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authorBram Moolenaar <Bram@vim.org>2020-01-26 15:56:19 +0100
committerBram Moolenaar <Bram@vim.org>2020-01-26 15:56:19 +0100
commit8a7d6542b33e5d2b352262305c3bfdb2d14e1cf8 (patch)
tree8e5f241129a1c690ea81d697a72fb4c1704c0cb6 /runtime/doc/vim9.txt
parent1d9215b9aaa120b9d78fee49488556f73007ce78 (diff)
patch 8.2.0149: maintaining a Vim9 branch separately is more workv8.2.0149
Problem: Maintaining a Vim9 branch separately is more work. Solution: Merge the Vim9 script changes.
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+*vim9.txt* For Vim version 8.2. Last change: 2019 Dec 06
+
+
+ VIM REFERENCE MANUAL by Bram Moolenaar
+
+
+THIS IS STILL UNDER DEVELOPMENT - ANYTHING CAN BREAK - ANYTHING CAN CHANGE
+
+Vim9 script commands and expressions.
+
+Most expression help is in |eval.txt|. This file is about the new syntax and
+features in Vim9 script.
+
+THIS IS STILL UNDER DEVELOPMENT - ANYTHING CAN BREAK - ANYTHING CAN CHANGE
+
+
+1 What is Vim9 script? |vim9-script|
+2. Differences |vim9-differences|
+3. New style functions |fast-functions|
+4. Types |vim9-types|
+5. Namespace, Import and Export |vim9script|
+
+9. Rationale |vim9-rationale|
+
+==============================================================================
+
+1. What is Vim9 script? *vim9-script*
+
+THIS IS STILL UNDER DEVELOPMENT - ANYTHING CAN BREAK - ANYTHING CAN CHANGE
+
+Vim script has been growing over time, while keeping backwards compatibility.
+That means bad choices from the past often can't be changed. Execution is
+quite slow, every line is parsed every time it is executed.
+
+The main goal of Vim9 script is to drastically improve performance. An
+increase in execution speed of 10 to 100 times can be expected. A secondary
+goal is to avoid Vim-specific constructs and get closer to commonly used
+programming languages, such as JavaScript, TypeScript and Java.
+
+The performance improvements can only be achieved by not being 100% backwards
+compatible. For example, in a function the arguments are not available in the
+"a:" dictionary, as creating that dictionary adds quite a lot of overhead.
+Other differences are more subtle, such as how errors are handled.
+
+The Vim9 script syntax and semantics are used in:
+- a function defined with the `:def` command
+- a script file where the first command is `vim9script`
+
+When using `:function` in a Vim9 script file the legacy syntax is used.
+However, this is discouraged.
+
+Vim9 script and legacy Vim script can be mixed. There is no need to rewrite
+old scripts, they keep working as before.
+
+==============================================================================
+
+2. Differences from legacy Vim script *vim9-differences*
+
+THIS IS STILL UNDER DEVELOPMENT - ANYTHING CAN BREAK - ANYTHING CAN CHANGE
+
+Vim9 functions ~
+
+`:def` has no extra arguments like `:function` does: "range", "abort", "dict"
+or "closure". A `:def` function always aborts on an error, does not get a
+range passed and cannot be a "dict" function.
+
+In the function body:
+- Arguments are accessed by name, without "a:".
+- There is no "a:" dictionary or "a:000" list. Variable arguments are defined
+ with a name and have a list type: >
+ def MyFunc(...itemlist: list<type>)
+ for item in itemlist
+ ...
+
+
+Variable declarations with :let and :const ~
+
+Local variables need to be declared with `:let`. Local constants need to be
+declared with `:const`. We refer to both as "variables".
+
+Variables can be local to a script, function or code block: >
+ vim9script
+ let script_var = 123
+ def SomeFunc()
+ let func_var = script_var
+ if cond
+ let block_var = func_var
+ ...
+
+The variables are only visible in the block where they are defined and nested
+blocks. Once the block ends the variable is no longer accessible: >
+ if cond
+ let inner = 5
+ else
+ let inner = 0
+ endif
+ echo inner " Error!
+
+The declaration must be done earlier: >
+ let inner: number
+ if cond
+ inner = 5
+ else
+ inner = 0
+ endif
+ echo inner
+
+To intentionally use a variable that won't be available later, a block can be
+used: >
+ {
+ let temp = 'temp'
+ ...
+ }
+ echo temp " Error!
+
+An existing variable cannot be assigend to with `:let`, since that implies a
+declaration. An exception is global variables: these can be both used with
+and without `:let`, because there is no rule about where they are declared.
+
+Variables cannot shadow previously defined variables.
+Variables may shadow Ex commands, rename the variable if needed.
+
+Since "&opt = value" is now assigning a value to option "opt", ":&" cannot be
+used to repeat a `:substitute` command.
+
+
+Omitting :call and :eval ~
+
+Functions can be called without `:call`: >
+ writefile(lines, 'file')
+Using `:call` is still posible, but this is discouraged.
+
+A method call without `eval` is possible, so long as the start is an
+identifier or can't be an Ex command. It does not work for string constants: >
+ myList->add(123) " works
+ g:myList->add(123) " works
+ [1, 2, 3]->Process() " works
+ #{a: 1, b: 2}->Process() " works
+ {'a': 1, 'b': 2}->Process() " works
+ "foobar"->Process() " does NOT work
+ eval "foobar"->Process() " works
+
+
+No curly braces expansion ~
+
+|curly-braces-names| cannot be used.
+
+
+Comperators ~
+
+The 'ignorecase' option is not used for comperators that use strings.
+
+
+White space ~
+
+Vim9 script enforces proper use of white space. This is no longer allowed: >
+ let var=234 " Error!
+ let var= 234 " Error!
+ let var =234 " Error!
+There must be white space before and after the "=": >
+ let var = 234 " OK
+
+White space is required around most operators.
+
+White space is not allowed:
+- Between a function name and the "(": >
+ call Func (arg) " Error!
+ call Func
+ \ (arg) " Error!
+ call Func(arg) " OK
+ call Func(
+ \ arg) " OK
+
+
+Conditions and expressions ~
+
+Conditions and expression are mostly working like they do in JavaScript. A
+difference is made where JavaScript does not work like most people expect.
+Specifically, an empty list is falsey.
+
+Any type of variable can be used as a condition, there is no error, not even
+for using a list or job. This is very much like JavaScript, but there are a
+few exceptions.
+
+ type TRUE when ~
+ bool v:true
+ number non-zero
+ float non-zero
+ string non-empty
+ blob non-empty
+ list non-empty (different from JavaScript)
+ dictionary non-empty (different from JavaScript)
+ funcref when not NULL
+ partial when not NULL
+ special v:true
+ job when not NULL
+ channel when not NULL
+ class when not NULL
+ object when not NULL (TODO: when isTrue() returns v:true)
+
+The boolean operators "||" and "&&" do not change the value: >
+ 8 || 2 == 8
+ 0 || 2 == 2
+ 0 || '' == ''
+ 8 && 2 == 2
+ 0 && 2 == 0
+ [] && 2 == []
+
+When using `..` for string concatenation the arguments are always converted to
+string. >
+ 'hello ' .. 123 == 'hello 123'
+ 'hello ' .. v:true == 'hello true'
+
+In Vim9 script one can use "true" for v:true and "false" for v:false.
+
+
+==============================================================================
+
+3. New style functions *fast-functions*
+
+THIS IS STILL UNDER DEVELOPMENT - ANYTHING CAN BREAK - ANYTHING CAN CHANGE
+
+ *:def*
+:def[!] {name}([arguments])[: {return-type}
+ Define a new function by the name {name}. The body of
+ the function follows in the next lines, until the
+ matching `:enddef`.
+
+ When {return-type} is omitted the return type will be
+ decided upon by the first encountered `return`
+ statement in the function. E.g., for: >
+ return 'message'
+< The return type will be "string".
+
+ {arguments} is a sequence of zero or more argument
+ declarations. There are three forms:
+ {name}: {type}
+ {name} = {value}
+ {name}: {type} = {value}
+ The first form is a mandatory argument, the caller
+ must always provide them.
+ The second and third form are optional arguments.
+ When the caller omits an argument the {value} is used.
+
+ [!] is used as with `:function`.
+
+ *:enddef*
+:enddef End of a function defined with `:def`.
+
+
+==============================================================================
+
+4. Types *vim9-types*
+
+THIS IS STILL UNDER DEVELOPMENT - ANYTHING CAN BREAK - ANYTHING CAN CHANGE
+
+The following builtin types are supported:
+ bool
+ number
+ float
+ string
+ blob
+ list<type>
+ dict<type>
+ (a: type, b: type): type
+ job
+ channel
+
+Not supported yet:
+ tuple<a: type, b: type, ...>
+
+These types can be used in declarations, but no variable will have this type:
+ type|type
+ void
+ any
+
+There is no array type, use list<type> instead. For a list constant an
+efficient implementation is used that avoids allocating lot of small pieces of
+memory.
+
+A function defined with `:def` must declare the return type. If there is no
+type then the function doesn't return anything. "void" is used in type
+declarations.
+
+Custom types can be defined with `:type`: >
+ :type MyList list<string>
+{not implemented yet}
+
+And classes and interfaces can be used as types: >
+ :class MyClass
+ :let mine: MyClass
+
+ :interface MyInterface
+ :let mine: MyInterface
+
+ :class MyTemplate<Targ>
+ :let mine: MyTemplate<number>
+ :let mine: MyTemplate<string>
+
+ :class MyInterface<Targ>
+ :let mine: MyInterface<number>
+ :let mine: MyInterface<string>
+{not implemented yet}
+
+
+Type inference *type-inference*
+
+In general: Whenever the type is clear it can be omitted. For example, when
+declaring a variable and giving it a value: >
+ let var = 0 " infers number type
+ let var = 'hello' " infers string type
+
+
+==============================================================================
+
+5. Namespace, Import and Export
+ *vim9script* *vim9-export* *vim9-import*
+
+THIS IS STILL UNDER DEVELOPMENT - ANYTHING CAN BREAK - ANYTHING CAN CHANGE
+
+A Vim9 script can be written to be imported. This means that everything in
+the script is local, unless exported. Those exported items, and only those
+items, can then be imported in another script.
+
+
+Namespace ~
+ *:vim9script* *:vim9*
+To recognize an file that can be imported the `vim9script` statement must
+appear as the first statement in the file. It tells Vim to interpret the
+script in its own namespace, instead of the global namespace. If a file
+starts with: >
+ vim9script
+ let myvar = 'yes'
+Then "myvar" will only exist in this file. While without `vim9script` it would
+be available as `g:myvar` from any other script and function.
+
+The variables at the file level are very much like the script-local "s:"
+variables in legacy Vim script, but the "s:" is omitted.
+
+In Vim9 script the global "g:" namespace can still be used as before.
+
+A side effect of `:vim9script` is that the 'cpoptions' option is set to the
+Vim default value, like with: >
+ :set cpo&vim
+One of the effects is that |line-continuation| is always enabled.
+The original value of 'cpoptions' is restored at the end of the script.
+
+
+Export ~
+ *:export* *:exp*
+Exporting one item can be written as: >
+ export const EXPORTED_CONST = 1234
+ export let someValue = ...
+ export def MyFunc() ...
+ export class MyClass ...
+
+As this suggests, only constants, variables, `:def` functions and classes can
+be exported.
+
+Alternatively, an export statement can be used to export several already
+defined (otherwise script-local) items: >
+ export {EXPORTED_CONST, someValue, MyFunc, MyClass}
+
+
+Import ~
+ *:import* *:imp*
+The exported items can be imported individually in another Vim9 script: >
+ import EXPORTED_CONST from "thatscript.vim"
+ import MyClass from "myclass.vim"
+
+To import multiple items at the same time: >
+ import {someValue, MyClass} from "thatscript.vim"
+
+In case the name is ambigiuous, another name can be specified: >
+ import MyClass as ThatClass from "myclass.vim"
+ import {someValue, MyClass as ThatClass} from "myclass.vim"
+
+To import all exported items under a specific identifier: >
+ import * as That from 'thatscript.vim'
+
+Then you can use "That.EXPORTED_CONST", "That.someValue", etc. You are free
+to choose the name "That", but it is highly recommended to use the name of the
+script file to avoid confusion.
+
+The script name after `import` can be:
+- A relative path, starting "." or "..". This finds a file relative to the
+ location of the script file itself. This is useful to split up a large
+ plugin into several files.
+- An absolute path, starting with "/" on Unix or "D:/" on MS-Windows. This
+ will be rarely used.
+- A path not being relative or absolute. This will be found in the
+ "import" subdirectories of 'runtimepath' entries. The name will usually be
+ longer and unique, to avoid loading the wrong file.
+
+Once a vim9 script file has been imported, the result is cached and used the
+next time the same script is imported. It will not be read again.
+ *:import-cycle*
+The `import` commands are executed when encountered. If that script (directly
+or indirectly) imports the current script, then items defined after the
+`import` won't be processed yet. Therefore cyclic imports can exist, but may
+result in undefined items.
+
+
+Import in an autoload script ~
+
+For optimal startup speed, loading scripts should be postponed until they are
+actually needed. A recommended mechamism:
+
+1. In the plugin define user commands, functions and/or mappings that refer to
+ an autoload script. >
+ command -nargs=1 SearchForStuff call searchfor#Stuff(<f-args>)
+
+< This goes in .../plugin/anyname.vim. "anyname.vim" can be freely chosen.
+
+2. In the autocommand script do the actual work. You can import items from
+ other files to split up functionality in appropriate pieces. >
+ vim9script
+ import FilterFunc from "../import/someother.vim"
+ def searchfor#Stuff(arg: string)
+ let filtered = FilterFunc(arg)
+ ...
+< This goes in .../autoload/searchfor.vim. "searchfor" in the file name
+ must be exactly the same as the prefix for the function name, that is how
+ Vim finds the file.
+
+3. Other functionality, possibly shared between plugins, contains the exported
+ items and any private items. >
+ vim9script
+ let localVar = 'local'
+ export def FilterFunc(arg: string): string
+ ...
+< This goes in .../import/someother.vim.
+
+
+Import in legacy Vim script ~
+
+If an `import` statement is used in legacy Vim script, for identifier the
+script-local "s:" namespace will be used, even when "s:" is not specified.
+
+
+==============================================================================
+
+9. Rationale *vim9-rationale*
+
+The :def command ~
+
+Plugin writers have asked for a much faster Vim script. Investigation have
+shown that keeping the existing semantics of funtion calls make this close to
+impossible, because of the overhead involved with calling a function, setting
+up the local function scope and executing lines. There are many details that
+need to be handled, such as error messages and exceptions. The need to create
+a dictionary for a: and l: scopes, the a:000 list and several others add too
+much overhead that cannot be avoided.
+
+Therefore the `:def` method to define a new-style function had to be added,
+which allows for a function with different semantics. Most things still work
+as before, but some parts do not. A new way to define a function was
+considered the best way to separate the old-style code from Vim9 script code.
+
+Using "def" to define a function comes from Python. Other languages use
+"function" which clashes with legacy Vim script.
+
+
+Type checking ~
+
+When compiling lines of Vim commands into instructions as much as possible
+should be done at compile time. Postponing it to runtime makes the execution
+slower and means mistakes are found only later. For example, when
+encountering the "+" character and compiling this into a generic add
+instruction, at execution time the instruction would have to inspect the type
+of the arguments and decide what kind of addition to do. And when the
+type is dictionary throw an error. If the types are known to be numbers then
+an "add number" instruction can be used, which is faster. The error can be
+given at compile time, no error handling is needed at runtime.
+
+The syntax for types is similar to Java, since it is easy to understand and
+widely used. The type names are what was used in Vim before, with some
+additions such as "void" and "bool".
+
+
+JavaScript/TypeScript syntax and semantics ~
+
+Script writers have complained that the Vim script syntax is unexpectedly
+different from what they are used to. To reduce this complaint popular
+languages will be used as an example. At the same time, we do not want to
+abondon the well-known parts of legacy Vim script.
+
+Since Vim already uses `:let` and `:const` and optional type checking is
+desirable, the JavaScript/TypeScript syntax fits best for variable
+declarations. >
+ const greeting = 'hello' " string type is inferred
+ let name: string
+ ...
+ name = 'John'
+
+Expression evaluation was already close to what JavaScript and other languages
+are doing. Some details are unexpected and can be fixed. For example how the
+|| and && operators work. Legacy Vim script: >
+ let result = 44
+ ...
+ return result || 0 " returns 1
+
+Vim9 script works like JavaScript, keep the value: >
+ let result = 44
+ ...
+ return result || 0 " returns 44
+
+On the other hand, overloading "+" to use both for addition and string
+concatenation goes against legacy Vim script and often leads to mistakes.
+For that reason we will keep using ".." for string concatenation. Lua also
+uses ".." this way.
+
+
+Import and Export ~
+
+A problem of legacy Vim script is that by default all functions and variables
+are global. It is possible to make them script-local, but then they are not
+available in other scripts.
+
+In Vim9 script a mechanism very similar to the Javascript import and export
+mechanism is supported. It is a variant to the existing `:source` command
+that works like one would expect:
+- Instead of making everything global by default, everything is script-local,
+ unless exported.
+- When importing a script the symbols that are imported are listed, avoiding
+ name conflicts and failures if later functionality is added.
+- The mechanism allows for writing a big, long script with a very clear API:
+ the exported function(s) and class(es).
+- By using relative paths loading can be much faster for an import inside of a
+ package, no need to search many directories.
+- Once an import has been used, it can be cached and loading it again can be
+ avoided.
+- The Vim-specific use of "s:" to make things script-local can be dropped.
+
+
+Classes ~
+
+Vim supports interfaces to Perl, Python, Lua, Tcl and a few others. But
+these have never become widespread. When Vim 9 was designed a decision was
+made to phase out these interfaces and concentrate on Vim script, while
+encouraging plugin authors to write code in any language and run it as an
+external tool, using jobs and channels.
+
+Still, using an external tool has disadvantages. An alternative is to convert
+the tool into Vim script. For that to be possible without too much
+translation, and keeping the code fast at the same time, the constructs of the
+tool need to be supported. Since most languages support classes the lack of
+class support in Vim is then a problem.
+
+Previously Vim supported a kind-of object oriented programming by adding
+methods to a dictionary. With some care this could be made to work, but it
+does not look like real classes. On top of that, it's very slow, because of
+the use of dictionaries.
+
+The support of classes in Vim9 script is a "minimal common functionality" of
+class support in most languages. It works mostly like Java, which is the most
+popular programming language.
+
+
+
+ vim:tw=78:ts=8:noet:ft=help:norl: