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authorBernhard Posselt <dev@bernhard-posselt.com>2014-05-15 15:36:11 +0200
committerBernhard Posselt <dev@bernhard-posselt.com>2014-05-15 15:36:11 +0200
commit5eee2cc5a1452560995bbec8d248266a8cce5b5f (patch)
treee6e3a832e3d128c658e264f39d05a2af19504ca4 /js/vendor
parent145ba6a487657c9864500c94dd3a89d9af8f4a87 (diff)
add ng animate
Diffstat (limited to 'js/vendor')
-rw-r--r--js/vendor/angular-animate/.bower.json19
-rw-r--r--js/vendor/angular-animate/README.md54
-rw-r--r--js/vendor/angular-animate/angular-animate.js1616
-rw-r--r--js/vendor/angular-animate/angular-animate.min.js27
-rw-r--r--js/vendor/angular-animate/angular-animate.min.js.map8
-rw-r--r--js/vendor/angular-animate/bower.json8
6 files changed, 1732 insertions, 0 deletions
diff --git a/js/vendor/angular-animate/.bower.json b/js/vendor/angular-animate/.bower.json
new file mode 100644
index 000000000..1bed5a24f
--- /dev/null
+++ b/js/vendor/angular-animate/.bower.json
@@ -0,0 +1,19 @@
+{
+ "name": "angular-animate",
+ "version": "1.2.16",
+ "main": "./angular-animate.js",
+ "dependencies": {
+ "angular": "1.2.16"
+ },
+ "homepage": "https://github.com/angular/bower-angular-animate",
+ "_release": "1.2.16",
+ "_resolution": {
+ "type": "version",
+ "tag": "v1.2.16",
+ "commit": "4eccd8ec8356a33bf3a98958d7a73b71290d3985"
+ },
+ "_source": "git://github.com/angular/bower-angular-animate.git",
+ "_target": "~1.2.16",
+ "_originalSource": "angular-animate",
+ "_direct": true
+} \ No newline at end of file
diff --git a/js/vendor/angular-animate/README.md b/js/vendor/angular-animate/README.md
new file mode 100644
index 000000000..de4c61b89
--- /dev/null
+++ b/js/vendor/angular-animate/README.md
@@ -0,0 +1,54 @@
+# bower-angular-animate
+
+This repo is for distribution on `bower`. The source for this module is in the
+[main AngularJS repo](https://github.com/angular/angular.js/tree/master/src/ngAnimate).
+Please file issues and pull requests against that repo.
+
+## Install
+
+Install with `bower`:
+
+```shell
+bower install angular-animate
+```
+
+Add a `<script>` to your `index.html`:
+
+```html
+<script src="/bower_components/angular-animate/angular-animate.js"></script>
+```
+
+And add `ngAnimate` as a dependency for your app:
+
+```javascript
+angular.module('myApp', ['ngAnimate']);
+```
+
+## Documentation
+
+Documentation is available on the
+[AngularJS docs site](http://docs.angularjs.org/api/ngAnimate).
+
+## License
+
+The MIT License
+
+Copyright (c) 2010-2012 Google, Inc. http://angularjs.org
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
diff --git a/js/vendor/angular-animate/angular-animate.js b/js/vendor/angular-animate/angular-animate.js
new file mode 100644
index 000000000..9a0af80fd
--- /dev/null
+++ b/js/vendor/angular-animate/angular-animate.js
@@ -0,0 +1,1616 @@
+/**
+ * @license AngularJS v1.2.16
+ * (c) 2010-2014 Google, Inc. http://angularjs.org
+ * License: MIT
+ */
+(function(window, angular, undefined) {'use strict';
+
+/* jshint maxlen: false */
+
+/**
+ * @ngdoc module
+ * @name ngAnimate
+ * @description
+ *
+ * # ngAnimate
+ *
+ * The `ngAnimate` module provides support for JavaScript, CSS3 transition and CSS3 keyframe animation hooks within existing core and custom directives.
+ *
+ *
+ * <div doc-module-components="ngAnimate"></div>
+ *
+ * # Usage
+ *
+ * To see animations in action, all that is required is to define the appropriate CSS classes
+ * or to register a JavaScript animation via the myModule.animation() function. The directives that support animation automatically are:
+ * `ngRepeat`, `ngInclude`, `ngIf`, `ngSwitch`, `ngShow`, `ngHide`, `ngView` and `ngClass`. Custom directives can take advantage of animation
+ * by using the `$animate` service.
+ *
+ * Below is a more detailed breakdown of the supported animation events provided by pre-existing ng directives:
+ *
+ * | Directive | Supported Animations |
+ * |---------------------------------------------------------- |----------------------------------------------------|
+ * | {@link ng.directive:ngRepeat#usage_animations ngRepeat} | enter, leave and move |
+ * | {@link ngRoute.directive:ngView#usage_animations ngView} | enter and leave |
+ * | {@link ng.directive:ngInclude#usage_animations ngInclude} | enter and leave |
+ * | {@link ng.directive:ngSwitch#usage_animations ngSwitch} | enter and leave |
+ * | {@link ng.directive:ngIf#usage_animations ngIf} | enter and leave |
+ * | {@link ng.directive:ngClass#usage_animations ngClass} | add and remove |
+ * | {@link ng.directive:ngShow#usage_animations ngShow & ngHide} | add and remove (the ng-hide class value) |
+ * | {@link ng.directive:form#usage_animations form} | add and remove (dirty, pristine, valid, invalid & all other validations) |
+ * | {@link ng.directive:ngModel#usage_animations ngModel} | add and remove (dirty, pristine, valid, invalid & all other validations) |
+ *
+ * You can find out more information about animations upon visiting each directive page.
+ *
+ * Below is an example of how to apply animations to a directive that supports animation hooks:
+ *
+ * ```html
+ * <style type="text/css">
+ * .slide.ng-enter, .slide.ng-leave {
+ * -webkit-transition:0.5s linear all;
+ * transition:0.5s linear all;
+ * }
+ *
+ * .slide.ng-enter { } /&#42; starting animations for enter &#42;/
+ * .slide.ng-enter-active { } /&#42; terminal animations for enter &#42;/
+ * .slide.ng-leave { } /&#42; starting animations for leave &#42;/
+ * .slide.ng-leave-active { } /&#42; terminal animations for leave &#42;/
+ * </style>
+ *
+ * <!--
+ * the animate service will automatically add .ng-enter and .ng-leave to the element
+ * to trigger the CSS transition/animations
+ * -->
+ * <ANY class="slide" ng-include="..."></ANY>
+ * ```
+ *
+ * Keep in mind that if an animation is running, any child elements cannot be animated until the parent element's
+ * animation has completed.
+ *
+ * <h2>CSS-defined Animations</h2>
+ * The animate service will automatically apply two CSS classes to the animated element and these two CSS classes
+ * are designed to contain the start and end CSS styling. Both CSS transitions and keyframe animations are supported
+ * and can be used to play along with this naming structure.
+ *
+ * The following code below demonstrates how to perform animations using **CSS transitions** with Angular:
+ *
+ * ```html
+ * <style type="text/css">
+ * /&#42;
+ * The animate class is apart of the element and the ng-enter class
+ * is attached to the element once the enter animation event is triggered
+ * &#42;/
+ * .reveal-animation.ng-enter {
+ * -webkit-transition: 1s linear all; /&#42; Safari/Chrome &#42;/
+ * transition: 1s linear all; /&#42; All other modern browsers and IE10+ &#42;/
+ *
+ * /&#42; The animation preparation code &#42;/
+ * opacity: 0;
+ * }
+ *
+ * /&#42;
+ * Keep in mind that you want to combine both CSS
+ * classes together to avoid any CSS-specificity
+ * conflicts
+ * &#42;/
+ * .reveal-animation.ng-enter.ng-enter-active {
+ * /&#42; The animation code itself &#42;/
+ * opacity: 1;
+ * }
+ * </style>
+ *
+ * <div class="view-container">
+ * <div ng-view class="reveal-animation"></div>
+ * </div>
+ * ```
+ *
+ * The following code below demonstrates how to perform animations using **CSS animations** with Angular:
+ *
+ * ```html
+ * <style type="text/css">
+ * .reveal-animation.ng-enter {
+ * -webkit-animation: enter_sequence 1s linear; /&#42; Safari/Chrome &#42;/
+ * animation: enter_sequence 1s linear; /&#42; IE10+ and Future Browsers &#42;/
+ * }
+ * @-webkit-keyframes enter_sequence {
+ * from { opacity:0; }
+ * to { opacity:1; }
+ * }
+ * @keyframes enter_sequence {
+ * from { opacity:0; }
+ * to { opacity:1; }
+ * }
+ * </style>
+ *
+ * <div class="view-container">
+ * <div ng-view class="reveal-animation"></div>
+ * </div>
+ * ```
+ *
+ * Both CSS3 animations and transitions can be used together and the animate service will figure out the correct duration and delay timing.
+ *
+ * Upon DOM mutation, the event class is added first (something like `ng-enter`), then the browser prepares itself to add
+ * the active class (in this case `ng-enter-active`) which then triggers the animation. The animation module will automatically
+ * detect the CSS code to determine when the animation ends. Once the animation is over then both CSS classes will be
+ * removed from the DOM. If a browser does not support CSS transitions or CSS animations then the animation will start and end
+ * immediately resulting in a DOM element that is at its final state. This final state is when the DOM element
+ * has no CSS transition/animation classes applied to it.
+ *
+ * <h3>CSS Staggering Animations</h3>
+ * A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a
+ * curtain-like effect. The ngAnimate module, as of 1.2.0, supports staggering animations and the stagger effect can be
+ * performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for
+ * the animation. The style property expected within the stagger class can either be a **transition-delay** or an
+ * **animation-delay** property (or both if your animation contains both transitions and keyframe animations).
+ *
+ * ```css
+ * .my-animation.ng-enter {
+ * /&#42; standard transition code &#42;/
+ * -webkit-transition: 1s linear all;
+ * transition: 1s linear all;
+ * opacity:0;
+ * }
+ * .my-animation.ng-enter-stagger {
+ * /&#42; this will have a 100ms delay between each successive leave animation &#42;/
+ * -webkit-transition-delay: 0.1s;
+ * transition-delay: 0.1s;
+ *
+ * /&#42; in case the stagger doesn't work then these two values
+ * must be set to 0 to avoid an accidental CSS inheritance &#42;/
+ * -webkit-transition-duration: 0s;
+ * transition-duration: 0s;
+ * }
+ * .my-animation.ng-enter.ng-enter-active {
+ * /&#42; standard transition styles &#42;/
+ * opacity:1;
+ * }
+ * ```
+ *
+ * Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations
+ * on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this
+ * are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation
+ * will also be reset if more than 10ms has passed after the last animation has been fired.
+ *
+ * The following code will issue the **ng-leave-stagger** event on the element provided:
+ *
+ * ```js
+ * var kids = parent.children();
+ *
+ * $animate.leave(kids[0]); //stagger index=0
+ * $animate.leave(kids[1]); //stagger index=1
+ * $animate.leave(kids[2]); //stagger index=2
+ * $animate.leave(kids[3]); //stagger index=3
+ * $animate.leave(kids[4]); //stagger index=4
+ *
+ * $timeout(function() {
+ * //stagger has reset itself
+ * $animate.leave(kids[5]); //stagger index=0
+ * $animate.leave(kids[6]); //stagger index=1
+ * }, 100, false);
+ * ```
+ *
+ * Stagger animations are currently only supported within CSS-defined animations.
+ *
+ * <h2>JavaScript-defined Animations</h2>
+ * In the event that you do not want to use CSS3 transitions or CSS3 animations or if you wish to offer animations on browsers that do not
+ * yet support CSS transitions/animations, then you can make use of JavaScript animations defined inside of your AngularJS module.
+ *
+ * ```js
+ * //!annotate="YourApp" Your AngularJS Module|Replace this or ngModule with the module that you used to define your application.
+ * var ngModule = angular.module('YourApp', ['ngAnimate']);
+ * ngModule.animation('.my-crazy-animation', function() {
+ * return {
+ * enter: function(element, done) {
+ * //run the animation here and call done when the animation is complete
+ * return function(cancelled) {
+ * //this (optional) function will be called when the animation
+ * //completes or when the animation is cancelled (the cancelled
+ * //flag will be set to true if cancelled).
+ * };
+ * },
+ * leave: function(element, done) { },
+ * move: function(element, done) { },
+ *
+ * //animation that can be triggered before the class is added
+ * beforeAddClass: function(element, className, done) { },
+ *
+ * //animation that can be triggered after the class is added
+ * addClass: function(element, className, done) { },
+ *
+ * //animation that can be triggered before the class is removed
+ * beforeRemoveClass: function(element, className, done) { },
+ *
+ * //animation that can be triggered after the class is removed
+ * removeClass: function(element, className, done) { }
+ * };
+ * });
+ * ```
+ *
+ * JavaScript-defined animations are created with a CSS-like class selector and a collection of events which are set to run
+ * a javascript callback function. When an animation is triggered, $animate will look for a matching animation which fits
+ * the element's CSS class attribute value and then run the matching animation event function (if found).
+ * In other words, if the CSS classes present on the animated element match any of the JavaScript animations then the callback function will
+ * be executed. It should be also noted that only simple, single class selectors are allowed (compound class selectors are not supported).
+ *
+ * Within a JavaScript animation, an object containing various event callback animation functions is expected to be returned.
+ * As explained above, these callbacks are triggered based on the animation event. Therefore if an enter animation is run,
+ * and the JavaScript animation is found, then the enter callback will handle that animation (in addition to the CSS keyframe animation
+ * or transition code that is defined via a stylesheet).
+ *
+ */
+
+angular.module('ngAnimate', ['ng'])
+
+ /**
+ * @ngdoc provider
+ * @name $animateProvider
+ * @description
+ *
+ * The `$animateProvider` allows developers to register JavaScript animation event handlers directly inside of a module.
+ * When an animation is triggered, the $animate service will query the $animate service to find any animations that match
+ * the provided name value.
+ *
+ * Requires the {@link ngAnimate `ngAnimate`} module to be installed.
+ *
+ * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
+ *
+ */
+
+ //this private service is only used within CSS-enabled animations
+ //IE8 + IE9 do not support rAF natively, but that is fine since they
+ //also don't support transitions and keyframes which means that the code
+ //below will never be used by the two browsers.
+ .factory('$$animateReflow', ['$$rAF', '$document', function($$rAF, $document) {
+ var bod = $document[0].body;
+ return function(fn) {
+ //the returned function acts as the cancellation function
+ return $$rAF(function() {
+ //the line below will force the browser to perform a repaint
+ //so that all the animated elements within the animation frame
+ //will be properly updated and drawn on screen. This is
+ //required to perform multi-class CSS based animations with
+ //Firefox. DO NOT REMOVE THIS LINE.
+ var a = bod.offsetWidth + 1;
+ fn();
+ });
+ };
+ }])
+
+ .config(['$provide', '$animateProvider', function($provide, $animateProvider) {
+ var noop = angular.noop;
+ var forEach = angular.forEach;
+ var selectors = $animateProvider.$$selectors;
+
+ var ELEMENT_NODE = 1;
+ var NG_ANIMATE_STATE = '$$ngAnimateState';
+ var NG_ANIMATE_CLASS_NAME = 'ng-animate';
+ var rootAnimateState = {running: true};
+
+ function extractElementNode(element) {
+ for(var i = 0; i < element.length; i++) {
+ var elm = element[i];
+ if(elm.nodeType == ELEMENT_NODE) {
+ return elm;
+ }
+ }
+ }
+
+ function stripCommentsFromElement(element) {
+ return angular.element(extractElementNode(element));
+ }
+
+ function isMatchingElement(elm1, elm2) {
+ return extractElementNode(elm1) == extractElementNode(elm2);
+ }
+
+ $provide.decorator('$animate', ['$delegate', '$injector', '$sniffer', '$rootElement', '$$asyncCallback', '$rootScope', '$document',
+ function($delegate, $injector, $sniffer, $rootElement, $$asyncCallback, $rootScope, $document) {
+
+ var globalAnimationCounter = 0;
+ $rootElement.data(NG_ANIMATE_STATE, rootAnimateState);
+
+ // disable animations during bootstrap, but once we bootstrapped, wait again
+ // for another digest until enabling animations. The reason why we digest twice
+ // is because all structural animations (enter, leave and move) all perform a
+ // post digest operation before animating. If we only wait for a single digest
+ // to pass then the structural animation would render its animation on page load.
+ // (which is what we're trying to avoid when the application first boots up.)
+ $rootScope.$$postDigest(function() {
+ $rootScope.$$postDigest(function() {
+ rootAnimateState.running = false;
+ });
+ });
+
+ var classNameFilter = $animateProvider.classNameFilter();
+ var isAnimatableClassName = !classNameFilter
+ ? function() { return true; }
+ : function(className) {
+ return classNameFilter.test(className);
+ };
+
+ function lookup(name) {
+ if (name) {
+ var matches = [],
+ flagMap = {},
+ classes = name.substr(1).split('.');
+
+ //the empty string value is the default animation
+ //operation which performs CSS transition and keyframe
+ //animations sniffing. This is always included for each
+ //element animation procedure if the browser supports
+ //transitions and/or keyframe animations. The default
+ //animation is added to the top of the list to prevent
+ //any previous animations from affecting the element styling
+ //prior to the element being animated.
+ if ($sniffer.transitions || $sniffer.animations) {
+ matches.push($injector.get(selectors['']));
+ }
+
+ for(var i=0; i < classes.length; i++) {
+ var klass = classes[i],
+ selectorFactoryName = selectors[klass];
+ if(selectorFactoryName && !flagMap[klass]) {
+ matches.push($injector.get(selectorFactoryName));
+ flagMap[klass] = true;
+ }
+ }
+ return matches;
+ }
+ }
+
+ function animationRunner(element, animationEvent, className) {
+ //transcluded directives may sometimes fire an animation using only comment nodes
+ //best to catch this early on to prevent any animation operations from occurring
+ var node = element[0];
+ if(!node) {
+ return;
+ }
+
+ var isSetClassOperation = animationEvent == 'setClass';
+ var isClassBased = isSetClassOperation ||
+ animationEvent == 'addClass' ||
+ animationEvent == 'removeClass';
+
+ var classNameAdd, classNameRemove;
+ if(angular.isArray(className)) {
+ classNameAdd = className[0];
+ classNameRemove = className[1];
+ className = classNameAdd + ' ' + classNameRemove;
+ }
+
+ var currentClassName = element.attr('class');
+ var classes = currentClassName + ' ' + className;
+ if(!isAnimatableClassName(classes)) {
+ return;
+ }
+
+ var beforeComplete = noop,
+ beforeCancel = [],
+ before = [],
+ afterComplete = noop,
+ afterCancel = [],
+ after = [];
+
+ var animationLookup = (' ' + classes).replace(/\s+/g,'.');
+ forEach(lookup(animationLookup), function(animationFactory) {
+ var created = registerAnimation(animationFactory, animationEvent);
+ if(!created && isSetClassOperation) {
+ registerAnimation(animationFactory, 'addClass');
+ registerAnimation(animationFactory, 'removeClass');
+ }
+ });
+
+ function registerAnimation(animationFactory, event) {
+ var afterFn = animationFactory[event];
+ var beforeFn = animationFactory['before' + event.charAt(0).toUpperCase() + event.substr(1)];
+ if(afterFn || beforeFn) {
+ if(event == 'leave') {
+ beforeFn = afterFn;
+ //when set as null then animation knows to skip this phase
+ afterFn = null;
+ }
+ after.push({
+ event : event, fn : afterFn
+ });
+ before.push({
+ event : event, fn : beforeFn
+ });
+ return true;
+ }
+ }
+
+ function run(fns, cancellations, allCompleteFn) {
+ var animations = [];
+ forEach(fns, function(animation) {
+ animation.fn && animations.push(animation);
+ });
+
+ var count = 0;
+ function afterAnimationComplete(index) {
+ if(cancellations) {
+ (cancellations[index] || noop)();
+ if(++count < animations.length) return;
+ cancellations = null;
+ }
+ allCompleteFn();
+ }
+
+ //The code below adds directly to the array in order to work with
+ //both sync and async animations. Sync animations are when the done()
+ //operation is called right away. DO NOT REFACTOR!
+ forEach(animations, function(animation, index) {
+ var progress = function() {
+ afterAnimationComplete(index);
+ };
+ switch(animation.event) {
+ case 'setClass':
+ cancellations.push(animation.fn(element, classNameAdd, classNameRemove, progress));
+ break;
+ case 'addClass':
+ cancellations.push(animation.fn(element, classNameAdd || className, progress));
+ break;
+ case 'removeClass':
+ cancellations.push(animation.fn(element, classNameRemove || className, progress));
+ break;
+ default:
+ cancellations.push(animation.fn(element, progress));
+ break;
+ }
+ });
+
+ if(cancellations && cancellations.length === 0) {
+ allCompleteFn();
+ }
+ }
+
+ return {
+ node : node,
+ event : animationEvent,
+ className : className,
+ isClassBased : isClassBased,
+ isSetClassOperation : isSetClassOperation,
+ before : function(allCompleteFn) {
+ beforeComplete = allCompleteFn;
+ run(before, beforeCancel, function() {
+ beforeComplete = noop;
+ allCompleteFn();
+ });
+ },
+ after : function(allCompleteFn) {
+ afterComplete = allCompleteFn;
+ run(after, afterCancel, function() {
+ afterComplete = noop;
+ allCompleteFn();
+ });
+ },
+ cancel : function() {
+ if(beforeCancel) {
+ forEach(beforeCancel, function(cancelFn) {
+ (cancelFn || noop)(true);
+ });
+ beforeComplete(true);
+ }
+ if(afterCancel) {
+ forEach(afterCancel, function(cancelFn) {
+ (cancelFn || noop)(true);
+ });
+ afterComplete(true);
+ }
+ }
+ };
+ }
+
+ /**
+ * @ngdoc service
+ * @name $animate
+ * @function
+ *
+ * @description
+ * The `$animate` service provides animation detection support while performing DOM operations (enter, leave and move) as well as during addClass and removeClass operations.
+ * When any of these operations are run, the $animate service
+ * will examine any JavaScript-defined animations (which are defined by using the $animateProvider provider object)
+ * as well as any CSS-defined animations against the CSS classes present on the element once the DOM operation is run.
+ *
+ * The `$animate` service is used behind the scenes with pre-existing directives and animation with these directives
+ * will work out of the box without any extra configuration.
+ *
+ * Requires the {@link ngAnimate `ngAnimate`} module to be installed.
+ *
+ * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
+ *
+ */
+ return {
+ /**
+ * @ngdoc method
+ * @name $animate#enter
+ * @function
+ *
+ * @description
+ * Appends the element to the parentElement element that resides in the document and then runs the enter animation. Once
+ * the animation is started, the following CSS classes will be present on the element for the duration of the animation:
+ *
+ * Below is a breakdown of each step that occurs during enter animation:
+ *
+ * | Animation Step | What the element class attribute looks like |
+ * |----------------------------------------------------------------------------------------------|---------------------------------------------|
+ * | 1. $animate.enter(...) is called | class="my-animation" |
+ * | 2. element is inserted into the parentElement element or beside the afterElement element | class="my-animation" |
+ * | 3. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" |
+ * | 4. the .ng-enter class is added to the element | class="my-animation ng-animate ng-enter" |
+ * | 5. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-enter" |
+ * | 6. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-enter" |
+ * | 7. the .ng-enter-active and .ng-animate-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-enter ng-enter-active" |
+ * | 8. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-enter ng-enter-active" |
+ * | 9. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
+ * | 10. The doneCallback() callback is fired (if provided) | class="my-animation" |
+ *
+ * @param {DOMElement} element the element that will be the focus of the enter animation
+ * @param {DOMElement} parentElement the parent element of the element that will be the focus of the enter animation
+ * @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the enter animation
+ * @param {function()=} doneCallback the callback function that will be called once the animation is complete
+ */
+ enter : function(element, parentElement, afterElement, doneCallback) {
+ this.enabled(false, element);
+ $delegate.enter(element, parentElement, afterElement);
+ $rootScope.$$postDigest(function() {
+ element = stripCommentsFromElement(element);
+ performAnimation('enter', 'ng-enter', element, parentElement, afterElement, noop, doneCallback);
+ });
+ },
+
+ /**
+ * @ngdoc method
+ * @name $animate#leave
+ * @function
+ *
+ * @description
+ * Runs the leave animation operation and, upon completion, removes the element from the DOM. Once
+ * the animation is started, the following CSS classes will be added for the duration of the animation:
+ *
+ * Below is a breakdown of each step that occurs during leave animation:
+ *
+ * | Animation Step | What the element class attribute looks like |
+ * |----------------------------------------------------------------------------------------------|---------------------------------------------|
+ * | 1. $animate.leave(...) is called | class="my-animation" |
+ * | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" |
+ * | 3. the .ng-leave class is added to the element | class="my-animation ng-animate ng-leave" |
+ * | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-leave" |
+ * | 5. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-leave" |
+ * | 6. the .ng-leave-active and .ng-animate-active classes is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-leave ng-leave-active" |
+ * | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-leave ng-leave-active" |
+ * | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
+ * | 9. The element is removed from the DOM | ... |
+ * | 10. The doneCallback() callback is fired (if provided) | ... |
+ *
+ * @param {DOMElement} element the element that will be the focus of the leave animation
+ * @param {function()=} doneCallback the callback function that will be called once the animation is complete
+ */
+ leave : function(element, doneCallback) {
+ cancelChildAnimations(element);
+ this.enabled(false, element);
+ $rootScope.$$postDigest(function() {
+ performAnimation('leave', 'ng-leave', stripCommentsFromElement(element), null, null, function() {
+ $delegate.leave(element);
+ }, doneCallback);
+ });
+ },
+
+ /**
+ * @ngdoc method
+ * @name $animate#move
+ * @function
+ *
+ * @description
+ * Fires the move DOM operation. Just before the animation starts, the animate service will either append it into the parentElement container or
+ * add the element directly after the afterElement element if present. Then the move animation will be run. Once
+ * the animation is started, the following CSS classes will be added for the duration of the animation:
+ *
+ * Below is a breakdown of each step that occurs during move animation:
+ *
+ * | Animation Step | What the element class attribute looks like |
+ * |----------------------------------------------------------------------------------------------|---------------------------------------------|
+ * | 1. $animate.move(...) is called | class="my-animation" |
+ * | 2. element is moved into the parentElement element or beside the afterElement element | class="my-animation" |
+ * | 3. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" |
+ * | 4. the .ng-move class is added to the element | class="my-animation ng-animate ng-move" |
+ * | 5. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-move" |
+ * | 6. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-move" |
+ * | 7. the .ng-move-active and .ng-animate-active classes is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-move ng-move-active" |
+ * | 8. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-move ng-move-active" |
+ * | 9. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
+ * | 10. The doneCallback() callback is fired (if provided) | class="my-animation" |
+ *
+ * @param {DOMElement} element the element that will be the focus of the move animation
+ * @param {DOMElement} parentElement the parentElement element of the element that will be the focus of the move animation
+ * @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the move animation
+ * @param {function()=} doneCallback the callback function that will be called once the animation is complete
+ */
+ move : function(element, parentElement, afterElement, doneCallback) {
+ cancelChildAnimations(element);
+ this.enabled(false, element);
+ $delegate.move(element, parentElement, afterElement);
+ $rootScope.$$postDigest(function() {
+ element = stripCommentsFromElement(element);
+ performAnimation('move', 'ng-move', element, parentElement, afterElement, noop, doneCallback);
+ });
+ },
+
+ /**
+ * @ngdoc method
+ * @name $animate#addClass
+ *
+ * @description
+ * Triggers a custom animation event based off the className variable and then attaches the className value to the element as a CSS class.
+ * Unlike the other animation methods, the animate service will suffix the className value with {@type -add} in order to provide
+ * the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if no CSS transitions
+ * or keyframes are defined on the -add or base CSS class).
+ *
+ * Below is a breakdown of each step that occurs during addClass animation:
+ *
+ * | Animation Step | What the element class attribute looks like |
+ * |------------------------------------------------------------------------------------------------|---------------------------------------------|
+ * | 1. $animate.addClass(element, 'super') is called | class="my-animation" |
+ * | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" |
+ * | 3. the .super-add class are added to the element | class="my-animation ng-animate super-add" |
+ * | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate super-add" |
+ * | 5. $animate waits for 10ms (this performs a reflow