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path: root/res/skins/LateNight/skin.xml
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  <!--
  LateNight, Resizable skin for Mixxx 2.3.x
  www.mixxx.org
  Copyright (C) 2010-2013 jus <s.brandt@mixxx.org>, 2014 Owen Williams <owilliams@mixxx.org>,
  2019-2021 ronso0 <ronso0@mixxx.org>
  "LateNight" is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported license.
  http://creativecommons.org/licenses/by-sa/3.0/

  With every copy of the work, you are required to either provide a copy of the license it self
  or a link (URI). Failure to do this is a failure to complete the terms of the CC license.

  You are free:
  to Share - to copy, distribute and transmit the work
  to Remix - to adapt the work

  Under the following conditions:
  Attribution - You must attribute the work in the manner specified by the author or licensor
  (but not in any way that suggests that they endorse you or your use of the work).
  A attribution should include the following: The name of the author and/or licensor,
  the title of the work, the URL that is associated with the work.

  Share Alike - If you alter, transform, or build upon this work, you may distribute
  the resulting work only under the same or similar license to this one.

  TODO: Remove "persist" attributes throughout the skin and confirm that declaring
  them in the attributes section instead works.
  -->

<!DOCTYPE skin>
<skin>
  <manifest>
    <title>LateNight</title>
    <author>owilliams, ronso0</author>
    <version>2.3.0.01</version>
    <description>A wide nighttime skin with stacked waveforms, 4 decks in 3 configurations and up to 16 samplers.</description>
    <language>en</language>
    <license>Creative Commons Attribution, Share-Alike 3.0 Unported</license>
    <attributes>
    <!-- Set skin defaults -->
      <attribute config_key="[Master],num_decks">4</attribute>
      <attribute config_key="[Master],num_samplers">16</attribute>
      <attribute persist="true" config_key="[Skin],show_waveforms">1</attribute>
      <attribute persist="true" config_key="[Skin],timing_shift_buttons">0</attribute>

    <!-- Decks -->
      <!-- general -->
      <attribute persist="true" config_key="[Skin],show_4decks">0</attribute>
      <attribute persist="true" config_key="[Skin],show_hotcues">1</attribute>
      <attribute persist="true" config_key="[Skin],show_8_hotcues">1</attribute>
      <attribute persist="true" config_key="[Skin],show_intro_outro_cues">1</attribute>
      <attribute persist="true" config_key="[Skin],show_loop_controls">1</attribute>
      <attribute persist="true" config_key="[Skin],show_beatjump_controls">1</attribute>
      <attribute persist="true" config_key="[Skin],show_spinnies">1</attribute>
      <attribute persist="true" config_key="[Skin],show_coverart">1</attribute>
      <attribute persist="true" config_key="[Skin],select_big_spinny_or_cover">0</attribute>
      <!-- ToDo: deck-independent vinyl controls? -->
      <attribute persist="true" config_key="[VinylControl],show_vinylcontrol">0</attribute>
      <!-- Deck variant that is shown as soon as the mixer is hidden.
          See deck.xml and /helpers/skin_helper_deck_size.xml for documentation.
          0=mini 1=compact(default) 2=full deck -->
      <attribute persist="true" config_key="[LateNight],deck_size_without_mixer">1</attribute>
      <!-- Full deck -->
      <attribute persist="true" config_key="[Skin],show_rate_controls">1</attribute>
      <attribute persist="true" config_key="[Skin],show_rate_control_buttons">1</attribute>
      <attribute persist="true" config_key="[Skin],show_beatgrid_controls">1</attribute>
      <!-- Compact deck -->
      <attribute persist="true" config_key="[Skin],show_rate_controls_compact">1</attribute>
      <attribute persist="true" config_key="[Skin],show_loop_controls_compact">1</attribute>
      <attribute persist="true" config_key="[Skin],show_beatjump_controls_compact">1</attribute>
      <attribute persist="true" config_key="[Skin],show_sync_button_compact">1</attribute>
      <attribute persist="true" config_key="[Skin],show_key_controls">1</attribute>
      <attribute persist="true" config_key="[Skin],show_key_controls_compact">1</attribute>
      <attribute persist="true" config_key="[Skin],show_vumeters_compact">1</attribute>

    <!-- Mixer -->
      <attribute persist="true" config_key="[Master],show_mixer">1</attribute>
      <attribute persist="true" config_key="[Skin],show_main_head_mixer">1</attribute>
      <attribute persist="true" config_key="[Skin],show_eq_knobs">1</attribute>
      <attribute persist="true" config_key="[Skin],show_eq_kill_buttons">1</attribute>
      <attribute persist="true" config_key="[Skin],show_xfader">1</attribute>
      <attribute persist="true" config_key="[LateNight],show_vumeters_compact">1</attribute>
    <!-- Effects -->
      <attribute persist="true" config_key="[EffectRack1],show">1</attribute>
      <attribute persist="true" config_key="[Skin],show_4effectunits">0</attribute>
      <attribute persist="true" config_key="[Skin],show_superknobs">0</attribute>
    <!-- Samplers -->
      <attribute persist="true" config_key="[Samplers],show_samplers">0</attribute>
      <attribute persist="true" config_key="[LateNight],sampler_rows">1</attribute>
      <attribute persist="true" config_key="[LateNight],expand_samplers_1-4">0</attribute>
      <attribute persist="true" config_key="[LateNight],expand_samplers_1-8">0</attribute>
      <attribute persist="true" config_key="[LateNight],expand_samplers_9-16">0</attribute>
    <!-- Mic / Aux -->
      <attribute persist="true" config_key="[Microphone],show_microphone">0</attribute>
    <!-- Library -->
      <attribute config_key="[Master],maximize_library">0</attribute>
      <attribute persist="true" config_key="[LateNight],max_lib_show_decks">1</attribute>
      <attribute persist="true" config_key="[PreviewDeck],show_previewdeck">0</attribute>
      <attribute persist="true" config_key="[Library],show_coverart">1</attribute>

    <!-- Disable hidden effect routing Buttons -->
      <attribute persist="false" config_key="[EffectRack1_EffectUnit1],group_[MasterOutput]_enable">0</attribute>
      <attribute persist="false" config_key="[EffectRack1_EffectUnit1],group_[BusLeft]_enable">0</attribute>
      <attribute persist="false" config_key="[EffectRack1_EffectUnit1],group_[BusCenter]_enable">0</attribute>
      <attribute persist="false" config_key="[EffectRack1_EffectUnit1],group_[BusRight]_enable">0</attribute>
      <attribute persist="false" config_key="[EffectRack1_EffectUnit1],group_[BusTalkover]_enable">0</attribute>
      <attribute persist="false" config_key="[EffectRack1_EffectUnit2],group_[MasterOutput]_enable">0</attribute>
      <attribute persist="false" config_key="[EffectRack1_EffectUnit2],group_[BusLeft]_enable">0</attribute>
      <attribute persist="false" config_key="[EffectRack1_EffectUnit2],group_[BusCenter]_enable">0</attribute>
      <attribute persist="false" config_key="[EffectRack1_EffectUnit2],group_[BusRight]_enable">0</attribute>
      <attribute persist="false" config_key="[EffectRack1_EffectUnit2],group_[BusTalkover]_enable">0</attribute>
      <attribute persist="false" config_key="[EffectRack1_EffectUnit3],group_[MasterOutput]_enable">0</attribute>
      <attribute persist="false" config_key="[EffectRack1_EffectUnit3],group_[BusLeft]_enable">0</attribute>
      <attribute persist="false" config_key="[EffectRack1_EffectUnit3],group_[BusCenter]_enable">0</attribute>
      <attribute persist="false" config_key="[EffectRack1_EffectUnit3],group_[BusRight]_enable">0</attribute>
      <attribute persist="false" config_key="[EffectRack1_EffectUnit3],group_[BusTalkover]_enable">0</attribute>
      <attribute persist="false" config_key="[EffectRack1_EffectUnit4],group_[MasterOutput]_enable">0</attribute>
      <attribute persist="false" config_key="[EffectRack1_EffectUnit4],group_[BusLeft]_enable">0</attribute>
      <attribute persist="false" config_key="[EffectRack1_EffectUnit4],group_[BusCenter]_enable">0</attribute>
      <attribute persist="false" config_key="[EffectRack1_EffectUnit4],group_[BusRight]_enable">0</attribute>
      <attribute persist="false" config_key="[EffectRack1_EffectUnit4],group_[BusTalkover]_enable">0</attribute>
    </attributes>
  </manifest>

  <Schemes>
    <Scheme>
      <Name>PaleMoon</Name>
      <!-- Mix any of the existing button, knob, slider or style theme subsets.
        The button templates for example link to skin:/BtnTheme/buttons/btn_...

        BtnScheme     borders / background images for pushbuttons, spinboxes,
                      effect selector, AutoDJ fade mode selector.
                      If 'BtnSize' variable is undefined it links to transparent
                      dummy icons like btn_embedded__active.svg
              Note:   Icons for buttons that have images set in xml already are set
                      in the respective style-[theme].qss
        KnobScheme    guess what
        SliderScheme  ...exactly!
        StyleScheme   icons & backgrounds for library, splitters, spinnies,
                      VU meter, default cover art etc. -->
      <Style src="skin:style_palemoon.qss"/>
      <SetVariable name="BtnScheme">palemoon</SetVariable>
      <SetVariable name="KnobScheme">palemoon</SetVariable>
      <SetVariable name="SliderScheme">palemoon</SetVariable>
      <SetVariable name="StyleScheme">palemoon</SetVariable>

      <!-- Waveform & Overview colors -->
      <!-- This is a hack to have a grey background in empty decks.
          When a track is loaded the bg gets darker for better contrast -->
      <SetVariable name="BgColorOverview_12">#19191a</SetVariable>
      <SetVariable name="BgColorOverview_34">#001b23</SetVariable>
      <SetVariable name="BgColorOverview_SamPre">rgba(15, 15, 15, 20)</SetVariable>
      <SetVariable name="BgColorWaveform_12">#0f0f0e</SetVariable>
      <SetVariable name="BgColorWaveform_34">#001b23</SetVariable>
      <SetVariable name="SignalColor_12">#d9b28c</SetVariable>
      <SetVariable name="SignalColor_34">#7bc6c3</SetVariable>

      <!-- Only named colors are accepted, see w3 color chart
          https://www.w3.org/wiki/CSS/Properties/color/keywords -->
      <SetVariable name="SignalHighColor">mediumblue</SetVariable><!-- #0000cd -->
      <SetVariable name="SignalMidColor">darkgreen</SetVariable><!-- #006400 -->
      <SetVariable name="SignalLowColor">orangered</SetVariable><!-- #ff4500 -->

      <SetVariable name="DimBrightThresholdOverview">127</SetVariable>
      <SetVariable name="DimBrightThresholdWaveform">105</SetVariable>
      <SetVariable name="DimBrightThresholdHotcueBtn">105</SetVariable>

      <SetVariable name="AxesColor">#999</SetVariable>
      <SetVariable name="BeatColor">#999</SetVariable>
      <SetVariable name="PlayPosColor">#00c6ff</SetVariable>
      <SetVariable name="CueColor">#ff7a01</SetVariable>
      <SetVariable name="LoopColor">#00b400</SetVariable>
      <SetVariable name="IntroOutroColor">#2c5c9a</SetVariable>
      <SetVariable name="PlayedOverlayColor">#dd151515</SetVariable>
      <SetVariable name="EndOfTrackColor">#f856e7</SetVariable>
      <SetVariable name="PassthroughLabelColor">#b24c12</SetVariable>
      <SetVariable name="OverviewFontSizeDeck">13</SetVariable>
      <SetVariable name="OverviewFontSizeDeckMini">11</SetVariable>
      <SetVariable name="OverviewFontSizeSampler">10</SetVariable>
      <SetVariable name="OverviewFontSizePreview">9</SetVariable>

      <!-- Set the button icons used by templates in LateNight/controls/button...xml
           There, those border icons are stacked on top of the additional icons set in css.
           Other buttons that use text (like vinyl controls and Fx assign button) are styled
           in css via
              border-width: 2px;
              border-image: url(skin:/path/to/btn_icon.svg) 2 2 2 2;
        Example themes: (in PaleMoon only the embedded style is used)
        * elevated: domed buttons that stand out, with a 3D border and a drop shadow
        * embedded: slightly domed buttons that seem leveled with surface and a surrounding groove
       -->
      <!-- Buttons in top-level containers like mixer, rate controls, collapsed FxUnits etc. -->
      <SetVariable name="TopRegion_BtnType">embedded</SetVariable>
      <!-- Buttons in subregions like transport row, mic/aux units etc. --