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authorAlex Crichton <alex@alexcrichton.com>2017-09-11 08:32:34 -0700
committerAlex Crichton <alex@alexcrichton.com>2017-09-11 08:33:09 -0700
commita611f6ec3043e63be340341cd97d17892ec6513c (patch)
tree3ec4be1d5e5822f18b8b85a282aa62c8b66f04c3 /examples/connect.rs
parent5e4cfdfab114e9c1913a98b40746727b4d2cf5a4 (diff)
Add a UDP mode to the `connect` example
Diffstat (limited to 'examples/connect.rs')
-rw-r--r--examples/connect.rs244
1 files changed, 172 insertions, 72 deletions
diff --git a/examples/connect.rs b/examples/connect.rs
index a167e006..315d2caf 100644
--- a/examples/connect.rs
+++ b/examples/connect.rs
@@ -1,12 +1,18 @@
-//! A simple example of hooking up stdin/stdout to a TCP stream.
+//! An example of hooking up stdin/stdout to either a TCP or UDP stream.
//!
-//! This example will connect to a server specified in the argument list and
-//! then forward all data read on stdin to the server, printing out all data
-//! received on stdout.
+//! This example will connect to a socket address specified in the argument list
+//! and then forward all data read on stdin to the server, printing out all data
+//! received on stdout. An optional `--udp` argument can be passed to specify
+//! that the connection should be made over UDP instead of TCP, translating each
+//! line entered on stdin to a UDP packet to be sent to the remote address.
//!
-//! Note that this is not currently optimized for performance, especially around
-//! buffer management. Rather it's intended to show an example of working with a
-//! client.
+//! Note that this is not currently optimized for performance, especially
+//! around buffer management. Rather it's intended to show an example of
+//! working with a client.
+//!
+//! This example can be quite useful when interacting with the other examples in
+//! this repository! Many of them recommend running this as a simple "hook up
+//! stdin/stdout to a server" to get up and running.
extern crate futures;
extern crate tokio_core;
@@ -18,17 +24,23 @@ use std::io::{self, Read, Write};
use std::net::SocketAddr;
use std::thread;
-use bytes::{BufMut, BytesMut};
use futures::sync::mpsc;
use futures::{Sink, Future, Stream};
-use tokio_core::net::TcpStream;
use tokio_core::reactor::Core;
-use tokio_io::AsyncRead;
-use tokio_io::codec::{Encoder, Decoder};
fn main() {
+ // Determine if we're going to run in TCP or UDP mode
+ let mut args = env::args().skip(1).collect::<Vec<_>>();
+ let tcp = match args.iter().position(|a| a == "--udp") {
+ Some(i) => {
+ args.remove(i);
+ false
+ }
+ None => true,
+ };
+
// Parse what address we're going to connect to
- let addr = env::args().nth(1).unwrap_or_else(|| {
+ let addr = args.first().unwrap_or_else(|| {
panic!("this program requires at least one argument")
});
let addr = addr.parse::<SocketAddr>().unwrap();
@@ -36,82 +48,170 @@ fn main() {
// Create the event loop and initiate the connection to the remote server
let mut core = Core::new().unwrap();
let handle = core.handle();
- let tcp = TcpStream::connect(&addr, &handle);
// Right now Tokio doesn't support a handle to stdin running on the event
// loop, so we farm out that work to a separate thread. This thread will
- // read data from stdin and then send it to the event loop over a standard
- // futures channel.
+ // read data (with blocking I/O) from stdin and then send it to the event
+ // loop over a standard futures channel.
let (stdin_tx, stdin_rx) = mpsc::channel(0);
thread::spawn(|| read_stdin(stdin_tx));
let stdin_rx = stdin_rx.map_err(|_| panic!()); // errors not possible on rx
- // After the TCP connection has been established, we set up our client to
- // start forwarding data.
- //
- // First we use the `Io::framed` method with a simple implementation of a
- // `Codec` (listed below) that just ships bytes around. We then split that
- // in two to work with the stream and sink separately.
- //
- // Half of the work we're going to do is to take all data we receive on
- // stdin (`stdin_rx`) and send that along the TCP stream (`sink`). The
- // second half is to take all the data we receive (`stream`) and then write
- // that to stdout. Currently we just write to stdout in a synchronous
- // fashion.
- //
- // Finally we set the client to terminate once either half of this work
- // finishes. If we don't have any more data to read or we won't receive any
- // more work from the remote then we can exit.
- let mut stdout = io::stdout();
- let client = tcp.and_then(|stream| {
- let (sink, stream) = stream.framed(Bytes).split();
- let send_stdin = stdin_rx.forward(sink);
- let write_stdout = stream.for_each(move |buf| {
- stdout.write_all(&buf)
- });
-
- send_stdin.map(|_| ())
- .select(write_stdout.map(|_| ()))
- .then(|_| Ok(()))
- });
-
- // And now that we've got our client, we execute it in the event loop!
- core.run(client).unwrap();
+ // Now that we've got our stdin read we either set up our TCP connection or
+ // our UDP connection to get a stream of bytes we're going to emit to
+ // stdout.
+ let stdout = if tcp {
+ tcp::connect(&addr, &handle, Box::new(stdin_rx))
+ } else {
+ udp::connect(&addr, &handle, Box::new(stdin_rx))
+ };
+
+ // And now with our stream of bytes to write to stdout, we execute that in
+ // the event loop! Note that this is doing blocking I/O to emit data to
+ // stdout, and in general it's a no-no to do that sort of work on the event
+ // loop. In this case, though, we know it's ok as the event loop isn't
+ // otherwise running anything useful.
+ let mut out = io::stdout();
+ core.run(stdout.for_each(|chunk| {
+ out.write_all(&chunk)
+ })).unwrap();
}
-/// A simple `Codec` implementation that just ships bytes around.
-///
-/// This type is used for "framing" a TCP stream of bytes but it's really just a
-/// convenient method for us to work with streams/sinks for now. This'll just
-/// take any data read and interpret it as a "frame" and conversely just shove
-/// data into the output location without looking at it.
-struct Bytes;
-
-impl Decoder for Bytes {
- type Item = BytesMut;
- type Error = io::Error;
-
- fn decode(&mut self, buf: &mut BytesMut) -> io::Result<Option<BytesMut>> {
- if buf.len() > 0 {
- let len = buf.len();
- Ok(Some(buf.split_to(len)))
- } else {
- Ok(None)
+mod tcp {
+ use std::io;
+ use std::net::SocketAddr;
+
+ use bytes::{BufMut, BytesMut};
+ use futures::{Future, Stream};
+ use tokio_core::net::TcpStream;
+ use tokio_core::reactor::Handle;
+ use tokio_io::AsyncRead;
+ use tokio_io::codec::{Encoder, Decoder};
+
+ pub fn connect(addr: &SocketAddr,
+ handle: &Handle,
+ stdin: Box<Stream<Item = Vec<u8>, Error = io::Error>>)
+ -> Box<Stream<Item = BytesMut, Error = io::Error>>
+ {
+ let tcp = TcpStream::connect(addr, handle);
+ let handle = handle.clone();
+
+ // After the TCP connection has been established, we set up our client
+ // to start forwarding data.
+ //
+ // First we use the `Io::framed` method with a simple implementation of
+ // a `Codec` (listed below) that just ships bytes around. We then split
+ // that in two to work with the stream and sink separately.
+ //
+ // Half of the work we're going to do is to take all data we receive on
+ // `stdin` and send that along the TCP stream (`sink`). The second half
+ // is to take all the data we receive (`stream`) and then write that to
+ // stdout. We'll be passing this handle back out from this method.
+ //
+ // You'll also note that we *spawn* the work to read stdin and write it
+ // to the TCP stream. This is done to ensure that happens concurrently
+ // with us reading data from the stream.
+ Box::new(tcp.map(move |stream| {
+ let (sink, stream) = stream.framed(Bytes).split();
+ handle.spawn(stdin.forward(sink).then(|_| Ok(())));
+ stream
+ }).flatten_stream())
+ }
+
+ /// A simple `Codec` implementation that just ships bytes around.
+ ///
+ /// This type is used for "framing" a TCP stream of bytes but it's really
+ /// just a convenient method for us to work with streams/sinks for now.
+ /// This'll just take any data read and interpret it as a "frame" and
+ /// conversely just shove data into the output location without looking at
+ /// it.
+ struct Bytes;
+
+ impl Decoder for Bytes {
+ type Item = BytesMut;
+ type Error = io::Error;
+
+ fn decode(&mut self, buf: &mut BytesMut) -> io::Result<Option<BytesMut>> {
+ if buf.len() > 0 {
+ let len = buf.len();
+ Ok(Some(buf.split_to(len)))
+ } else {
+ Ok(None)
+ }
+ }
+
+ fn decode_eof(&mut self, buf: &mut BytesMut) -> io::Result<Option<BytesMut>> {
+ self.decode(buf)
}
}
- fn decode_eof(&mut self, buf: &mut BytesMut) -> io::Result<Option<BytesMut>> {
- self.decode(buf)
+ impl Encoder for Bytes {
+ type Item = Vec<u8>;
+ type Error = io::Error;
+
+ fn encode(&mut self, data: Vec<u8>, buf: &mut BytesMut) -> io::Result<()> {
+ buf.put(&data[..]);
+ Ok(())
+ }
}
}
-impl Encoder for Bytes {
- type Item = Vec<u8>;
- type Error = io::Error;
+mod udp {
+ use std::io;
+ use std::net::SocketAddr;
+
+ use bytes::BytesMut;
+ use futures::{Future, Stream};
+ use tokio_core::net::{UdpCodec, UdpSocket};
+ use tokio_core::reactor::Handle;
+
+ pub fn connect(&addr: &SocketAddr,
+ handle: &Handle,
+ stdin: Box<Stream<Item = Vec<u8>, Error = io::Error>>)
+ -> Box<Stream<Item = BytesMut, Error = io::Error>>
+ {
+ // We'll bind our UDP socket to a local IP/port, but for now we
+ // basically let the OS pick both of those.
+ let udp = UdpSocket::bind(&"0.0.0.0:0".parse().unwrap(), handle)
+ .expect("failed to bind socket");
+
+ // Like above with TCP we use an instance of `UdpCodec` to transform
+ // this UDP socket into a framed sink/stream which operates over
+ // discrete values. In this case we're working with *pairs* of socket
+ // addresses and byte buffers.
+ let (sink, stream) = udp.framed(Bytes).split();
+
+ // All bytes from `stdin` will go to the `addr` specified in our
+ // argument list. Like with TCP this is spawned concurrently
+ handle.spawn(stdin.map(move |chunk| {
+ (addr, chunk)
+ }).forward(sink).then(|_| Ok(())));
+
+ // With UDP we could receive data from any source, so filter out
+ // anything coming from a different address
+ Box::new(stream.filter_map(move |(src, chunk)| {
+ if src == addr {
+ Some(chunk.into())
+ } else {
+ None
+ }
+ }))
+ }
+
+ struct Bytes;
- fn encode(&mut self, data: Vec<u8>, buf: &mut BytesMut) -> io::Result<()> {
- buf.put(&data[..]);
- Ok(())
+ impl UdpCodec for Bytes {
+ type In = (SocketAddr, Vec<u8>);
+ type Out = (SocketAddr, Vec<u8>);
+
+ fn decode(&mut self, addr: &SocketAddr, buf: &[u8]) -> io::Result<Self::In> {
+ Ok((*addr, buf.to_vec()))
+ }
+
+ fn encode(&mut self, (addr, buf): Self::Out, into: &mut Vec<u8>) -> SocketAddr {
+ into.extend(buf);
+ addr
+ }
}
}