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path: root/src/engine/enginedeck.h
AgeCommit message (Expand)Author
2017-12-10Revert "do not let samplers be routed to effects"be_
2017-07-04do not let samplers be routed to effectsbe_
2017-06-11split effects processing into prefader and postfader stagesbe_
2017-05-10move effects post-faderbe_
2016-12-20Add a ControlObject::setReadOnly method.RJ Ryan
2016-04-27Replace use of "slave" with "proxy" or "follower" everywhere.RJ Ryan
2016-04-27Move all Control classes to src/control.RJ Ryan
2016-01-25Merge branch 'master' into menubarRJ Ryan
2016-01-24Use UserSettings (typedef) instead of ConfigObject.RJ Ryan
2016-01-20Rename [MicN/AuxN],enabled to input_configured.RJ Ryan
2016-01-15Move menu logic and VC/Passthrough/Mic checking out of MixxxMainWindow.RJ Ryan
2015-12-28Move SoundManager/SoundDevice/etc. to src/soundio/.RJ Ryan
2015-11-07Reset vu-meter when deck becomes inactive, fixes Bug #1511932Daniel Schürmann
2015-02-24Naming refactors.RJ Ryan
2015-02-24Refactor use of strings in the engine. 10-20% callback speed improvement.RJ Ryan
2015-02-08remove references to VinylSoundEmuNico Schlömer
2015-01-06Fix tracks clipping at unity.Owen Williams
2014-11-14Merge remote-tracking branch 'upstream/master' into eq_rack2Daniel Schürmann
2014-11-07Use QString instead of char* in ConstructorMax Linke
2014-09-05Fix conflictsNicu Badescu
2014-08-24read CO directlyOwen Williams
2014-08-24Make samplerate an explicitly-passed variable in the effects framework.Owen Williams
2014-08-17Move more state updating into the post process test.Owen Williams
2014-08-12Move beat_distance calculation after buffer processing to keep them in sync.Owen Williams
2014-07-02Remove EngineFilterBlock from EngineDeckNicu Badescu
2014-04-21Changed EngineObject interface to use a common in/out buffer.Daniel Schürmann
2014-04-17remove unused membersMarcos CARDINOT
2014-04-02removed CircularBuffer from input engines. This is not reqired anymore becaus...Daniel Schürmann
2014-03-16Merge branch 'master' into features_effectsRJ Ryan
2014-03-15Add some documentation to SoundManager methods about concurrency issues.RJ Ryan
2014-02-13Merge branch 'master' into features_effectsRJ Ryan
2014-02-13renamed onInputConnected to onInputConfigured to avoid missundestandingDaniel Schürmann
2014-02-11reset vuMeter when EnginAux is not activeDaniel Schürmann
2014-01-22Move CircularBuffer to util/.RJ Ryan
2014-01-16Merge branch 'master' into features_effectsRJ Ryan
2014-01-14Don't override isMaster and isPFL for EnginePassthrough and EngineMicrophone.RJ Ryan
2014-01-12Merge branch 'master' into features_effectsRJ Ryan
2013-12-21Refactor the engine to process samples in the range of [-1.0, 1.0]. Fixes Bug...RJ Ryan
2013-12-19Merge branch 'master' into features_effectsRJ Ryan
2013-12-19Fix ugly const-casting required by EngineObject API.RJ Ryan
2013-12-13Merge branch 'master' into features_effectsRJ Ryan
2013-11-29Refactor mocked backend testing stuffOwen Williams
2013-11-29Currently not-working attempt to mock a playing deck. Problem:Owen Williams
2013-11-26Add EngineEffectsManager, an engine-side representation of the effects subsys...RJ Ryan
2013-11-18Begin difficult refactoring of ratecontrolOwen Williams
2013-08-08Filter effectxorik
2013-06-19Merge branch 'master' into features_effectsRJ Ryan
2013-06-19Moving mixxx/* to the root. A new era begins!RJ Ryan