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path: root/tokio/src/runtime/thread_pool/worker.rs
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//! A scheduler is initialized with a fixed number of workers. Each worker is
//! driven by a thread. Each worker has a "core" which contains data such as the
//! run queue and other state. When `block_in_place` is called, the worker's
//! "core" is handed off to a new thread allowing the scheduler to continue to
//! make progress while the originating thread blocks.

use crate::coop;
use crate::loom::rand::seed;
use crate::loom::sync::{Arc, Mutex};
use crate::park::{Park, Unpark};
use crate::runtime;
use crate::runtime::enter::EnterContext;
use crate::runtime::park::{Parker, Unparker};
use crate::runtime::thread_pool::{AtomicCell, Idle};
use crate::runtime::{queue, task};
use crate::util::linked_list::{Link, LinkedList};
use crate::util::FastRand;

use std::cell::RefCell;
use std::time::Duration;

/// A scheduler worker
pub(super) struct Worker {
    /// Reference to shared state
    shared: Arc<Shared>,

    /// Index holding this worker's remote state
    index: usize,

    /// Used to hand-off a worker's core to another thread.
    core: AtomicCell<Core>,
}

/// Core data
struct Core {
    /// Used to schedule bookkeeping tasks every so often.
    tick: u8,

    /// When a task is scheduled from a worker, it is stored in this slot. The
    /// worker will check this slot for a task **before** checking the run
    /// queue. This effectively results in the **last** scheduled task to be run
    /// next (LIFO). This is an optimization for message passing patterns and
    /// helps to reduce latency.
    lifo_slot: Option<Notified>,

    /// The worker-local run queue.
    run_queue: queue::Local<Arc<Worker>>,

    /// True if the worker is currently searching for more work. Searching
    /// involves attempting to steal from other workers.
    is_searching: bool,

    /// True if the scheduler is being shutdown
    is_shutdown: bool,

    /// Tasks owned by the core
    tasks: LinkedList<Task, <Task as Link>::Target>,

    /// Parker
    ///
    /// Stored in an `Option` as the parker is added / removed to make the
    /// borrow checker happy.
    park: Option<Parker>,

    /// Fast random number generator.
    rand: FastRand,
}

/// State shared across all workers
pub(super) struct Shared {
    /// Per-worker remote state. All other workers have access to this and is
    /// how they communicate between each other.
    remotes: Box<[Remote]>,

    /// Submit work to the scheduler while **not** currently on a worker thread.
    inject: queue::Inject<Arc<Worker>>,

    /// Coordinates idle workers
    idle: Idle,

    /// Workers have have observed the shutdown signal
    ///
    /// The core is **not** placed back in the worker to avoid it from being
    /// stolen by a thread that was spawned as part of `block_in_place`.
    shutdown_workers: Mutex<Vec<(Box<Core>, Arc<Worker>)>>,
}

/// Used to communicate with a worker from other threads.
struct Remote {
    /// Steal tasks from this worker.
    steal: queue::Steal<Arc<Worker>>,

    /// Transfers tasks to be released. Any worker pushes tasks, only the owning
    /// worker pops.
    pending_drop: task::TransferStack<Arc<Worker>>,

    /// Unparks the associated worker thread
    unpark: Unparker,
}

/// Thread-local context
struct Context {
    /// Worker
    worker: Arc<Worker>,

    /// Core data
    core: RefCell<Option<Box<Core>>>,
}

/// Starts the workers
pub(crate) struct Launch(Vec<Arc<Worker>>);

/// Running a task may consume the core. If the core is still available when
/// running the task completes, it is returned. Otherwise, the worker will need
/// to stop processing.
type RunResult = Result<Box<Core>, ()>;

/// A task handle
type Task = task::Task<Arc<Worker>>;

/// A notified task handle
type Notified = task::Notified<Arc<Worker>>;

// Tracks thread-local state
scoped_thread_local!(static CURRENT: Context);

pub(super) fn create(size: usize, park: Parker) -> (Arc<Shared>, Launch) {
    let mut cores = vec![];
    let mut remotes = vec![];

    // Create the local queues
    for _ in 0..size {
        let (steal, run_queue) = queue::local();

        let park = park.clone();
        let unpark = park.unpark();

        cores.push(Box::new(Core {
            tick: 0,
            lifo_slot: None,
            run_queue,
            is_searching: false,
            is_shutdown: false,
            tasks: LinkedList::new(),
            park: Some(park),
            rand: FastRand::new(seed()),
        }));

        remotes.push(Remote {
            steal,
            pending_drop: task::TransferStack::new(),
            unpark,
        });
    }

    let shared = Arc::new(Shared {
        remotes: remotes.into_boxed_slice(),
        inject: queue::Inject::new(),
        idle: Idle::new(size),
        shutdown_workers: Mutex::new(vec![]),
    });

    let mut launch = Launch(vec![]);

    for (index, core) in cores.drain(..).enumerate() {
        launch.0.push(Arc::new(Worker {
            shared: shared.clone(),
            index,
            core: AtomicCell::new(Some(core)),
        }));
    }

    (shared, launch)
}

pub(crate) fn block_in_place<F, R>(f: F) -> R
where
    F: FnOnce() -> R,
{
    // Try to steal the worker core back
    struct Reset(coop::Budget);

    impl Drop for Reset {
        fn drop(&mut self) {
            CURRENT.with(|maybe_cx| {
                if let Some(cx) = maybe_cx {
                    let core = cx.worker.core.take();
                    let mut cx_core = cx.core.borrow_mut();
                    assert!(cx_core.is_none());
                    *cx_core = core;

                    // Reset the task budget as we are re-entering the
                    // runtime.
                    coop::set(self.0);
                }
            });
        }
    }

    let mut had_entered = false;

    CURRENT.with(|maybe_cx| {
        match (crate::runtime::enter::context(), maybe_cx.is_some()) {
            (EnterContext::Entered { .. }, true) => {
                // We are on a thread pool runtime thread, so we just need to set up blocking.
                had_entered = true;
            }
            (EnterContext::Entered { allow_blocking }, false