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/***************************************************************************
dlgprefeq.h - description
-------------------
begin : Thu Jun 7 2007
copyright : (C) 2007 by John Sully
email : jsully@scs.ryerson.ca
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef DLGPREFEQ_H
#define DLGPREFEQ_H
#include <QWidget>
#include <QComboBox>
#include "ui_dlgprefeqdlg.h"
#include "configobject.h"
#include "controlobjectslave.h"
#include "preferences/dlgpreferencepage.h"
#include "effects/effectsmanager.h"
#include "effects/effectrack.h"
/**
*@author John Sully
*/
class DlgPrefEQ : public DlgPreferencePage, public Ui::DlgPrefEQDlg {
Q_OBJECT
public:
DlgPrefEQ(QWidget *parent, EffectsManager* pEffectsManager,
ConfigObject<ConfigValue>* _config);
virtual ~DlgPrefEQ();
QString getEQEffectGroupForDeck(int deck) const;
QString getQuickEffectGroupForDeck(int deck) const;
public slots:
void slotEqEffectChangedOnDeck(int effectIndex);
void slotQuickEffectChangedOnDeck(int effectIndex);
void slotNumDecksChanged(double numDecks);
void slotSingleEqChecked(int checked);
// Slot for toggling between advanced and basic views
void slotPopulateDeckEffectSelectors();
// Update Hi EQ
void slotUpdateHiEQ();
// Update Lo EQ
void slotUpdateLoEQ();
// Apply changes to widget
void slotApply();
void slotUpdate();
void slotResetToDefaults();
void slotUpdateEqAutoReset(int);
void slotBypass(int state);
// Update the Master EQ
void slotUpdateMasterEQParameter(int value);
void slotMasterEQToDefault();
void setMasterEQParameter(int i, double value);
void slotMasterEqEffectChanged(int effectIndex);
signals:
void apply(const QString &);
void effectOnChainSlot(const unsigned int, const unsigned int, QString);
private:
void loadSettings();
void setDefaultShelves();
double getEqFreq(int value, int minimum, int maximum);
int getSliderPosition(double eqFreq, int minimum, int maximum);
void validate_levels();
void updateBandFilter(int index, double value);
void setUpMasterEQ();
void applySelections();
ControlObjectSlave m_COLoFreq;
ControlObjectSlave m_COHiFreq;
ConfigObject<ConfigValue>* m_pConfig;
double m_lowEqFreq, m_highEqFreq;
// Members needed for changing the effects loaded on the EQ Effect Rack
EffectsManager* m_pEffectsManager;
EqualizerRackPointer m_pEQEffectRack;
QuickEffectRackPointer m_pQuickEffectRack;
QLabel* m_firstSelectorLabel;
QList<QComboBox*> m_deckEqEffectSelectors;
QList<QComboBox*> m_deckQuickEffectSelectors;
QList<bool> m_filterWaveformEffectLoaded;
QList<ControlObject*> m_filterWaveformEnableCOs;
ControlObjectSlave* m_pNumDecks;
bool m_inSlotPopulateDeckEffectSelectors;
// Members needed for the Master EQ
QList<QSlider*> m_masterEQSliders;
QList<QLabel*> m_masterEQValues;
QList<QLabel*> m_masterEQLabels;
QWeakPointer<Effect> m_pEffectMasterEQ;
bool m_bEqAutoReset;
};
#endif
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