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#include "qml/qmleffectsmanagerproxy.h"
#include <QQmlEngine>
#include <memory>
#include "effects/effectchainslot.h"
#include "effects/effectrack.h"
#include "qml/qmleffectslotproxy.h"
#include "qml/qmlvisibleeffectsmodel.h"
namespace mixxx {
namespace skin {
namespace qml {
QmlEffectsManagerProxy::QmlEffectsManagerProxy(
std::shared_ptr<EffectsManager> pEffectsManager, QObject* parent)
: QObject(parent),
m_pEffectsManager(pEffectsManager),
m_pVisibleEffectsModel(
new QmlVisibleEffectsModel(pEffectsManager, this)) {
}
QmlEffectSlotProxy* QmlEffectsManagerProxy::getEffectSlot(
int rackNumber, int unitNumber, int effectNumber) const {
// Subtract 1 from all numbers, because internally our indices are
// zero-based
const int rackIndex = rackNumber - 1;
const auto pRack = m_pEffectsManager->getStandardEffectRack(rackIndex);
if (!pRack) {
qWarning() << "QmlEffectsManagerProxy: Effect Rack" << rackNumber << "not found!";
return nullptr;
}
const int unitIndex = unitNumber - 1;
const auto pEffectUnit = pRack->getEffectChainSlot(unitIndex);
if (!pEffectUnit) {
qWarning() << "QmlEffectsManagerProxy: Effect Unit" << unitNumber
<< "in Rack" << rackNumber << "not found!";
return nullptr;
}
const int effectIndex = effectNumber - 1;
const auto pEffectSlot = pEffectUnit->getEffectSlot(effectIndex);
if (!pEffectSlot) {
qWarning() << "QmlEffectsManagerProxy: Effect Slot" << effectNumber
<< "in Unit" << unitNumber << "of Rack" << rackNumber
<< "not found!";
return nullptr;
}
// Don't set a parent here, so that the QML engine deletes the object when
// the corresponding JS object is garbage collected.
QmlEffectSlotProxy* pEffectSlotProxy = new QmlEffectSlotProxy(pRack, pEffectUnit, pEffectSlot);
QQmlEngine::setObjectOwnership(pEffectSlotProxy, QQmlEngine::JavaScriptOwnership);
return pEffectSlotProxy;
}
} // namespace qml
} // namespace skin
} // namespace mixxx
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