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authorBram Moolenaar <Bram@vim.org>2020-05-03 22:57:32 +0200
committerBram Moolenaar <Bram@vim.org>2020-05-03 22:57:32 +0200
commit80a8d3889bf1341c47f1c88c59825f183b2b4753 (patch)
tree09cf69c6e3dc3f8513badc8ec99dd593ceb7842d /src/gui_haiku.cc
parent2fd4cd755c3e87e733b7363ac13e5c0fe0297a80 (diff)
patch 8.2.0694: Haiku: channel and terminal do not workv8.2.0694
Problem: Haiku: channel and terminal do not work. Solution: Close files when the job has finished. (Ozaki Kiichi, closes #6039)
Diffstat (limited to 'src/gui_haiku.cc')
-rw-r--r--src/gui_haiku.cc43
1 files changed, 34 insertions, 9 deletions
diff --git a/src/gui_haiku.cc b/src/gui_haiku.cc
index ff460adf29..78ca7b27ad 100644
--- a/src/gui_haiku.cc
+++ b/src/gui_haiku.cc
@@ -1145,10 +1145,11 @@ VimFormView::FrameResized(float new_width, float new_height)
VimTextAreaView::VimTextAreaView(BRect frame):
BView(frame, "VimTextAreaView", B_FOLLOW_ALL_SIDES,
#ifdef FEAT_MBYTE_IME
- B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE | B_INPUT_METHOD_AWARE),
+ B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE | B_INPUT_METHOD_AWARE
#else
- B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE),
+ B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE
#endif
+ ),
mouseDragEventCount(0)
{
#ifdef FEAT_MBYTE_IME
@@ -3093,7 +3094,7 @@ gui_haiku_process_event(bigtime_t timeout)
}
}
#else
- add_to_input_buf_csi(string, len);
+ add_to_input_buf_csi(string, len);
#endif
else
add_to_input_buf(string, len);
@@ -4437,15 +4438,16 @@ gui_mch_wait_for_chars(
int wtime)
{
int focus;
- bigtime_t until, timeout;
- status_t st;
+ bigtime_t until, timeout;
+ status_t st;
- if (wtime >= 0) {
+ if (wtime >= 0)
+ {
timeout = wtime * 1000;
until = system_time() + timeout;
- } else {
- timeout = B_INFINITE_TIMEOUT;
}
+ else
+ timeout = B_INFINITE_TIMEOUT;
focus = gui.in_focus;
for (;;)
@@ -4461,6 +4463,28 @@ gui_mch_wait_for_chars(
}
gui_mch_flush();
+
+#ifdef MESSAGE_QUEUE
+# ifdef FEAT_TIMERS
+ did_add_timer = FALSE;
+# endif
+ parse_queued_messages();
+# ifdef FEAT_TIMERS
+ if (did_add_timer)
+ // Need to recompute the waiting time.
+ break;
+# endif
+# ifdef FEAT_JOB_CHANNEL
+ if (has_any_channel())
+ {
+ if (wtime < 0 || timeout > 20000)
+ timeout = 20000;
+ }
+ else if (wtime < 0)
+ timeout = B_INFINITE_TIMEOUT;
+# endif
+#endif
+
/*
* Don't use gui_mch_update() because then we will spin-lock until a
* char arrives, instead we use gui_haiku_process_event() to hang until
@@ -4478,7 +4502,8 @@ gui_mch_wait_for_chars(
* Calculate how much longer we're willing to wait for the
* next event.
*/
- if (wtime >= 0) {
+ if (wtime >= 0)
+ {
timeout = until - system_time();
if (timeout < 0)
break;