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authorMaxim Kim <habamax@gmail.com>2022-08-29 15:28:53 +0100
committerBram Moolenaar <Bram@vim.org>2022-08-29 15:28:53 +0100
commitd5c8f11905abc1bdf3b8864dbc40187855ed9374 (patch)
treeea69e11f1ff3e2b35cbabe01de9cfa369c63a1b9 /runtime/filetype.vim
parent13608d851a0470ced30921428b3313c023d395d8 (diff)
patch 9.0.0319: Godot shader files are not recognizedv9.0.0319
Problem: Godot shader files are not recognized. Solution: Add patterns for "gdshader". (Maxim Kim, closes #11006)
Diffstat (limited to 'runtime/filetype.vim')
-rw-r--r--runtime/filetype.vim5
1 files changed, 4 insertions, 1 deletions
diff --git a/runtime/filetype.vim b/runtime/filetype.vim
index 50de286240..c2b89a5f80 100644
--- a/runtime/filetype.vim
+++ b/runtime/filetype.vim
@@ -696,7 +696,10 @@ au BufNewFile,BufRead *.mo,*.gdmo setf gdmo
au BufNewFile,BufRead *.gd setf gdscript
" Godot resource
-au BufRead,BufNewFile *.tscn,*.tres setf gdresource
+au BufRead,BufNewFile *.tscn,*.tres setf gdresource
+
+" Godot shader
+au BufRead,BufNewFile *.gdshader,*.shader setf gdshader
" Gedcom
au BufNewFile,BufRead *.ged,lltxxxxx.txt setf gedcom