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-rw-r--r--src/Make_mvc.mak20
1 files changed, 1 insertions, 19 deletions
diff --git a/src/Make_mvc.mak b/src/Make_mvc.mak
index 705aaf6cef..dc2f645fb5 100644
--- a/src/Make_mvc.mak
+++ b/src/Make_mvc.mak
@@ -15,11 +15,7 @@
# This will build the console version of Vim with no additional interfaces.
# To add features, define any of the following:
#
-# For MSVC 11, if you want to include Win32.mak, you need to specify
-# where the file is, e.g.:
-# SDK_INCLUDE_DIR="C:\Program Files\Microsoft SDKs\Windows\v7.1\Include"
-#
-# !!!! After changing features do "nmake clean" first !!!!
+# !!!! After changing any features do "nmake clean" first !!!!
#
# Feature Set: FEATURES=[TINY, SMALL, NORMAL, BIG, HUGE] (default is HUGE)
#
@@ -209,9 +205,6 @@ OBJDIR = $(OBJDIR)V
OBJDIR = $(OBJDIR)d
!endif
-# If you include Win32.mak, it requires that CPU be set appropriately.
-# To cross-compile for Win64, set CPU=AMD64 or CPU=IA64.
-
!ifdef PROCESSOR_ARCHITECTURE
# We're on Windows NT or using VC 6+
! ifdef CPU
@@ -251,18 +244,7 @@ NODEBUG = 1
MAKEFLAGS_GVIMEXT = DEBUG=yes
!endif
-
-# Get all sorts of useful, standard macros from the Platform SDK,
-# if SDK_INCLUDE_DIR is set or USE_WIN32MAK is set to "yes".
-
-!ifdef SDK_INCLUDE_DIR
-! include $(SDK_INCLUDE_DIR)\Win32.mak
-!elseif "$(USE_WIN32MAK)"=="yes"
-! include <Win32.mak>
-!else
link = link
-!endif
-
# Check VC version.
!if [echo MSVCVER=_MSC_VER> msvcver.c && $(CC) /EP msvcver.c > msvcver.~ 2> nul]