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#pragma once
#include <QTime>
#include "vinylcontrol.h"
class SteadyPitch {
public:
SteadyPitch(double threshold, bool assumeSteady);
void reset(double pitch, double time);
double check(double pitch, double time);
double steadyValue(void) const;
bool directionChanged(double pitch);
bool resyncDetected(double new_time);
private:
const bool m_bAssumeSteady;
double m_dSteadyPitch;
double m_dOldSteadyPitch;
double m_dSteadyPitchTime;
double m_dLastSteadyDur;
double m_dLastTime;
double m_dPitchThreshold;
int m_iPlayDirection;
};
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