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authorandmarti1424 <andmarti@gmail.com>2017-04-09 19:19:22 -0300
committerandmarti1424 <andmarti@gmail.com>2017-04-09 19:19:22 -0300
commitf5959f99d723630c9efaaa30a1209316064f9158 (patch)
treed91369c0e31ad8eac4104a02b27608b968444386 /src/lua.c
parentcc90329962d76e1103aa43653993cf2f01c5038b (diff)
cleaned comments
Diffstat (limited to 'src/lua.c')
-rw-r--r--src/lua.c64
1 files changed, 32 insertions, 32 deletions
diff --git a/src/lua.c b/src/lua.c
index 3d24810..0acf996 100644
--- a/src/lua.c
+++ b/src/lua.c
@@ -1,14 +1,14 @@
#ifdef XLUA
/*
- R.Pollak
- Lua Support for sc
- called from sc via "@lua(file,0)" command
- and interface for Lua Triggers
-
- how to use it see macro.lua or trigger.lua
- At initialization of LUA, init.lua is called, this way global variables could be set.
- Those are then accessible also when called via @lua cmd or in triggers.
-*/
+ * R.Pollak
+ * Lua Support for sc
+ * called from sc via "@lua(file,0)" command
+ * and interface for Lua Triggers
+ *
+ * how to use it see macro.lua or trigger.lua
+ * At initialization of LUA, init.lua is called, this way global variables could be set.
+ * Those are then accessible also when called via @lua cmd or in triggers.
+ */
#include <lua.h> /* Always include this when calling Lua */
#include <lauxlib.h> /* Always include this when calling Lua */
@@ -235,10 +235,10 @@ char * doLUA( struct enode * se) {
sprintf(buffer,"lua/%s",cmd);
if(plugin_exists(buffer,strlen(buffer),buffer1)) {
if (luaL_loadfile(L, buffer1)) /* Load but don't run the Lua script */
- ui_bail(L, "luaL_loadfile() failed"); /* Error out if file can't be read */
+ ui_bail(L, "luaL_loadfile() failed"); /* Error out if file can't be read */
if (lua_pcall(L, 0, 0, 0)) /* PRIMING RUN. FORGET THIS AND YOU'RE TOAST */
- ui_bail(L, "lua_pcall() failed"); /* Error out if Lua file has an error */
+ ui_bail(L, "lua_pcall() failed"); /* Error out if Lua file has an error */
/* Tell what function to run */
// lua_getglobal(L, "tellme");
@@ -250,45 +250,45 @@ char * doLUA( struct enode * se) {
void doLuaTriger() {
if (luaL_loadfile(L, "trigger.lua")) /* Load but don't run the Lua script */
return;
- //ui_bail(L, "luaL_loadfile() failed"); /* Error out if file can't be read */
+ //ui_bail(L, "luaL_loadfile() failed"); /* Error out if file can't be read */
if (lua_pcall(L, 0, 0, 0)) /* PRIMING RUN. FORGET THIS AND YOU'RE TOAST */
- ui_bail(L, "lua_pcall() failed"); /* Error out if Lua file has an error */
+ ui_bail(L, "lua_pcall() failed"); /* Error out if Lua file has an error */
lua_getglobal(L, "trigger"); /* Tell what function to run */
//sc_debug("In C, calling Lua");
- if (lua_pcall(L, 0, 0, 0)) /* Run the function */
- ui_bail(L, "lua_pcall() failed"); /* Error out if Lua file has an error */
+ if (lua_pcall(L, 0, 0, 0)) /* Run the function */
+ ui_bail(L, "lua_pcall() failed"); /* Error out if Lua file has an error */
//sc_debug("Back in C again");
return;
}
void doLuaTriger2(int row, int col, int flags) {
- if (luaL_loadfile(L, "trigger.lua")) /* Load but don't run the Lua script */
+ if (luaL_loadfile(L, "trigger.lua")) /* Load but don't run the Lua script */
return;
- //ui_bail(L, "luaL_loadfile() failed"); /* Error out if file can't be read */
+ //ui_bail(L, "luaL_loadfile() failed"); /* Error out if file can't be read */
- if (lua_pcall(L, 0, 0, 0)) /* PRIMING RUN. FORGET THIS AND YOU'RE TOAST */
- ui_bail(L, "lua_pcall() failed"); /* Error out if Lua file has an error */
+ if (lua_pcall(L, 0, 0, 0)) /* PRIMING RUN. FORGET THIS AND YOU'RE TOAST */
+ ui_bail(L, "lua_pcall() failed"); /* Error out if Lua file has an error */
- lua_getglobal(L, "trigger_cell"); /* Tell what function to run */
+ lua_getglobal(L, "trigger_cell"); /* Tell what function to run */
lua_pushinteger(L,col);
lua_pushinteger(L,row);
lua_pushinteger(L, flags);
//sc_debug("In C, calling Lua");
- if (lua_pcall(L, 3, 0, 0)) /* Run the function */
- ui_bail(L, "lua_pcall() failed"); /* Error out if Lua file has an error */
+ if (lua_pcall(L, 3, 0, 0)) /* Run the function */
+ ui_bail(L, "lua_pcall() failed"); /* Error out if Lua file has an error */
//sc_debug("Back in C again");
return;
}
/*
-Lua trigger on a particular cell
-we assume file and function ist correct other lua throught an error
-*/
+ * Lua trigger on a particular cell
+ * we assume file and function ist correct other lua throught an error
+ */
void doLuaTrigger_cell(struct ent *p, int flags) {
int row,col;
struct trigger *trigger = p->trigger;
@@ -300,22 +300,22 @@ void doLuaTrigger_cell(struct ent *p, int flags) {
sprintf(buffer,"lua/%s",trigger->file);
if(plugin_exists(buffer,strlen(buffer),buffer1)) {
- if (luaL_loadfile(L, buffer1)) /* Load but don't run the Lua script */
+ if (luaL_loadfile(L, buffer1)) /* Load but don't run the Lua script */
return;
- //ui_bail(L, "luaL_loadfile() failed"); /* Error out if file can't be read */
+ //ui_bail(L, "luaL_loadfile() failed"); /* Error out if file can't be read */
- if (lua_pcall(L, 0, 0, 0)) /* PRIMING RUN. FORGET THIS AND YOU'RE TOAST */
- ui_bail(L, "lua_pcall() failed"); /* Error out if Lua file has an error */
+ if (lua_pcall(L, 0, 0, 0)) /* PRIMING RUN. FORGET THIS AND YOU'RE TOAST */
+ ui_bail(L, "lua_pcall() failed"); /* Error out if Lua file has an error */
- lua_getglobal(L, trigger->function); /* Tell what function to run */
+ lua_getglobal(L, trigger->function); /* Tell what function to run */
lua_pushinteger(L,col);
lua_pushinteger(L,row);
lua_pushinteger(L, flags);
//sc_debug("In C, calling Lua");
- if (lua_pcall(L, 3, 0, 0)) /* Run the function */
- ui_bail(L, "lua_pcall() failed"); /* Error out if Lua file has an error */
+ if (lua_pcall(L, 3, 0, 0)) /* Run the function */
+ ui_bail(L, "lua_pcall() failed"); /* Error out if Lua file has an error */
//sc_debug("Back in C again");
}
return;