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path: root/src/waveform/renderers/glslwaveformrenderersignal.cpp
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#include "waveform/renderers/glslwaveformrenderersignal.h"
#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)

#include <QGLFramebufferObject>

#include "waveform/renderers/waveformwidgetrenderer.h"
#include "waveform/waveform.h"
#include "waveform/waveformwidgetfactory.h"

GLSLWaveformRendererSignal::GLSLWaveformRendererSignal(WaveformWidgetRenderer* waveformWidgetRenderer,
                                                       bool rgbShader)
        : WaveformRendererSignalBase(waveformWidgetRenderer),
          m_unitQuadListId(-1),
          m_textureId(0),
          m_textureRenderedWaveformCompletion(0),
          m_bDumpPng(false),
          m_shadersValid(false),
          m_rgbShader(rgbShader) {
    initializeOpenGLFunctions();
}

GLSLWaveformRendererSignal::~GLSLWaveformRendererSignal() {
    if (m_textureId) {
        glDeleteTextures(1,&m_textureId);
    }

    if (m_frameShaderProgram) {
        m_frameShaderProgram->removeAllShaders();
    }
}

void GLSLWaveformRendererSignal::debugClick() {
    loadShaders();
    m_bDumpPng = true;
}

bool GLSLWaveformRendererSignal::loadShaders() {
    qDebug() << "GLWaveformRendererSignalShader::loadShaders";
    m_shadersValid = false;

    if (m_frameShaderProgram->isLinked()) {
        m_frameShaderProgram->release();
    }

    m_frameShaderProgram->removeAllShaders();

    if (!m_frameShaderProgram->addShaderFromSourceFile(
            QGLShader::Vertex, ":shaders/passthrough.vert")) {
        qDebug() << "GLWaveformRendererSignalShader::loadShaders - "
                 << m_frameShaderProgram->log();
        return false;
    }
    QString fragmentShader = m_rgbShader ?
            ":/shaders/rgbsignal.frag" :
            ":/shaders/filteredsignal.frag";
    if (!m_frameShaderProgram->addShaderFromSourceFile(
            QGLShader::Fragment, fragmentShader)) {
        qDebug() << "GLWaveformRendererSignalShader::loadShaders - "
                 << m_frameShaderProgram->log();
        return false;
    }

    if (!m_frameShaderProgram->link()) {
        qDebug() << "GLWaveformRendererSignalShader::loadShaders - "
                 << m_frameShaderProgram->log();
        return false;
    }

    if (!m_frameShaderProgram->bind()) {
        qDebug() << "GLWaveformRendererSignalShader::loadShaders - shaders binding failed";
        return false;
    }

    m_shadersValid = true;
    return true;
}

bool GLSLWaveformRendererSignal::loadTexture() {
    TrackPointer trackInfo = m_waveformRenderer->getTrackInfo();
    ConstWaveformPointer waveform;
    int dataSize = 0;
    const WaveformData* data = nullptr;

    if (trackInfo) {
        waveform = trackInfo->getWaveform();
        if (waveform) {
            dataSize = waveform->getDataSize();
            if (dataSize > 1) {
                data = waveform->data();
            }
        }
    }

    glEnable(GL_TEXTURE_2D);

    if (m_textureId == 0) {
        glGenTextures(1, &m_textureId);

        int error = glGetError();
        if (error) {
            qDebug() << "GLSLWaveformRendererSignal::loadTexture - m_textureId" << m_textureId << "error" << error;
        }
    }

    glBindTexture(GL_TEXTURE_2D, m_textureId);

    int error = glGetError();
    if (error) {
        qDebug() << "GLSLWaveformRendererSignal::loadTexture - bind error" << error;
    }

    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);

    if (waveform != nullptr && data != nullptr) {
        // Waveform ensures that getTextureSize is a multiple of
        // getTextureStride so there is no rounding here.
        int textureWidth = waveform->getTextureStride();
        int textureHeight = waveform->getTextureSize() / waveform->getTextureStride();

        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureWidth, textureHeight, 0,
                     GL_RGBA, GL_UNSIGNED_BYTE, data);
        int error = glGetError();
        if (error) {
            qDebug() << "GLSLWaveformRendererSignal::loadTexture - glTexImage2D error" << error;
        }
    } else {
        glDeleteTextures(1, &m_textureId);
        m_textureId = 0;
    }

    glDisable(GL_TEXTURE_2D);

    return true;
}

void GLSLWaveformRendererSignal::createGeometry() {

    if (m_unitQuadListId != -1) {
        return;
    }

    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glOrtho(-1.0, 1.0, -1.0, 1.0, -10.0, 10.0);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();

    m_unitQuadListId = glGenLists(1);
    glNewList(m_unitQuadListId, GL_COMPILE);
    {
        glBegin(GL_QUADS);
        {
            glTexCoord2f(0.0,0.0);
            glVertex3f(-1.0f,-1.0f,0.0f);

            glTexCoord2f(1.0, 0.0);
            glVertex3f(1.0f,-1.0f,0.0f);

            glTexCoord2f(1.0,1.0);
            glVertex3f(1.0f,1.0f, 0.0f);

            glTexCoord2f(0.0,1.0);
            glVertex3f(-1.0f,1.0f,0.0f);
        }
        glEnd();
    }
    glEndList();

}

void GLSLWaveformRendererSignal::createFrameBuffers() {
    const float devicePixelRatio = m_waveformRenderer->getDevicePixelRatio();
    // We create a frame buffer that is 4x the size of the renderer itself to
    // "oversample" the texture relative to the surface we're drawing on.
    const int oversamplingFactor = 4;
    const int bufferWidth = oversamplingFactor * m_waveformRenderer->getWidth() * devicePixelRatio;
    const int bufferHeight = oversamplingFactor * m_waveformRenderer->getHeight() * devicePixelRatio;

    m_framebuffer = std::make_unique<QGLFramebufferObject>(bufferWidth,
                                                           bufferHeight);

    if (!m_framebuffer->isValid()) {
        qWarning() << "GLSLWaveformRendererSignal::createFrameBuffer - frame buffer not valid";
    }
}

bool GLSLWaveformRendererSignal::onInit() {
    m_textureRenderedWaveformCompletion = 0;

    if (!m_frameShaderProgram) {
        m_frameShaderProgram = std::make_unique<QGLShaderProgram>();
    }

    if (!loadShaders()) {
        return false;
    }
    createGeometry();
    if (!loadTexture()) {
        return false;
    }

    return true;
}

void GLSLWaveformRendererSignal::onSetup(const QDomNode& node) {
    Q_UNUSED(node);
}

void GLSLWaveformRendererSignal::onSetTrack() {
    if (m_loadedTrack) {
        disconnect(m_loadedTrack.get(),
                &Track::waveformUpdated,
                this,
                &GLSLWaveformRendererSignal::slotWaveformUpdated);
    }

    slotWaveformUpdated();

    TrackPointer pTrack = m_waveformRenderer->getTrackInfo();
    if (!pTrack) {
        return;
    }

    // When the track's waveform has been changed (or cleared), it is necessary
    // to update (or delete) the texture containing the waveform which was
    // uploaded to GPU. Otherwise, previous waveform will be shown.
    connect(pTrack.get(),
            &Track::waveformUpdated,
            this,
            &GLSLWaveformRendererSignal::slotWaveformUpdated);

    m_loadedTrack = pTrack;
}

void GLSLWaveformRendererSignal::onResize() {
    createFrameBuffers();
}

void GLSLWaveformRendererSignal::slotWaveformUpdated() {
    m_textureRenderedWaveformCompletion = 0;
    loadTexture();
}

void GLSLWaveformRendererSignal::draw(QPainter* painter, QPaintEvent* /*event*/) {
    if (!m_framebuffer || !m_framebuffer->isValid() || !m_shadersValid) {
        return;
    }

    TrackPointer trackInfo = m_waveformRenderer->getTrackInfo();
    if (!trackInfo) {
        return;
    }

    ConstWaveformPointer waveform = trackInfo->getWaveform();
    if (waveform.isNull()) {
        return;
    }

    int dataSize = waveform->getDataSize();
    if (dataSize <= 1) {
        return;
    }

    const WaveformData* data = waveform->data();
    if (data == nullptr) {
        return;