler and linker; name of include and lib directories
# PATH = c:\msvc20\bin;$(PATH)
# INCLUDE = c:\msvc20\include
# LIB = c:\msvc20\lib
!ifndef CTAGS
CTAGS = ctags
!endif
!if "$(SNIFF)" == "yes"
# SNIFF - Include support for SNiFF+.
SNIFF_INCL = if_sniff.h
SNIFF_OBJ = $(OBJDIR)/if_sniff.obj
SNIFF_LIB = shell32.lib
SNIFF_DEFS = -DFEAT_SNIFF
# The SNiFF integration needs multithreaded libraries!
MULTITHREADED = yes
!endif
!ifndef CSCOPE
CSCOPE = yes
!endif
!if "$(CSCOPE)" == "yes"
# CSCOPE - Include support for Cscope
CSCOPE_INCL = if_cscope.h
CSCOPE_OBJ = $(OBJDIR)/if_cscope.obj
CSCOPE_DEFS = -DFEAT_CSCOPE
!endif
!ifndef NETBEANS
NETBEANS = $(GUI)
!endif
# Only allow NETBEANS and XPM for a GUI build.
!if "$(GUI)" == "yes"
!if "$(NETBEANS)" == "yes"
# NETBEANS - Include support for Netbeans integration
NETBEANS_PRO = proto/netbeans.pro
NETBEANS_OBJ = $(OBJDIR)/netbeans.obj
NETBEANS_DEFS = -DFEAT_NETBEANS_INTG
!if "$(NBDEBUG)" == "yes"
NBDEBUG_DEFS = -DNBDEBUG
NBDEBUG_INCL = nbdebug.h
NBDEBUG_SRC = nbdebug.c
!endif
NETBEANS_LIB = WSock32.lib
!endif
!ifdef XPM
# XPM - Include support for XPM signs
# you can get xpm.lib from http://iamphet.nm.ru/xpm or create it yourself
XPM_OBJ = $(OBJDIR)/xpm_w32.obj
XPM_DEFS = -DFEAT_XPM_W32
XPM_LIB = $(XPM)\lib\libXpm.lib
XPM_INC = -I $(XPM)\include
!endif
!endif
!if defined(USE_MSVCRT)
CVARS = $(cvarsdll)
!elseif defined(MULTITHREADED)
CVARS = $(cvarsmt)
!else
CVARS = $(cvars)
!endif
# need advapi32.lib for GetUserName()
# need shell32.lib for ExtractIcon()
# gdi32.lib and comdlg32.lib for printing support
# ole32.lib and uuid.lib are needed for FEAT_SHORTCUT
CON_LIB = advapi32.lib shell32.lib gdi32.lib comdlg32.lib ole32.lib uuid.lib
!if "$(VC6)" == "yes"
CON_LIB = $(CON_LIB) /DELAYLOAD:comdlg32.dll /DELAYLOAD:ole32.dll DelayImp.lib
!endif
### Set the default $(WINVER) to make it work with VC++7.0 (VS.NET)
# When set to 0x0500 ":browse" stops working.
!ifndef WINVER
WINVER = 0x0400
!endif
# If you have a fixed directory for $VIM or $VIMRUNTIME, other than the normal
# default, use these lines.
#VIMRCLOC = somewhere
#VIMRUNTIMEDIR = somewhere
CFLAGS = -c /W3 /nologo $(CVARS) -I. -Iproto -DHAVE_PATHDEF -DWIN32 \
$(SNIFF_DEFS) $(CSCOPE_DEFS) $(NETBEANS_DEFS) \
$(NBDEBUG_DEFS) $(XPM_DEFS) \
$(DEFINES)
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