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{ lib
, system, platform, crossSystem, config, overlays
}:
let
bootStages = import ../. {
inherit lib system platform overlays;
crossSystem = null;
# Ignore custom stdenvs when cross compiling for compatability
config = builtins.removeAttrs config [ "replaceStdenv" ];
};
in bootStages ++ [
# Build Packages
(vanillaPackages: {
inherit system platform crossSystem config overlays;
# Should be false, but we're trying to preserve hashes for now
selfBuild = true;
# It's OK to change the built-time dependencies
allowCustomOverrides = true;
stdenv = vanillaPackages.stdenv // {
# Needed elsewhere as a hacky way to pass the target
cross = crossSystem;
overrides = _: _: {};
};
})
# Run Packages
(buildPackages: {
inherit system platform crossSystem config overlays;
selfBuild = false;
stdenv = if crossSystem.useiOSCross or false
then let
inherit (buildPackages.darwin.ios-cross {
prefix = crossSystem.config;
inherit (crossSystem) arch;
simulator = crossSystem.isiPhoneSimulator or false; })
cc binutils;
in buildPackages.makeStdenvCross
buildPackages.stdenv crossSystem
binutils cc
else buildPackages.makeStdenvCross
buildPackages.stdenv crossSystem
buildPackages.binutilsCross buildPackages.gccCrossStageFinal;
})
]
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