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author | Maxim Kim <habamax@gmail.com> | 2022-08-29 15:28:53 +0100 |
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committer | Bram Moolenaar <Bram@vim.org> | 2022-08-29 15:28:53 +0100 |
commit | d5c8f11905abc1bdf3b8864dbc40187855ed9374 (patch) | |
tree | ea69e11f1ff3e2b35cbabe01de9cfa369c63a1b9 /src/testdir | |
parent | 13608d851a0470ced30921428b3313c023d395d8 (diff) |
patch 9.0.0319: Godot shader files are not recognizedv9.0.0319
Problem: Godot shader files are not recognized.
Solution: Add patterns for "gdshader". (Maxim Kim, closes #11006)
Diffstat (limited to 'src/testdir')
-rw-r--r-- | src/testdir/test_filetype.vim | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/testdir/test_filetype.vim b/src/testdir/test_filetype.vim index 4986b4418d..18233e7ab1 100644 --- a/src/testdir/test_filetype.vim +++ b/src/testdir/test_filetype.vim @@ -209,6 +209,7 @@ let s:filename_checks = { \ 'gdmo': ['file.mo', 'file.gdmo'], \ 'gdresource': ['file.tscn', 'file.tres'], \ 'gdscript': ['file.gd'], + \ 'gdshader': ['file.gdshader', 'file.shader'], \ 'gedcom': ['file.ged', 'lltxxxxx.txt', '/tmp/lltmp', '/tmp/lltmp-file', 'any/tmp/lltmp', 'any/tmp/lltmp-file'], \ 'gemtext': ['file.gmi', 'file.gemini'], \ 'gift': ['file.gift'], |