summaryrefslogtreecommitdiffstats
path: root/src/engine/sync/enginesync.cpp
blob: 779747c2e000cd21195d4950477cc31400e96d8e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
/***************************************************************************
                          enginesync.cpp  -  master sync control for
                          maintaining beatmatching amongst n decks
                             -------------------
    begin                : Mon Mar 12 2012
    copyright            : (C) 2012 by Owen Williams
    email                : owilliams@mixxx.org
***************************************************************************/

/***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/

#include "engine/sync/enginesync.h"

#include <QStringList>

#include "engine/enginebuffer.h"
#include "engine/enginechannel.h"
#include "engine/sync/internalclock.h"
#include "util/assert.h"

EngineSync::EngineSync(ConfigObject<ConfigValue>* pConfig)
        : BaseSyncableListener(pConfig) {
}

EngineSync::~EngineSync() {
}

void EngineSync::requestSyncMode(Syncable* pSyncable, SyncMode mode) {
    //qDebug() << "EngineSync::requestSyncMode" << pSyncable->getGroup() << mode;
    // Based on the call hierarchy I don't think this is possible. (Famous last words.)
    DEBUG_ASSERT_AND_HANDLE(pSyncable) {
        return;
    }

    const bool channelIsMaster = m_pMasterSyncable == pSyncable;

    if (mode == SYNC_MASTER) {
        activateMaster(pSyncable);
        if (pSyncable->getBaseBpm() > 0) {
            setMasterParams(pSyncable, pSyncable->getBeatDistance(),
                            pSyncable->getBaseBpm(), pSyncable->getBpm());
        }
    } else if (mode == SYNC_FOLLOWER) {
        if (pSyncable == m_pInternalClock && channelIsMaster) {
            if (syncDeckExists()) {
                // Internal clock cannot be set to follower if there are other decks
                // with sync on. Notify them that their mode has not changed.
                pSyncable->notifySyncModeChanged(SYNC_MASTER);
            } else {
                // No sync deck exists. Allow the clock to go inactive. This
                // case does not happen in practice since the logic in
                // deactivateSync also deactivates the internal clock when the
                // last sync deck deactivates but leave this in for good
                // measure.
                pSyncable->notifySyncModeChanged(SYNC_FOLLOWER);
            }
        } else if (channelIsMaster) {
            // Was this deck master before? If so do a handoff.
            m_pMasterSyncable = NULL;
            activateFollower(pSyncable);
            // Hand off to the internal clock and keep the current BPM and beat
            // distance.
            activateMaster(m_pInternalClock);
        } else if (m_pMasterSyncable == NULL) {
            // If no master active, activate the internal clock.
            activateMaster(m_pInternalClock);
            if (pSyncable->getBaseBpm() > 0) {
                setMasterParams(pSyncable, pSyncable->getBeatDistance(),
                                pSyncable->getBaseBpm(), pSyncable->getBpm());
            }
            activateFollower(pSyncable);
        } else {
            activateFollower(pSyncable);
        }
    } else {
        if (pSyncable == m_pInternalClock && channelIsMaster &&
                syncDeckExists()) {
            // Internal clock cannot be disabled if there are other decks with
            // sync on. Notify them that their mode has not changed.
            pSyncable->notifySyncModeChanged(SYNC_MASTER);
        } else {
            deactivateSync(pSyncable);
        }
    }
    checkUniquePlayingSyncable();
}

void EngineSync::requestEnableSync(Syncable* pSyncable, bool bEnabled) {
    //qDebug() << "EngineSync::requestEnableSync" << pSyncable->getGroup() << bEnabled;
    if (bEnabled) {
        // Already enabled?  Do nothing.
        if (pSyncable->getSyncMode() != SYNC_NONE) {
            return;
        }
        bool foundPlayingDeck = false;
        if (m_pMasterSyncable == NULL) {
            // There is no master. If any other deck is playing we will match
            // the first available bpm -- sync won't be enabled on these decks,
            // otherwise there would have been a master.

            bool foundTargetBpm = false;
            double targetBpm = 0.0;
            double targetBeatDistance = 0.0;
            double targetBaseBpm = 0.0;

            foreach (const Syncable* other_deck, m_syncables) {
                if (other_deck == pSyncable) {
                    // skip this deck
                    continue;
                }
                if (!other_deck->getChannel()->isMasterEnabled()) {
                    // skip non-master decks, like preview decks.
                    continue;
                }

                double otherDeckBpm = other_deck->getBpm();
                if (otherDeckBpm > 0.0) {
                    // If the requesting deck is playing, but the other deck
                    // is not, do not sync.
                    if (pSyncable->isPlaying() && !other_deck->isPlaying()) {
                        continue;
                    }
                    foundTargetBpm = true;
                    targetBpm = otherDeckBpm;
                    targetBaseBpm = other_deck->getBaseBpm();
                    targetBeatDistance = other_deck->getBeatDistance();

                    // If the other deck is playing we stop looking
                    // immediately. Otherwise continue looking for a playing
                    // deck with bpm > 0.0.
                    if (other_deck->isPlaying()) {
                        foundPlayingDeck = true;
                        break;
                    }
                }
            }

            activateMaster(m_pInternalClock);

            if (foundTargetBpm) {
                setMasterParams(pSyncable, targetBeatDistance,
                                targetBaseBpm, targetBpm);
            } else if (pSyncable->getBaseBpm() > 0) {
                setMasterParams(pSyncable, pSyncable->getBeatDistance(),
                                pSyncable->getBaseBpm(), pSyncable->getBpm());
            }
        } else if (m_pMasterSyncable == m_pInternalClock) {
            if (!syncDeckExists() && pSyncable->getBaseBpm() > 0) {
                // If there are no active sync decks, reset the internal clock bpm
                // and beat distance.
                setMasterParams(pSyncable, pSyncable->getBeatDistance(),
                                pSyncable->getBaseBpm(), pSyncable->getBpm());
            }
            if (playingSyncDeckCount() > 0) {
                foundPlayingDeck = true;
            }
        } else if (m_pMasterSyncable != NULL) {
            foundPlayingDeck = true;
        }
        activateFollower(pSyncable);
        if (foundPlayingDeck && pSyncable->isPlaying()) {
            // Users also expect phase to be aligned when they press the sync button.
            pSyncable->requestSyncPhase();
        }
    } else {
        // Already disabled?  Do nothing.
        if (pSyncable->getSyncMode() == SYNC_NONE) {
            return;
        }
        deactivateSync(pSyncable);
    }
    checkUniquePlayingSyncable();
}

void EngineSync::notifyPlaying(Syncable* pSyncable, bool playing) {
    Q_UNUSED(playing);
    //qDebug() << "EngineSync::notifyPlaying" << pSyncable->getGroup() << playing;
    // For now we don't care if the deck is now playing or stopping.
    if (pSyncable->getSyncMode() == SYNC_NONE) {
        return;
    }

    if (m_pMasterSyncable == m_pInternalClock) {
        // If there is only one deck playing, set internal clock beat distance
        // to match it, unless there is a single other playing deck, in which
        // case we should match that.
        Syncable* uniqueSyncEnabled = NULL;
        const Syncable* uniqueSyncDisabled = NULL;
        int playing_sync_decks = 0;
        int playing_nonsync_decks = 0;
        foreach (Syncable* pOtherSyncable, m_syncables) {
            if (pOtherSyncable->isPlaying()) {
                if (pOtherSyncable->getSyncMode() != SYNC_NONE) {
                    uniqueSyncEnabled = pOtherSyncable;
                    ++playing_sync_decks;
                } else {
                    uniqueSyncDisabled = pOtherSyncable;
                    ++playing_nonsync_decks;
                }
            }
        }
        if (playing_sync_decks == 1) {
            uniqueSyncEnabled->notifyOnlyPlayingSyncable();
            if (playing_nonsync_decks == 1) {
                m_pInternalClock->setMasterBeatDistance(uniqueSyncDisabled->getBeatDistance());
            } else {
                m_pInternalClock->setMasterBeatDistance(uniqueSyncEnabled->getBeatDistance());
            }
        }
    }
}

void EngineSync::notifyTrackLoaded(Syncable* pSyncable, double suggested_bpm) {
    //qDebug() << "EngineSync::notifyTrackLoaded";
    // If there are no other sync decks, initialize master based on this.
    // If there is, make sure to set our rate based on that.

    // TODO(owilliams): Check this logic with an explicit master
    if (pSyncable->getSyncMode() != SYNC_FOLLOWER) {
        return;
    }

    bool sync_deck_exists = false;
    foreach (const Syncable* pOtherSyncable, m_syncables) {
        if (pOtherSyncable == pSyncable) {
            continue;
        }
        if (pOtherSyncable->getSyncMode() != SYNC_NONE && pOtherSyncable->getBpm() != 0) {
            sync_deck_exists = true;
            break;
        }
    }

    if (!sync_deck_exists) {
        setMasterBpm(pSyncable, suggested_bpm);
    } else {
        pSyncable->setMasterBpm(masterBpm());
    }
}

void EngineSync::notifyScratching(Syncable* pSyncable, bool scratching) {
    // No special behavior for now.
    Q_UNUSED(pSyncable);
    Q_UNUSED(scratching);
}

void EngineSync::notifyBpmChanged(Syncable* pSyncable, double bpm