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/**
* @file dlgprefsound.h
* @author Bill Good <bkgood at gmail dot com>
* @date 20100625
*/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef DLGPREFSOUND_H
#define DLGPREFSOUND_H
#include "ui_dlgprefsounddlg.h"
#include "configobject.h"
#include "soundmanagerconfig.h"
#include "preferences/dlgpreferencepage.h"
class SoundManager;
class PlayerManager;
class ControlObject;
class SoundDevice;
class DlgPrefSoundItem;
class ControlObjectSlave;
/*
* TODO(bkgood) (n-decks) establish a signal/slot connection with a signal
* on EngineMaster that emits every time a channel is added, and a slot here
* that updates the dialog accordingly.
*/
/**
* Class representing a preferences pane to configure sound devices for Mixxx.
*/
class DlgPrefSound : public DlgPreferencePage, public Ui::DlgPrefSoundDlg {
Q_OBJECT;
public:
DlgPrefSound(QWidget *parent, SoundManager *soundManager,
PlayerManager* pPlayerManager,
ConfigObject<ConfigValue> *config);
virtual ~DlgPrefSound();
signals:
void loadPaths(const SoundManagerConfig &config);
void writePaths(SoundManagerConfig *config);
void refreshOutputDevices(const QList<SoundDevice*> &devices);
void refreshInputDevices(const QList<SoundDevice*> &devices);
void updatingAPI();
void updatedAPI();
public slots:
void slotUpdate(); // called on show
void slotApply(); // called on ok button
void slotResetToDefaults();
void bufferUnderflow(double count);
void masterLatencyChanged(double latency);
void headDelayChanged(double value);
void masterDelayChanged(double value);
void masterMixChanged(int value);
void masterEnabledChanged(double value);
void masterOutputModeComboBoxChanged(int value);
void masterMonoMixdownChanged(double value);
void talkoverMixComboBoxChanged(int value);
void talkoverMixChanged(double value);
private slots:
void addPath(AudioOutput output);
void addPath(AudioInput input);
void loadSettings();
void apiChanged(int index);
void updateAPIs();
void sampleRateChanged(int index);
void audioBufferChanged(int index);
void updateAudioBufferSizes(int sampleRateIndex);
void syncBuffersChanged(int index);
void refreshDevices();
void settingChanged();
void queryClicked();
private:
void initializePaths();
void connectSoundItem(DlgPrefSoundItem *item);
void loadSettings(const SoundManagerConfig &config);
void insertItem(DlgPrefSoundItem *pItem, QVBoxLayout *pLayout);
SoundManager *m_pSoundManager;
PlayerManager *m_pPlayerManager;
ConfigObject<ConfigValue> *m_pConfig;
ControlObjectSlave* m_pMasterAudioLatencyOverloadCount;
ControlObjectSlave* m_pMasterLatency;
ControlObjectSlave* m_pHeadDelay;
ControlObjectSlave* m_pMasterDelay;
ControlObjectSlave* m_pKeylockEngine;
ControlObjectSlave* m_pMasterEnabled;
ControlObjectSlave* m_pMasterMonoMixdown;
ControlObjectSlave* m_pMasterTalkoverMix;
QList<SoundDevice*> m_inputDevices;
QList<SoundDevice*> m_outputDevices;
bool m_settingsModified;
SoundManagerConfig m_config;
bool m_loading;
};
#endif
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