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#ifndef QUANTIZECONTROL_H
#define QUANTIZECONTROL_H
#include <QObject>
#include "preferences/usersettings.h"
#include "engine/controls/enginecontrol.h"
#include "track/track.h"
#include "track/beats.h"
class ControlObject;
class ControlPushButton;
class QuantizeControl : public EngineControl {
Q_OBJECT
public:
QuantizeControl(QString group, UserSettingsPointer pConfig);
~QuantizeControl() override;
void setCurrentSample(const double dCurrentSample,
const double dTotalSamples, const double dTrackSampleRate) override;
void notifySeek(double dNewPlaypos) override;
void trackLoaded(TrackPointer pNewTrack) override;
void trackBeatsUpdated(mixxx::BeatsPointer pBeats) override;
private:
// Update positions of previous and next beats from beatgrid.
void lookupBeatPositions(double dCurrentSample);
// Update position of the closest beat based on existing previous and
// next beat values. Usually callers will call lookupBeatPositions first.
void updateClosestBeat(double dCurrentSample);
void playPosChanged(double dNewPlaypos);
ControlPushButton* m_pCOQuantizeEnabled;
ControlObject* m_pCONextBeat;
ControlObject* m_pCOPrevBeat;
ControlObject* m_pCOClosestBeat;
// m_pBeats is written from an engine worker thread
mixxx::BeatsPointer m_pBeats;
};
#endif // QUANTIZECONTROL_H
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