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-rw-r--r--runtime/ftplugin/gdscript.vim53
1 files changed, 53 insertions, 0 deletions
diff --git a/runtime/ftplugin/gdscript.vim b/runtime/ftplugin/gdscript.vim
new file mode 100644
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--- /dev/null
+++ b/runtime/ftplugin/gdscript.vim
@@ -0,0 +1,53 @@
+vim9script
+
+# Vim filetype plugin file
+# Language: gdscript (Godot game engine scripting language)
+# Maintainer: Maxim Kim <habamax@gmail.com>
+
+if exists("b:did_ftplugin") | finish | endif
+
+b:did_ftplugin = 1
+b:undo_ftplugin = 'setlocal cinkeys<'
+ \ .. '| setlocal indentkeys<'
+ \ .. '| setlocal commentstring<'
+ \ .. '| setlocal suffixesadd<'
+ \ .. '| setlocal foldexpr<'
+ \ .. '| setlocal foldignore<'
+
+setlocal cinkeys-=0#
+setlocal indentkeys-=0#
+setlocal suffixesadd=.gd
+setlocal commentstring=#\ %s
+setlocal foldignore=
+setlocal foldexpr=GDScriptFoldLevel()
+
+
+def GDScriptFoldLevel(): string
+ var line = getline(v:lnum)
+ if line =~? '^\s*$'
+ return "-1"
+ endif
+
+ var sw = shiftwidth()
+ var indent = indent(v:lnum) / sw
+ var indent_next = indent(nextnonblank(v:lnum + 1)) / sw
+
+ if indent_next > indent && line =~ ':\s*$'
+ return $">{indent_next}"
+ else
+ return $"{indent}"
+ endif
+enddef
+
+
+# Next/Previous section
+def NextSection(back: bool, cnt: number)
+ for n in range(cnt)
+ search('^\s*func\s', back ? 'bW' : 'W')
+ endfor
+enddef
+
+nnoremap <silent><buffer> ]] <scriptcmd>NextSection(false, v:count1)<CR>
+nnoremap <silent><buffer> [[ <scriptcmd>NextSection(true, v:count1)<CR>
+xmap <silent><buffer><expr> ]] "\<esc>" .. v:count1 .. ']]m>gv'
+xmap <silent><buffer><expr> [[ "\<esc>" .. v:count1 .. '[[m>gv'