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enginesync.cpp
Age
Commit message (
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Author
2018-06-01
Restore quantize dependency of sync_enable lost in a previous commit
Daniel Schürmann
2017-05-21
sync phase when pressing play only to a playing sync target, bug #1663444
Daniel Schürmann
2017-01-28
Rename debug assertion macro
Uwe Klotz
2016-09-05
add explanatory comment for new function
be_
2016-09-04
do not change speed of playing decks if "Reset Speed/Tempo" preference is che...
be_
2016-04-27
Replace use of "slave" with "proxy" or "follower" everywhere.
RJ Ryan
2016-01-24
Use UserSettings (typedef) instead of ConfigObject.
RJ Ryan
2015-05-21
Fix master sync double-activating on long press causing spurious seeks
Owen Williams
2015-03-20
Move EngineControl::pickSyncTarget to EngineSync.
RJ Ryan
2015-01-25
Added ..Enabled prefix to getter functions, use allways the setter
Daniel Schürmann
2015-01-01
Fix newly-loaded tracks affecting playing master sync bpm.
Owen Williams
2014-12-17
Convert most Q_ASSERTs into DEBUG_ASSERT_AND_HANDLEs.
RJ Ryan
2014-12-02
Master Sync: various fixes.
Owen Williams
2014-11-23
Master Sync: if only one playing sync deck, reset user offset and reinit mast...
Owen Williams
2014-11-20
remove unnecessary test
Owen Williams
2014-11-20
Master Sync: Fix bpms not set correctly on track load
Owen Williams
2014-09-24
Only sync phase on sync enable if the deck is playing
Owen Williams
2014-09-11
Change some names and add comments to make things clearer
Owen Williams
2014-09-10
Have a sync deck match phase to a non-sync deck iff they are the only two dec...
Owen Williams
2014-09-09
More x2 /2 cleanup
Owen Williams
2014-09-09
Clean up the diff
Owen Williams
2014-09-09
Wrap up sync master param setting into one convenience function where possible.
Owen Williams
2014-09-08
clean up a few debug prints and comments
Owen Williams
2014-09-08
Fix a problem with beat percentage calculation being off
Owen Williams
2014-09-08
try to comment out things. clearly still not working
Owen Williams
2014-09-08
I think things are working ok now?
Owen Williams
2014-09-08
Remove a whole lot of debug printing.
Owen Williams
2014-09-08
A lot of work on half/double BPMs, which revealed some bugs in the
Owen Williams
2014-09-08
Working out the kinks
Owen Williams
2014-09-07
Double/Half master sync mostly works!
Owen Williams
2014-09-03
Protect against decks with 0 bpm participating in the sync process.
Owen Williams
2014-09-01
Fix master sync so if the current deck is playing, don't match bpm to non-pla...
Owen Williams
2014-08-20
Fix explicit master not updating beat_distance.
Owen Williams
2014-08-13
remove debugging messages
Owen Williams
2014-08-13
Fix phase syncing
Owen Williams
2014-04-03
Decks shouldn't sync to non-master decks (like Preview Decks)
Owen Williams
2014-03-29
Turn off a bunch of noisy debugs.
RJ Ryan
2014-03-11
If there is any deck with sync on, even if stopped, enabling sync on another ...
Owen Williams
2014-02-07
some code cleanups
Daniel Schürmann
2013-12-27
Make programatically-triggered phase syncing happen inside enginebuffer to pr...
Owen Williams
2013-12-27
Sync phase in more situations.
Owen Williams
2013-12-27
Try to sync phase when enabling sync follower
Owen Williams
2013-12-25
If there are no playing decks and follower is enabled, reset bpm as well as b...
Owen Williams
2013-12-14
Handle a case that shouldn't technically happen.
RJ Ryan
2013-12-14
requestSyncMode() should always result in a notifySyncModeChanged() call to t...
RJ Ryan
2013-12-14
Comment word-smithing.
RJ Ryan
2013-12-14
notifySyncMode() calls should happen after the change takes place.
RJ Ryan
2013-12-14
Get rid of returns in requestSyncMode so that control flow is simpler.
RJ Ryan
2013-12-14
Check that playing deck has BPM > 0.0 before considering it in requestEnableS...
RJ Ryan
2013-12-14
When counting playing sync decks, check if they are not SYNC_NONE.
RJ Ryan
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