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#include "statusline.h"
#include <algorithm>
namespace newsboat {
StatusLine::StatusLine(IStatus& s)
: next_message_id(0)
, active_message(0)
, iStatus(s)
{
}
void StatusLine::show_message(const std::string& message)
{
std::lock_guard<std::mutex> guard(m);
iStatus.set_status(message);
active_message = 0;
}
void StatusLine::show_error(const std::string& message)
{
std::lock_guard<std::mutex> guard(m);
iStatus.show_error(message);
active_message = 0;
}
std::shared_ptr<AutoDiscardMessage> StatusLine::show_message_until_finished(
const std::string& message)
{
std::lock_guard<std::mutex> guard(m);
// Make sure we don't store an active message with ID 0. This allows us to
// only restore a message in `mark_finished()` if the last status was set
// using `show_message_until_finished()`.
if (next_message_id == 0) {
next_message_id++;
}
active_messages.push_back(std::make_pair(next_message_id, message));
iStatus.set_status(message);
active_message = next_message_id;
// It is highly unlikely for `next_message_id` (an std::uint32_t) to wrap
// around as that would require over 4 billion updates to the status.
// If it does wrap around, the worst that can happen is that an existing
// status is removed from the `active_messages` list a bit too early.
next_message_id++;
return std::make_shared<AutoDiscardMessage>(*this, active_message);
}
void StatusLine::mark_finished(std::uint32_t message_id)
{
std::lock_guard<std::mutex> guard(m);
active_messages.erase(
std::remove_if(active_messages.begin(),
active_messages.end(), [&](std::pair<std::uint32_t, std::string> x) {
return x.first == message_id;
}));
if (active_message == message_id) {
if (active_messages.empty()) {
iStatus.set_status("");
} else {
active_message = active_messages.back().first;
iStatus.set_status(active_messages.back().second);
}
}
}
AutoDiscardMessage::AutoDiscardMessage(StatusLine& s, std::uint32_t m_id)
: status_line(s)
, message_id(m_id)
{
}
AutoDiscardMessage::~AutoDiscardMessage()
{
status_line.mark_finished(message_id);
}
} // namespace newsboat
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