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enginedeck.h
Age
Commit message (
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Author
2017-12-10
Revert "do not let samplers be routed to effects"
be_
2017-07-04
do not let samplers be routed to effects
be_
2017-06-11
split effects processing into prefader and postfader stages
be_
2017-05-10
move effects post-fader
be_
2016-12-20
Add a ControlObject::setReadOnly method.
RJ Ryan
2016-04-27
Replace use of "slave" with "proxy" or "follower" everywhere.
RJ Ryan
2016-04-27
Move all Control classes to src/control.
RJ Ryan
2016-01-25
Merge branch 'master' into menubar
RJ Ryan
2016-01-24
Use UserSettings (typedef) instead of ConfigObject.
RJ Ryan
2016-01-20
Rename [MicN/AuxN],enabled to input_configured.
RJ Ryan
2016-01-15
Move menu logic and VC/Passthrough/Mic checking out of MixxxMainWindow.
RJ Ryan
2015-12-28
Move SoundManager/SoundDevice/etc. to src/soundio/.
RJ Ryan
2015-11-07
Reset vu-meter when deck becomes inactive, fixes Bug #1511932
Daniel Schürmann
2015-02-24
Naming refactors.
RJ Ryan
2015-02-24
Refactor use of strings in the engine. 10-20% callback speed improvement.
RJ Ryan
2015-02-08
remove references to VinylSoundEmu
Nico Schlömer
2015-01-06
Fix tracks clipping at unity.
Owen Williams
2014-11-14
Merge remote-tracking branch 'upstream/master' into eq_rack2
Daniel Schürmann
2014-11-07
Use QString instead of char* in Constructor
Max Linke
2014-09-05
Fix conflicts
Nicu Badescu
2014-08-24
read CO directly
Owen Williams
2014-08-24
Make samplerate an explicitly-passed variable in the effects framework.
Owen Williams
2014-08-17
Move more state updating into the post process test.
Owen Williams
2014-08-12
Move beat_distance calculation after buffer processing to keep them in sync.
Owen Williams
2014-07-02
Remove EngineFilterBlock from EngineDeck
Nicu Badescu
2014-04-21
Changed EngineObject interface to use a common in/out buffer.
Daniel Schürmann
2014-04-17
remove unused members
Marcos CARDINOT
2014-04-02
removed CircularBuffer from input engines. This is not reqired anymore becaus...
Daniel Schürmann
2014-03-16
Merge branch 'master' into features_effects
RJ Ryan
2014-03-15
Add some documentation to SoundManager methods about concurrency issues.
RJ Ryan
2014-02-13
Merge branch 'master' into features_effects
RJ Ryan
2014-02-13
renamed onInputConnected to onInputConfigured to avoid missundestanding
Daniel Schürmann
2014-02-11
reset vuMeter when EnginAux is not active
Daniel Schürmann
2014-01-22
Move CircularBuffer to util/.
RJ Ryan
2014-01-16
Merge branch 'master' into features_effects
RJ Ryan
2014-01-14
Don't override isMaster and isPFL for EnginePassthrough and EngineMicrophone.
RJ Ryan
2014-01-12
Merge branch 'master' into features_effects
RJ Ryan
2013-12-21
Refactor the engine to process samples in the range of [-1.0, 1.0]. Fixes Bug...
RJ Ryan
2013-12-19
Merge branch 'master' into features_effects
RJ Ryan
2013-12-19
Fix ugly const-casting required by EngineObject API.
RJ Ryan
2013-12-13
Merge branch 'master' into features_effects
RJ Ryan
2013-11-29
Refactor mocked backend testing stuff
Owen Williams
2013-11-29
Currently not-working attempt to mock a playing deck. Problem:
Owen Williams
2013-11-26
Add EngineEffectsManager, an engine-side representation of the effects subsys...
RJ Ryan
2013-11-18
Begin difficult refactoring of ratecontrol
Owen Williams
2013-08-08
Filter effect
xorik
2013-06-19
Merge branch 'master' into features_effects
RJ Ryan
2013-06-19
Moving mixxx/* to the root. A new era begins!
RJ Ryan