diff options
author | Bram Moolenaar <Bram@vim.org> | 2004-06-13 20:20:40 +0000 |
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committer | Bram Moolenaar <Bram@vim.org> | 2004-06-13 20:20:40 +0000 |
commit | 071d4279d6ab81b7187b48f3a0fc61e587b6db6c (patch) | |
tree | 221cbe3c40e043163c06f61c52a7ba2eb41e12ce /src/gui_riscos.c | |
parent | b4210b3bc14e2918f153a7307530fbe6eba659e1 (diff) |
updated for version 7.0001v7.0001
Diffstat (limited to 'src/gui_riscos.c')
-rw-r--r-- | src/gui_riscos.c | 3547 |
1 files changed, 3547 insertions, 0 deletions
diff --git a/src/gui_riscos.c b/src/gui_riscos.c new file mode 100644 index 0000000000..b823a79f87 --- /dev/null +++ b/src/gui_riscos.c @@ -0,0 +1,3547 @@ +/* vi:set ts=8 sts=4 sw=4: + * + * VIM - Vi IMproved by Bram Moolenaar + * + * Do ":help uganda" in Vim to read copying and usage conditions. + * Do ":help credits" in Vim to see a list of people who contributed. + * See README.txt for an overview of the Vim source code. + */ + +#include "vim.h" +#include <string.h> + +/* + * gui_riscos.c + * + * Thomas Leonard <tal197@ecs.soton.ac.uk> + * Updated by Andy Wingate <andy@sparse.net> + */ + +extern int time_of_last_poll; + +int task_handle = 0; /* Zero means we are not yet a Wimp task */ +int child_handle = 0; /* Task handle of our child process (zero if none). */ +int *wimp_menu = (int *) -1; /* Pointer to a Wimp menu structure (or -1) */ +int save_window = -1; /* Save As window handle */ + +int *redraw_block = NULL; /* NULL means not in a redraw loop. */ +int ro_return_early = FALSE; /* Break out of gui_mch_wait_for_chars() */ + +int leaf_ref = 0; /* Wimp message number - send via Wimp$Scrap */ +char_u *leaf_name = NULL; /* Leaf name from DataSave */ + +int default_columns = 120; /* These values are used if the --rows and --columns */ +int default_rows = 32; /* options aren't used on startup. */ + +#define DRAG_FALSE 0 +#define DRAG_SELECTION 1 +#define DRAG_RESIZE_WINDOW 2 +int ro_dragging = DRAG_FALSE; +int drag_button; +int drag_modifiers; +int drag_x_offset; +int drag_y_offset; + +int nested_wimp = FALSE; /* Bool - can we use the new wimp? */ + +int changed_mode = FALSE; +int x_eigen_factor; +int y_eigen_factor; + +/* If ro_current_font is non-zero then use the outline font with that handle, + * otherwise, if zap_redraw is TRUE then use ZapRedraw, otherwise use the + * system font. + * + * If zap_redraw is TRUE then zap_file[] contains valid Zap font file + * pointers (or NULLs). + */ +int ro_current_font = 0; /* 0 is system font, or ZapRedraw */ +int font_x_offset = 0; /* Where to position each char in its box */ +int font_y_offset = 0; + +int zap_redraw = FALSE; +int double_height = FALSE; /* Plot each line twice? */ + +#define grgb(r,g,b) ((b<<16) + (g<<8) + (r)) +#define UNUSED_COLOUR (gui.back_pixel) + +#define RO_LOAD_CLIPBOARD -2 /* Internal handle for DataSave message. */ + +/* Changes by John Kortink, 22-23 July 1998 + * + * Stuff to make redraw a lot faster. Almost all of it is right here below, + * elsewhere changes are marked with 'JK230798'. Apart from a small change in + * 'gui.c' all changes are limited to this file, 'gui_riscos.c'. The change in + * 'gui.c' is to make Vim stop being 'smart' not redrawing characters that are + * 'already there' (i.e. from the previous line, by coincidence). This caused a + * lot more calls to the redraw code, which we want to avoid because a few nice + * big strings at a time is a lot faster than a truckload of small ones. ('Dear + * Bram ...'). + */ + +/* The ZapRedraw structure */ + +static struct +{ + int r_flags; + int r_minx; + int r_miny; + int r_maxx; + int r_maxy; + int r_screen; + int r_bpl; + int r_bpp; + int r_charw; + int r_charh; + char *r_caddr; + int r_cbpl; + int r_cbpc; + int r_linesp; + int r_data; + int r_scrollx; + int r_scrolly; + int *r_palette; + int r_for; + int r_bac; + char *r_workarea; + int r_magx; + int r_magy; + int r_xsize; + int r_ysize; + int r_mode; +} +zap_redraw_block; + +/* Other globals */ + +static int zap_redraw_initialised = FALSE; +static int zap_redraw_update_colours; +static int zap_redraw_colours[2]; +static int zap_redraw_palette[16]; + +/* Holds the current Zap font file(s). + * The font is recreated from this block on a mode change. + * When using zap, element ZAP_NORMAL is always valid, but + * the others can be NULL. + */ + +#define ZAP_NORMAL 0 +#define ZAP_BOLD 1 +#define ZAP_ITALIC 2 +#define ZAP_BITALIC 3 +#define ZAP_STYLES 4 + +/* Zap font file format data */ +static char *zap_file[ZAP_STYLES] = {NULL, NULL, NULL, NULL}; + +/* r_caddr format for current mode */ +static char *zap_caddr[ZAP_STYLES] = {NULL, NULL, NULL, NULL}; + +static void ro_remove_menu(int *menu); + +/* + * Initialise all the ZapRedraw stuff. + * Call this when changing font and after each mode change. + * zap_redraw_bitmap must contain a valid Zap font file (possibly + * created from the system font). + * + * Return FAIL to revert to system font (if we can't use ZapRedraw). + */ + int +ro_zap_redraw_initialise() +{ + int bytes_per_bitmap_char; + int first, last; + int i; + + /* Can't have initialisers for struct members :-(, ok, this way then ... */ + if (!zap_redraw_initialised) + { + zap_redraw_block.r_workarea = NULL; + zap_redraw_initialised = TRUE; + } + + /* We redraw in DSA mode */ + zap_redraw_block.r_flags = 0x0; + + /* Let ZapRedraw get the screen address for us */ + zap_redraw_block.r_screen = 0; + + /* Read the font width and height from the font file header. + * Assume that all styles are the same size. + * ZAP_NORMAL is always present. + */ + zap_redraw_block.r_charw = ((int *) zap_file[ZAP_NORMAL])[2]; + zap_redraw_block.r_charh = ((int *) zap_file[ZAP_NORMAL])[3]; + + /* We have no linespacing */ + zap_redraw_block.r_linesp = 0; + + /* Fix foreground = colour 1 */ + zap_redraw_block.r_for = 1; + + /* Fix background = colour 0 */ + zap_redraw_block.r_bac = 0; + + /* Colour mask buffer */ + zap_redraw_block.r_palette = zap_redraw_palette; + + /* Allocate local workspace (for the few calls following here) */ + if (zap_redraw_block.r_workarea != NULL) + free(zap_redraw_block.r_workarea); + zap_redraw_block.r_workarea = (char*) malloc(128); + if (!zap_redraw_block.r_workarea) + return FAIL; /* Out of memory */ + + /* Fill in VDU variables */ + if (xswi(ZapRedraw_ReadVduVars, 0, &zap_redraw_block) & v_flag) + return FAIL; /* Can't find ZapRedraw module - use VDU instead */ + + /* Determine cbpl and cbpc */ + swi(ZapRedraw_CachedCharSize, zap_redraw_block.r_bpp, 0, + zap_redraw_block.r_charw, zap_redraw_block.r_charh); + zap_redraw_block.r_cbpl = r2; + zap_redraw_block.r_cbpc = r3; + + /* Allocate general workspace (for the calls outside) */ + if (zap_redraw_block.r_workarea != NULL) + free(zap_redraw_block.r_workarea); + zap_redraw_block.r_workarea = (char*) malloc(128 + zap_redraw_block.r_cbpl); + if (!zap_redraw_block.r_workarea) + return FAIL; /* Out of memory */ + + /* Now convert the 1 bpp character data ready for the current mode */ + + bytes_per_bitmap_char = (zap_redraw_block.r_charw * zap_redraw_block.r_charh + 7) / 8; + + /* Convert the fonts from 1bpp to a format suitable for the + * current mode. + */ + for (i = 0; i < ZAP_STYLES; i++) + { + first = ((int *) zap_file[i])[4]; + last = ((int *) zap_file[i])[5]; + + if (last > 255) + last = 255; /* Don't convert cursors (overwrites memory!) */ + + /* Allocate the font cache */ + vim_free(zap_caddr[i]); + if (zap_file[i]) + zap_caddr[i] = (char*) malloc(zap_redraw_block.r_cbpc * 256); + else + zap_caddr[i] = NULL; /* No file for this style */ + + if (zap_caddr[i]) + { + zap_redraw_block.r_caddr = zap_caddr[i]; + + swi(ZapRedraw_ConvertBitmap, 0, &zap_redraw_block, + first, last, /* Range of characters to convert */ + zap_file[i] + 0x20 /* Addr of first char provided by font */ + - first * bytes_per_bitmap_char); + } + } + + if (!zap_caddr[ZAP_NORMAL]) + { + zap_redraw = FALSE; /* Out of memory */ + return FAIL; + } + + /* Next time we need them, we have to update the colour masks */ + zap_redraw_update_colours = TRUE; + + return OK; +} + +/* + * Redraw a string at OS coordinates <x,y> (top-left, x inclusive, y exclusive). + * Graphics clip window is window[0..3] as in R1+28..40 of Wimp_RedrawWindow. + * Returns (possibly modified) flags. + */ + int +ro_zap_redraw_draw_string(x, y, string, length, flags, clip) + int x; + int y; + char *string; + int length; + int flags; /* DRAW_TRANSP, DRAW_BOLD, DRAW_UNDERL, DRAW_ITALIC */ + int *clip; +{ + char redraw_data[1024]; + int clip_minx; + int clip_miny; + int clip_maxx; + int clip_maxy; + int os_xshift = zap_redraw_block.r_magx; + int os_yshift = zap_redraw_block.r_magy; + + if (flags & DRAW_TRANSP) + return flags; /* We don't do transparent plotting yet. */ + + if (flags & DRAW_BOLD) + { + if (flags & DRAW_ITALIC && zap_caddr[ZAP_BITALIC]) + zap_redraw_block.r_caddr = zap_caddr[ZAP_BITALIC]; + else + zap_redraw_block.r_caddr = zap_caddr[ZAP_BOLD]; + } + else + { + if (flags & DRAW_ITALIC) + zap_redraw_block.r_caddr = zap_caddr[ZAP_ITALIC]; + else + zap_redraw_block.r_caddr = zap_caddr[ZAP_NORMAL]; + } + if (!zap_redraw_block.r_caddr) + { + zap_redraw_block.r_caddr = zap_caddr[ZAP_NORMAL]; + flags |= DRAW_UNDERL; /* Style missing - we can always underline */ + } + + /* Set the vertical scaling flag */ + if (double_height) + zap_redraw_block.r_flags = 1 << 1; + else + zap_redraw_block.r_flags = 0; + + /* Update the colour masks (if needed) */ + if (zap_redraw_update_colours) + { + swi(ZapRedraw_CreatePalette, 2, + &zap_redraw_block, + zap_redraw_colours, + zap_redraw_block.r_palette, 2); + zap_redraw_update_colours = FALSE; + } + + /* Target rectangle in ZapRedraw rectangle coordinates (pixels, Y-min/max reversed !!!) */ + zap_redraw_block.r_minx = x >> os_xshift; /* inclusive */ + zap_redraw_block.r_miny = zap_redraw_block.r_ysize - (y >> os_yshift); /* inclusive */ + zap_redraw_block.r_maxx = (x + length * gui.char_width) >> os_xshift; /* exclusive */ + zap_redraw_block.r_maxy = zap_redraw_block.r_ysize - ((y - gui.char_height) >> os_yshift); + /* exclusive */ + + /* Clip rectangle in ZapRedraw rectangle coordinates (pixels, Y-min/max reversed !!!) */ + clip_minx = clip[0] >> os_xshift; /* inclusive */ + clip_miny = zap_redraw_block.r_ysize - (clip[3] >> os_yshift); /* inclusive */ + clip_maxx = clip[2] >> os_xshift; /* exclusive */ + clip_maxy = zap_redraw_block.r_ysize - (clip[1] >> os_yshift); /* exclusive */ + + /* Clip target rectangle against the current graphics window */ + if (zap_redraw_block.r_minx < clip_minx) + { + zap_redraw_block.r_scrollx = clip_minx - zap_redraw_block.r_minx; + zap_redraw_block.r_minx = clip_minx; + } + else + zap_redraw_block.r_scrollx = 0; + if (zap_redraw_block.r_miny < clip_miny) + { + zap_redraw_block.r_scrolly = clip_miny - zap_redraw_block.r_miny; + zap_redraw_block.r_miny = clip_miny; + } + else + zap_redraw_block.r_scrolly = 0; + if (zap_redraw_block.r_maxx > clip_maxx) + zap_redraw_block.r_maxx = clip_maxx; + if (zap_redraw_block.r_maxy > clip_maxy) + zap_redraw_block.r_maxy = clip_maxy; + + /* Fill in the character data structure */ + if (length > (sizeof(redraw_data) - 2 * 4 - 2)) + length = sizeof(redraw_data) - 2 * 4 - 2; + ((int*) redraw_data)[0] = 2 * 4; + ((int*) redraw_data)[1] = 0; + strncpy(redraw_data + 2 * 4, string, length); + redraw_data[2 * 4 + length + 0] = '\0'; + redraw_data[2 * 4 + length + 1] = '\x2'; + zap_redraw_block.r_data = (int) redraw_data; + + /* Perform the draw */ + swi(ZapRedraw_RedrawArea, 0, &zap_redraw_block); + + return flags; +} + +/* + * Okay that was it from me, back to Thomas ... + */ + +/* + * Parse the GUI related command-line arguments. Any arguments used are + * deleted from argv, and *argc is decremented accordingly. This is called + * when vim is started, whether or not the GUI has been started. + */ + void +gui_mch_prepare(int *argc, char **argv) +{ + int arg = 1; + + while (arg < *argc - 1) + { + if (strcmp(argv[arg], "--rows") == 0 || strcmp(argv[arg], "--columns") == 0) + { + int value; + + value = atoi(argv[arg + 1]); + + if (argv[arg][2] == 'r') + default_rows = value; + else + default_columns = value; + + /* Delete argument from argv[]. (hope this is read/write!) */ + + *argc -= 2; + if (*argc > arg) + mch_memmove(&argv[arg], &argv[arg + 2], (*argc - arg) + * sizeof(char *)); + } + else + arg++; + } +} + +/* Fatal error on initialisation - report it and die. */ + void +ro_die(error) + char_u *error; /* RISC OS error block */ +{ + swi(Wimp_ReportError, error, 5, "GVim"); + exit(EXIT_FAILURE); +} + +/* Find the sizes of the window tools: + * + * Create a test window. + * Find inner and outer sizes. + * Find the difference. + * Delete window. + * + * While we're here, find the eigen values too. + */ + void +ro_measure_tools() +{ + int block[10]; + int vdu[] = { 4, 5, -1}; + int test_window[] = + { + -100, -100, /* Visible area : min X,Y */ + -50, -50, /* max X,Y */ + 0, 0, /* Scroll offsets */ + -1, /* Window in front */ + 0xd0800150, /* Window flags */ + 0xff070207, /* Colours */ + 0x000c0103, /* More colours */ + 0, -0x4000, /* Workarea extent */ + 0x4000, 0, /* max X,Y */ + 0x00000000, /* No title */ + 0 << 12, /* No workarea button type */ + 1, /* Wimp sprite area */ + 0x00010001, /* Minimum width, height */ + 0, 0, 0, /* Title data (none) */ + 0 /* No icons */ + }; + int inner_max_x, inner_min_y; + + swi(Wimp_CreateWindow, 0, test_window); + + block[0] = r0; + /* Open the window (and read state). + * GetWindowOutline needs it too if the wimp isn't nested. + */ + swi(Wimp_OpenWindow, 0, block); + inner_max_x = block[3]; + inner_min_y = block[2]; + + swi(Wimp_GetWindowOutline, 0, block); + + gui.scrollbar_width = block[3] - inner_max_x; + gui.scrollbar_height = inner_min_y - block[2]; + + swi(Wimp_DeleteWindow, 0, block); + + /* Read the size of one pixel. */ + swi(OS_ReadVduVariables, vdu, vdu); + x_eigen_factor = vdu[0]; + y_eigen_factor = vdu[1]; +} + +/* Load a template from the current templates file. + * Create the window and return its handle. + */ + int +ro_load_template(str_name, title, title_size) + char_u *str_name; /* Identifier of window in file (max 12 chars) */ + char_u **title; /* If not NULL then return pointer to title here */ + int *title_size; /* If not NULL then return the title length here */ +{ + int *window; + char *data; + int name[4]; + + strcpy( (char *) name, str_name); + + /* Find how big we must make the buffers */ + + if (xswi(Wimp_LoadTemplate, 0, 0, 0, 0, -1, name, 0) & v_flag) + ro_die( (char *) r0); + + window = malloc(r1); /* Don't print text messages from alloc() */ + data = malloc(r2); + if (window == NULL || data == NULL) + ro_die("\0\0\0\0Out of memory - Can't load templates"); + + /* Load the template into the buffers */ + + swi(Wimp_LoadTemplate, 0, + window, /* Temp block */ + data, /* Icon data */ + data + r2 + 1, /* End of icon data */ + -1, /* No fonts */ + name, 0); /* First match */ + if (r6 == 0) + ro_die("\0\0\0\0Can't find window in Templates file"); + + /* Create the window */ + + if (xswi(Wimp_CreateWindow, 0, window) & v_flag) + ro_die( (char *) r0); + + if (title) + *title = (char_u *) window[18]; + if (title_size) + *title_size = window[20]; + + free(window); /* Free temp block */ + return r0; /* Return the window handle */ +} + +/* + * Check if the GUI can be started. Called before gvimrc is sourced. + * Return OK or FAIL. + */ + int +gui_mch_init_check() +{ + return OK; /* TODO: GUI can always be started? */ +} + +/* + * Initialise the RISC OS GUI. + * Create all the windows. + * Returns OK for success, FAIL when the GUI can't be started. + */ + int +gui_mch_init() +{ + int messages[] = { + 1, 2, 3, 4, /* DataSave, DataSaveAck, DataLoad, DataLoadAck */ + 8, /* PreQuit */ + 0xf, /* ClaimEntity (for clipboard) */ + 0x10, /* DataRequest (for clipboard) */ + 0x400c1, /* Mode change */ + 0x400c3, /* TaskCloseDown */ + 0x400c9, /* MenusDeleted */ + 0x808c1, /* TW_Output */ + 0x808c2, /* TW_Ego */ + 0x808c3, /* TW_Morio */ + 0x808c4, /* TW_Morite */ + 0}; /* End-of-list. */ + + + /* There may have been some errors reported in the + * command window before we get here. Wait if so. + */ + swi(Wimp_ReadSysInfo, 3); + if (r0 == 0) + swi(Wimp_CommandWindow, 0); /* Window opened - close with prompt */ + + if (xswi(Wimp_Initialise, 310, 0x4b534154, "GVim", messages) & v_flag) + return FAIL; + nested_wimp = r0 >= 397; + task_handle = r1; + + /* Load the templates. */ + + if (xswi(Wimp_OpenTemplate, 0, "Vim:Templates") & v_flag) + ro_die( (char *) r0); + + gui.window_handle = ro_load_template("editor", + &gui.window_title, + &gui.window_title_size); + + save_window = ro_load_template("save", NULL, NULL); + + swi(Wimp_CloseTemplate); + + /* Set default foreground and background colours. */ + + gui.norm_pixel = gui.def_norm_pixel; + gui.back_pixel = gui.def_back_pixel; + + /* Get the colours from the "Normal" and "Menu" group (set in syntax.c or + * in a vimrc file) */ + + set_normal_colors(); + + /* + * Check that none of the colors are the same as the background color + */ + + gui_check_colors(); + + /* Get the colours for the highlight groups (gui_check_colors() might have + * changed them) */ + + highlight_gui_started(); /* re-init colours and fonts */ + + /* Set geometry based on values read on initialisation. */ + + gui.num_cols = Columns = default_columns; + gui.num_rows = Rows = default_rows; + + /* Get some information about our environment. */ + + ro_measure_tools(); + + return OK; +} + +/* + * Called when the foreground or background colour has been changed. + */ + void +gui_mch_new_colors() +{ +} + +/* + * Open the GUI window which was created by a call to gui_mch_init(). + */ + int +gui_mch_open(void) +{ + int block[10]; + + block[0] = gui.window_handle; + swi(Wimp_GetWindowState, 0, block); + block[7] = -1; /* Open at the top of the stack */ + swi(Wimp_OpenWindow, 0, block); + + /* Give the new window the input focus */ + swi(Wimp_SetCaretPosition, gui.window_handle, -1, 0, 0, -1, -1); + + if (gui_win_x != -1 && gui_win_y != -1) + gui_mch_set_winpos(gui_win_x, gui_win_y); + + return OK; +} + + void +gui_mch_exit(int rc) +{ + int block[64]; + + /* Close window. Stops us from getting troublesome events + * if we take a while to die. + */ + block[0] = gui.window_handle; + swi(Wimp_CloseWindow, 0, block); + + if (child_handle) + { + /* We still have a sub-task running - kill it */ + block[0] = 20; + block[3] = 0; + block[4] = 0; /* Quit */ + if ((xswi(Wimp_SendMessage, 17, block, child_handle) & v_flag) == 0) + { + /* Idle until child dies. */ + while (child_handle) + { + process_event(wimp_poll(1, block), block); + } + } + } + + exit(rc); +} + +/* + * Get the position of the top left corner of the window. + */ + int +gui_mch_get_winpos(int *x, int *y) +{ + /* TODO */ + return FAIL; +} + +/* + * Set the position of the top left corner of the window to the given + * coordinates. + */ + void +gui_mch_set_winpos(int x, int y) +{ + /* TODO */ +} + + void +gui_mch_set_shellsize(width, height, min_width, min_height, base_width, base_height) + int width; /* In OS units */ + int height; + int min_width; /* Smallest permissable window size (ignored) */ + int min_height; + int base_width; /* Space for scroll bars, etc */ + int base_height; +{ + int s_width, s_height; + int block[] = { + gui.window_handle, + 0, + -height + 1, + width, + 1}; + + gui_mch_get_screen_dimensions(&s_width, &s_height); + s_width -= base_width; + s_height -= base_height; /* Underestimate - ignores titlebar */ + + swi(Wimp_GetWindowState, 0, block); + block[3] = block[1] + width; + block[2] = block[4] - height; + if (block[3] > s_width) + { + block[3] = s_width; + block[1] = block[3] - width; + } + if (block[2] < gui.scrollbar_height) + { + block[2] = gui.scrollbar_height; + block[4] = block[2] + height; + } + swi(Wimp_OpenWindow, 0, block); + swi(Wimp_ForceRedraw, gui.window_handle, 0, -height, width, 0); +} + + void +gui_mch_get_screen_dimensions(int *screen_w, int *screen_h) +{ + int block[] = {4, 5, 11, 12, -1}; + + swi(OS_ReadVduVariables, block, block); + *screen_w = (block[2] + 1) << block[0]; + *screen_h = (block[3] + 1) << block[1]; +} + +/* Take a font name with options and return a font handle, or + * zero for failure. + * Replace extension with 'Bold' or 'Italic' depending on modifiers. + */ + int +ro_get_font(fullname, weight) + char_u *fullname; + int weight; /* Initial weights: + * BIT MEANING + * 0 bold + * 1 italic + */ +{ + char_u *arg; + char_u font[41]; + int width = -1; + int height = -1; + int name_len; + int i; + char_u c; + + for (i = 0; i < 39;) + { + c = fullname[i]; + if (c == ':' || c == NUL || c == '.') + break; + font[i++] = c; + } + + /* find the first modifier, NULL if none */ + arg = strchr(fullname + i, ':'); + + while (arg) + { + switch (*++arg) + { + case 'h': + height = strtol(arg + 1, (char **) &arg, 10); + break; + case 'w': + width = strtol(arg + 1, (char **) &arg, 10); + break; + case 'b': + weight |= 1; + break; + case 'i': + weight |= 2; + break; + default: + return 0; + } + arg = strchr(arg, ':'); + } + + if ((weight & 1) && i < 35) + { + /* Bold goes instead of given suffix */ + strncpy(font + i, ".Bold", 5); + i += 5; + } + else + { + /* Copy rest of name unless we are using Bold */ + while (i < 39) + { + c = fullname[i]; + if (c == ':' || c == NUL) + break; + font[i++] = c; + } + } + if ((weight & 2) && i < 32) + { + strncpy(font + i, ".Oblique", 8); + i += 8; + } + + font[i] = 0; + + if (height < 1 && width < 1) + height = width = 10; /* Default to 10pt */ + else if (height < 1) + height = width; + else if (width < 1) + width = height; + + if (xswi(Font_FindFont, 0, font, width << 4, height << 4, 0, 0) & v_flag) + return NOFONT; /* Can't find font */ + + return r0; +} + +/* Load a file into allocated memory and check it is valid. + * Return a pointer to the allocated block on success. + */ + char * +zap_load_file(name, style) + char_u *name; /* Name of directory containing styles */ + char_u *style; /* Name of style within directory */ +{ + char_u fname[256]; + char_u *file; + + if (strlen(name) + strlen(style) > 254) + return NULL; /* Names too long */ + + sprintf(fname, "%s.%s", name, style); + + /* Load the named font in 1bpp format. */ + if (xswi(OS_File, 13, fname, 0, 0, "VimFonts:") & v_flag || r0 != 1) + return NULL; /* Error reading file info, or not a file */ + + /* Allocate enough memory to load the whole file */ + file = (char *) alloc(r4); + if (!file) + return NULL; /* Out of memory */ + + if (xswi(OS_File, 12, fname, file, 0, "VimFonts:") & v_flag) + return NULL; /* Unable to load file */ + + if (strncmp(file, "ZapFont\015", 8) == 0) + return file; /* Loaded OK! */ + + free(file); + return NULL; /* Not a valid font file */ +} + +/* Load and convert the named font. + * If name is NULL or a null string then convert the system font. + * Return OK on success; FAIL and we revert to using the VDU drivers. + * + * 'name' is the name of a directory. + * Tries to load 'name.0', 'name.B', 'name.I' and 'name.IB'. + */ + int +zap_load_font(name) + char_u *name; +{ + int i; + + /* Free the existing font files, if any */ + for (i = 0; i < ZAP_STYLES; i++) + { + vim_free(zap_file[i]); + zap_file[i] = NULL; + } + + if (name && *name == '!') + { + name++; + double_height = TRUE; + } + else + double_height = FALSE; + + if (name && *name) + { + zap_file[ZAP_NORMAL] = zap_load_file(name, "0"); + if (!zap_file[ZAP_NORMAL]) + return FAIL; /* Can't load the 'normal' style - error */ + + zap_file[ZAP_BOLD] = zap_load_file(name, "B"); + zap_file[ZAP_ITALIC] = zap_load_file(name, "I"); + zap_file[ZAP_BITALIC] = zap_load_file(name, "IB"); + } + else + { + int *header; + char workarea[16]; + char *old_wa; + + /* Allocate memory for system font (8 x 8 x 256 bits, plus header) */ + header = (int *) alloc(0x20 + 8 * 256); + if (header == NULL) + return FAIL; + zap_file[ZAP_NORMAL] = (char *) header; + + /* Store details about the system font */ + header[2] = 8; /* Width */ + header[3] = 8; /* Height */ + header[4] = 0; /* First char */ + header[5] = 255; /* Last char */ + header[6] = header[7] = 0; /* Reserved */ + + /* Get system font bitmap */ + old_wa = zap_redraw_block.r_workarea; + zap_redraw_block.r_workarea = workarea; + swi(ZapRedraw_ReadSystemChars, zap_file[ZAP_NORMAL] + 0x20, &zap_redraw_block); + zap_redraw_block.r_workarea = old_wa; + } + + return ro_zap_redraw_initialise(); +} + +/* + * Initialise vim to use the font with the given name. + * Return FAIL if the font could not be loaded, OK otherwise. + */ + int +gui_mch_init_font(char_u *font_name, int fontset) +{ + int new_handle = 0; /* Use the system font by default */ + + if (font_name[0] == '!') + { + /* Select a ZapRedraw font */ + if (zap_load_font(font_name + 1)) + zap_redraw = TRUE; + else + { + EMSG2(_("E610: Can't load Zap font '%s'"), font_name); + font_name = "System"; /* Error - use system font */ + zap_redraw = FALSE; + } + } + else + { + zap_redraw = FALSE; + + if (font_name) + { + /* Extract any extra details about the font */ + new_handle = ro_get_font(font_name, 0); + if (!new_handle) + return FAIL; + } + else + font_name = "System"; + } + + /* Free the previous font, if any */ + gui_mch_free_font(gui.norm_font); + gui.norm_font = new_handle; + gui.char_ascent = 0; + + if (new_handle) + { + /* Read details about the chosen font */ + swi(Font_ReadInfo, new_handle); + + gui.char_width = r3 - r1; + gui.char_height = r4 - r2; + + font_x_offset = -r1; /* Where to position each char in its box */ + font_y_offset = -r4; + + /* Try to load other fonts for bold, italic, and bold-italic */ + gui_mch_free_font(gui.bold_font); + gui.bold_font = ro_get_font(font_name, 1); + gui_mch_free_font(gui.ital_font); + gui.ital_font = ro_get_font(font_name, 2); + gui_mch_free_font(gui.boldital_font); + gui.boldital_font = ro_get_font(font_name, 3); + } + else + { + /* Use the system font or ZapRedraw. */ + if (zap_redraw) + { + gui.char_width = zap_redraw_block.r_charw << zap_redraw_block.r_magx; + gui.char_height = zap_redraw_block.r_charh << zap_redraw_block.r_magy; + if (double_height) + gui.char_height <<= 1; + } + else + { + gui.char_width = 16; + gui.char_height = 32; + } + + gui_mch_free_font(gui.bold_font); + gui.bold_font = 0; + gui_mch_free_font(gui.ital_font); + gui.ital_font = 0; + gui_mch_free_font(gui.boldital_font); + gui.boldital_font = 0; + } + hl_set_font_name(font_name); + + must_redraw = CLEAR; + return OK; +} + + int +gui_mch_adjust_charsize() +{ + return FAIL; +} + +/* + * Get a font structure for highlighting. + */ + GuiFont +gui_mch_get_font(name, giveErrorIfMissing) + char_u *name; + int giveErrorIfMissing; +{ + int handle; + + if (!name) + return NOFONT; /* System font if no name */ + + handle = ro_get_font(name, 0); + if (!handle) + { + if (giveErrorIfMissing) + EMSG2(_("E611: Can't use font %s"), name); + return NOFONT; + } + + return handle; +} + +/* + * Set the current text font. + */ + void +gui_mch_set_font(GuiFont font) +{ + ro_current_font = font; + + if (font) + { + /* Not the system font or ZapRedraw font - select it */ + swi(Font_SetFont, font); + } +} + +#if 0 /* not used */ +/* + * Return TRUE if the two fonts given are equivalent. + */ + int +gui_mch_same_font(GuiFont f1, GuiFont f2) +{ + return f1 == f2; +} +#endif + +/* + * If a font is not going to be used, free its structure. + */ + void +gui_mch_free_font(GuiFont font) +{ + if (font) + swi(Font_LoseFont, font); +} + +/* + * Return the Pixel value (colour) for the given colour name. + * Return INVALCOLOR for error. + * NB: I've changed Green for now, since it looked really sick + */ + guicolor_T +gui_mch_get_color(char_u *name) +{ + int i; + struct colour + { + char_u *name; + guicolor_T value; + } colours[] = + { + { "Red", grgb(255, 0, 0) }, + { "LightRed", grgb(255, 0, 0) }, + { "DarkRed", grgb(139, 0, 0) }, + + { "Green", grgb(50, 200, 50) }, + { "LightGreen", grgb(144, 238, 144) }, + { "DarkGreen", grgb(0, 100, 0) }, + { "SeaGreen", grgb(46, 139, 87) }, + + { "Blue", grgb(0, 0, 255) }, + { "LightBlue", grgb(173, 216, 230) }, + { "DarkBlue", grgb(0, 0, 139) }, + { "SlateBlue", grgb(160, 90, 205) }, + + { "Cyan", grgb(0, 255, 255) }, + { "LightCyan", grgb(224, 255, 255) }, + { "DarkCyan", grgb(0, 139, 139) }, + + { "Magenta", grgb(255, 0, 255) }, + { "LightMagenta", grgb(255, 224, 255) }, + { "DarkMagenta", grgb(139, 0, 139) }, + + { "Yellow", grgb(255, 255, 0) }, + { "LightYellow", grgb(255, 255, 224) }, + { "DarkYellow", grgb(139, 139, 0) }, + { "Brown", grgb(165, 42, 42) }, + + { "Gray", grgb(190, 190, 190) }, + { "Grey", grgb(190, 190, 190) }, + { "LightGray", grgb(211, 211, 211) }, + { "LightGrey", grgb(211, 211, 211) }, + { "DarkGray", grgb(169, 169, 169) }, + { "DarkGrey", grgb(169, 169, 169) }, + + { "Black", grgb(0, 0, 0) }, + { "White", grgb(255, 255, 255) }, + + { "Orange", grgb(255, 165, 0) }, + { "Purple", grgb(160, 32, 240) }, + { "Violet", grgb(238, 130, 238) }, + {NULL, 0} + }; + + if (name[0] == '#') + { + char *end; + int c; + + c = strtol(name + 1, &end, 16); + return (guicolor_T) ((c >> 16) & 0xff) | (c & 0xff00) | ((c & 0xff) << 16); + } + + for (i = 0; colours[i].name != NULL; i++) + { + if (STRICMP(name, colours[i].name) == 0) + return colours[i].value; + } + if (strnicmp(name, "grey", 4) == 0 || strnicmp(name, "gray", 4) == 0) + { + int level = (255 * atoi(name + 4)) / 100; + return (guicolor_T) grgb(level, level, level); + } + return INVALCOLOR; +} + +/* + * Set the current text colours. + * If we are using fonts then set the antialiasing colours too. + */ + void +gui_mch_set_colors(guicolor_T fg, guicolor_T bg) +{ + zap_redraw_colours[0] = bg << 8; /* JK230798, register new background colour */ + zap_redraw_colours[1] = fg << 8; /* JK230798, register new foreground colour */ + zap_redraw_update_colours = TRUE; /* JK230798, need update of colour masks */ + + swi(ColourTrans_ReturnGCOL, fg << 8); + gui.fg_colour = r0; + swi(ColourTrans_ReturnGCOL, bg << 8); + gui.bg_colour = r0; + + if (ro_current_font) + swi(ColourTrans_SetFontColours, 0, bg << 8, fg << 8, 14); +} + + void +ro_draw_string(x, y, s, len, flags, clip) + int x; /* Top-left coord to plot at (x incl, y excl) */ + int y; /* (screen coords) */ + char_u *s; /* String to plot */ + int len; /* Length of string */ + int flags; /* DRAW_TRANSP, DRAW_BOLD, DRAW_UNDERL */ + int* clip; /* JK230798, added clip window */ |