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#ifndef QUANTIZECONTROL_H
#define QUANTIZECONTROL_H
#include <QObject>
#include "preferences/usersettings.h"
#include "engine/enginecontrol.h"
#include "trackinfoobject.h"
#include "track/beats.h"
class ControlObject;
class ControlPushButton;
class QuantizeControl : public EngineControl {
Q_OBJECT
public:
QuantizeControl(QString group, UserSettingsPointer pConfig);
virtual ~QuantizeControl();
virtual void setCurrentSample(const double dCurrentSample,
const double dTotalSamples);
public slots:
virtual void trackLoaded(TrackPointer pTrack);
virtual void trackUnloaded(TrackPointer pTrack);
private slots:
void slotBeatsUpdated();
private:
// Update positions of previous and next beats from beatgrid.
void lookupBeatPositions(double dCurrentSample);
// Update position of the closest beat based on existing previous and
// next beat values. Usually callers will call lookupBeatPositions first.
void updateClosestBeat(double dCurrentSample);
ControlPushButton* m_pCOQuantizeEnabled;
ControlObject* m_pCONextBeat;
ControlObject* m_pCOPrevBeat;
ControlObject* m_pCOClosestBeat;
TrackPointer m_pTrack;
BeatsPointer m_pBeats;
};
#endif // QUANTIZECONTROL_H
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