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path: root/src/engine/enginedeck.cpp
AgeCommit message (Expand)Author
2019-01-06move EngineFilter classes to their own folderBe
2017-12-10Revert "do not let samplers be routed to effects"be_
2017-12-06restore accidentally deleted linesbe_
2017-09-02Merge remote-tracking branch 'upstream/master' into postfader_effectsbe_
2017-07-30Merge remote-tracking branch 'upstream/master' into scaler3Daniel Schürmann
2017-07-04do not let samplers be routed to effectsbe_
2017-06-13pull ChannelHandleFactory out of EngineMaster and into MixxxMainWindowbe_
2017-06-12avoid modifying inputs to ChannelMixer::applyEffectsAndMixChannels(Ramping)be_
2017-06-11split effects processing into prefader and postfader stagesbe_
2017-06-10apply effects to both master output post-fader and headphones PFLbe_
2017-05-10move effects post-faderbe_
2017-01-27Use GroupFeatureState to act on the gain or channel gain knob.Daniel Schürmann
2016-12-20Add a ControlObject::forceSet alias for ControlObject::setAndConfirm.RJ Ryan
2016-12-20Add a ControlObject::setReadOnly method.RJ Ryan
2016-07-17combine EnginePregain::setSpeedAndScratching to track non scratching speedDaniel Schürmann
2016-04-27Replace use of "slave" with "proxy" or "follower" everywhere.RJ Ryan
2016-04-27Move all Control classes to src/control.RJ Ryan
2016-01-25Merge branch 'master' into menubarRJ Ryan
2016-01-24Use UserSettings (typedef) instead of ConfigObject.RJ Ryan
2016-01-20Rename [MicN/AuxN],enabled to input_configured.RJ Ryan
2016-01-15Move menu logic and VC/Passthrough/Mic checking out of MixxxMainWindow.RJ Ryan
2015-12-27Move SampleUtil and friends to src/util.RJ Ryan
2015-11-13Merge branch '1.12'Owen Williams
2015-11-07Reset vu-meter when deck becomes inactive, fixes Bug #1511932Daniel Schürmann
2015-04-10Introduced EnginePregain::setScratching()Daniel Schürmann
2015-04-04Vinylsoundemu: go to zero when scratchingDaniel Schürmann
2015-02-24Naming refactors.RJ Ryan
2015-02-24Refactor use of strings in the engine. 10-20% callback speed improvement.RJ Ryan
2015-01-08merge enginevinylsoundemu with pregain and remove ditheringDaniel Schürmann
2014-11-27delete m_pSampleRateDaniel Schürmann
2014-11-16Merge remote-tracking branch 'upstream/master' into eq_rack2Daniel Schürmann
2014-11-15Enhance and reuse SampleUtilUwe Klotz
2014-11-14Merge remote-tracking branch 'upstream/master' into eq_rack2Daniel Schürmann
2014-11-07Use QString instead of char* in ConstructorMax Linke
2014-09-05Remove commented out line from enginedeck.cppNicu Badescu
2014-09-05Fix conflictsNicu Badescu
2014-08-24read CO directlyOwen Williams
2014-08-24Make samplerate an explicitly-passed variable in the effects framework.Owen Williams
2014-08-17Move more state updating into the post process test.Owen Williams
2014-08-12Move beat_distance calculation after buffer processing to keep them in sync.Owen Williams
2014-08-12Merge master and fix conflictsNicu Badescu
2014-07-20renamed files iir to besel 4Daniel Schürmann
2014-07-02Remove EngineFilterBlock from EngineDeckNicu Badescu
2014-04-21Changed EngineObject interface to use a common in/out buffer.Daniel Schürmann
2014-04-19Some fixes to how EngineVinylSoundEmu gets its speed data.RJ Ryan
2014-04-12Merge branch 'master' into multi_soundcard_fixesDaniel Schürmann
2014-04-12remove EngineClippingDaniel Schürmann
2014-04-12moved PeakIndicator CO to EngineVuMeter and removed clamping from input enginesDaniel Schürmann
2014-04-02Merge remote-tracking branch 'upstream/master' into multi_soundcard_fixesDaniel Schürmann
2014-04-02removed CircularBuffer from input engines. This is not reqired anymore becaus...Daniel Schürmann