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-rw-r--r--nixos/modules/services/games/crossfire-server.nix177
1 files changed, 177 insertions, 0 deletions
diff --git a/nixos/modules/services/games/crossfire-server.nix b/nixos/modules/services/games/crossfire-server.nix
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+++ b/nixos/modules/services/games/crossfire-server.nix
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+{ config, lib, pkgs, ... }:
+
+with lib;
+
+let
+ cfg = config.services.crossfire-server;
+ serverPort = 13327;
+in {
+ options.services.crossfire-server = {
+ enable = mkOption {
+ type = types.bool;
+ default = false;
+ description = ''
+ If enabled, the Crossfire game server will be started at boot.
+ '';
+ };
+
+ package = mkOption {
+ type = types.package;
+ default = pkgs.crossfire-server;
+ defaultText = "pkgs.crossfire-server";
+ description = ''
+ The package to use for the Crossfire server (and map/arch data, if you
+ don't change dataDir).
+ '';
+ };
+
+ dataDir = mkOption {
+ type = types.str;
+ default = "${cfg.package}/share/crossfire";
+ defaultText = "\${config.services.crossfire.package}/share/crossfire";
+ description = ''
+ Where to load readonly data from -- maps, archetypes, treasure tables,
+ and the like. If you plan to edit the data on the live server (rather
+ than overlaying the crossfire-maps and crossfire-arch packages and
+ nixos-rebuilding), point this somewhere read-write and copy the data
+ there before starting the server.
+ '';
+ };
+
+ stateDir = mkOption {
+ type = types.str;
+ default = "/var/lib/crossfire";
+ description = ''
+ Where to store runtime data (save files, persistent items, etc).
+
+ If left at the default, this will be automatically created on server
+ startup if it does not already exist. If changed, it is the admin's
+ responsibility to make sure that the directory exists and is writeable
+ by the `crossfire` user.
+ '';
+ };
+
+ openFirewall = mkOption {
+ type = types.bool;
+ default = false;
+ description = ''
+ Whether to open ports in the firewall for the server.
+ '';
+ };
+
+ configFiles = mkOption {
+ type = types.attrsOf types.str;
+ description = ''
+ Text to append to the corresponding configuration files. Note that the
+ files given in the example are *not* the complete set of files available
+ to customize; look in /etc/crossfire after enabling the server to see
+ the available files, and read the comments in each file for detailed
+ documentation on the format and what settings are available.
+
+ Note that the motd, rules, and news files, if configured here, will
+ overwrite the example files that come with the server, rather than being
+ appended to them as the other configuration files are.
+ '';
+ example = literalExample ''
+ dm_file = '''
+ admin:secret_password:localhost
+ jane:xyzzy:*
+ ''';
+ ban_file = '''
+ # Bob is a jerk
+ bob@*
+ # So is everyone on 192.168.86.255/24
+ *@192.168.86.
+ ''';
+ metaserver2 = '''
+ metaserver2_notification on
+ localhostname crossfire.example.net
+ ''';
+ motd = "Welcome to CrossFire!";
+ news = "No news yet.";
+ rules = "Don't be a jerk.";
+ settings = '''
+ # be nicer to newbies and harsher to experienced players
+ balanced_stat_loss true
+ # don't let players pick up and use admin-created items
+ real_wiz false
+ ''';
+ '';
+ default = {};
+ };
+ };
+
+ config = mkIf cfg.enable {
+ users.users.crossfire = {
+ description = "Crossfire server daemon user";
+ home = cfg.stateDir;
+ createHome = false;
+ isSystemUser = true;
+ group = "crossfire";
+ };
+ users.groups.crossfire = {};
+
+ # Merge the cfg.configFiles setting with the default files shipped with
+ # Crossfire.
+ # For most files this consists of reading ${crossfire}/etc/crossfire/${name}
+ # and appending the user setting to it; the motd, news, and rules are handled
+ # specially, with user-provided values completely replacing the original.
+ environment.etc = lib.attrsets.mapAttrs'
+ (name: value: lib.attrsets.nameValuePair "crossfire/${name}" {
+ mode = "0644";
+ text =
+ (optionalString (!elem name ["motd" "news" "rules"])
+ (fileContents "${cfg.package}/etc/crossfire/${name}"))
+ + "\n${value}";
+ }) ({
+ ban_file = "";
+ dm_file = "";
+ exp_table = "";
+ forbid = "";
+ metaserver2 = "";
+ motd = (fileContents "${cfg.package}/etc/crossfire/motd");
+ news = (fileContents "${cfg.package}/etc/crossfire/news");
+ rules = (fileContents "${cfg.package}/etc/crossfire/rules");
+ settings = "";
+ stat_bonus = "";
+ } // cfg.configFiles);
+
+ systemd.services.crossfire-server = {
+ description = "Crossfire Server Daemon";
+ wantedBy = [ "multi-user.target" ];
+ after = [ "network.target" ];
+
+ serviceConfig = mkMerge [
+ {
+ ExecStart = "${cfg.package}/bin/crossfire-server -conf /etc/crossfire -local '${cfg.stateDir}' -data '${cfg.dataDir}'";
+ Restart = "always";
+ User = "crossfire";
+ Group = "crossfire";
+ WorkingDirectory = cfg.stateDir;
+ }
+ (mkIf (cfg.stateDir == "/var/lib/crossfire") {
+ StateDirectory = "crossfire";
+ })
+ ];
+
+ # The crossfire server needs access to a bunch of files at runtime that
+ # are not created automatically at server startup; they're meant to be
+ # installed in $PREFIX/var/crossfire by `make install`. And those files
+ # need to be writeable, so we can't just point at the ones in the nix
+ # store. Instead we take the approach of copying them out of the store
+ # on first run. If `bookarch` already exists, we assume the rest of the
+ # files do as well, and copy nothing -- otherwise we risk ovewriting
+ # server state information every time the server is upgraded.
+ preStart = ''
+ if [ ! -e "${cfg.stateDir}"/bookarch ]; then
+ ${pkgs.rsync}/bin/rsync -a --chmod=u=rwX,go=rX \
+ "${cfg.package}/var/crossfire/" "${cfg.stateDir}/"
+ fi
+ '';
+ };
+
+ networking.firewall = mkIf cfg.openFirewall {
+ allowedTCPPorts = [ serverPort ];
+ };
+ };
+}