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#pragma once
#include <QWidget>
#include <QLabel>
#include <QDomNode>
#include "effects/effectchainslot.h"
#include "widget/wlabel.h"
#include "skin/legacy/skincontext.h"
class EffectsManager;
class WEffectChain : public WLabel {
Q_OBJECT
public:
WEffectChain(QWidget* pParent, EffectsManager* pEffectsManager);
void setup(const QDomNode& node, const SkinContext& context) override;
private slots:
void chainUpdated();
private:
// Set the EffectChain that should be monitored by this WEffectChain
void setEffectChainSlot(EffectChainSlotPointer pEffectChainSlot);
EffectsManager* m_pEffectsManager;
EffectChainSlotPointer m_pEffectChainSlot;
};
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