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path: root/src/engine/cuecontrol.h
AgeCommit message (Expand)Author
2019-01-06move EngineControls to their own folderBe
2018-12-13replace single getter with one for the whol atomic struct.Daniel Schürmann
2018-12-12reset play and cue indicator unconditionally after eject, fixing lp1808222Daniel Schürmann
2018-11-30Fix typoDaniel Schürmann
2018-11-28removed unused pOldTrack from trackLoaded functionDaniel Schürmann
2018-06-19make hot cues fully double precisionDaniel Schürmann
2017-10-31Removed unused EngineControl::getTrigger() and added some missing override ke...Daniel Schürmann
2017-01-04privatise position and enable controlsDaniel Schürmann
2017-01-04Improve some names near CueDaniel Schürmann
2016-12-30Save cue point as cue with type Cue::LOADUwe Klotz
2016-11-14Added and use isPlayingByPlayButton() to fix bug #1641703Daniel Schürmann
2016-11-14Rename m_pPlayButton to just m_pPlay since play is the engine state play, not...Daniel Schürmann
2016-09-13Adding CUP button and CUP mode.william lemus
2016-05-12Don't use multi-argument QString::arg in HotcueControl::keyForControl.RJ Ryan
2016-04-27Replace use of "slave" with "proxy" or "follower" everywhere.RJ Ryan
2016-04-27Move all Control classes to src/control.RJ Ryan
2016-04-26Rename TrackInfoObject to Track.RJ Ryan
2016-03-18Merge remote-tracking branch 'upstream/master' into replaygain2Daniel Schürmann
2016-03-06Replace trackUnloaded() with void trackLoaded(TrackPointer pNewTrack, TrackPo...Daniel Schürmann
2016-03-01use p prefix for pointersDaniel Schürmann
2016-01-24Use UserSettings (typedef) instead of ConfigObject.RJ Ryan
2016-01-10Use QSharedPointer for cue pointsUwe Klotz
2015-10-26Fix hot cue latching, #1510291Daniel Schürmann
2015-10-11Don't move cue point in DENON mode using *_gotoandplay, Bug #1504934Daniel Schürmann
2015-08-04Fix missmatch in play co intepretation what is play, this fixes issues when p...Daniel Schürmann
2015-04-06Keep file style consistentOwen Williams
2015-03-30Fix vinylcontrol switching modes on track loadOwen Williams
2015-01-08Replace QVector for hint list with QVarLengthArray.RJ Ryan
2014-11-07Use QString instead of char* in ConstructorMax Linke
2014-01-21removed redundant pause controlDaniel Schürmann
2014-01-16Removed Simple mode for Cue.Daniel Schürmann
2014-01-12Merge remote-tracking branch 'upstream/master' into cdjDaniel Schürmann
2013-12-19Fix ugly const-casting required by EngineObject API.RJ Ryan
2013-10-07introduced controls "pause" and "play_stutter" for a three button numarkDaniel Schürmann
2013-09-30reduced the cue indicator update rate to 100ms Daniel Schürmann
2013-09-30implement cue indicator like DN-S 3700Daniel Schürmann
2013-09-30implement DENON cue behaviour, fixes bug #1224101Daniel Schürmann
2013-09-27Cue button is flashing when during seeking, introduced DENON mode inDaniel Schürmann
2013-09-18Added blinking Cue indicator when is will set a new Cue point. Jump toDaniel Schürmann
2013-09-11added cue_indicator controlDaniel Schürmann
2013-09-11play_indicator is blinking during cue_previewDaniel Schürmann
2013-09-05fixed play latching during cue preview, fixes Bug #1216433Daniel Schürmann
2013-09-05removed not working m_pPlayButton connectionDaniel Schürmann
2013-06-30switch from QList to QVector to avoid memory allocation during the audio call...Daniel Schürmann
2013-06-29fix all hintReader functions & -> * for output parameterDaniel Schürmann
2013-06-19Moving mixxx/* to the root. A new era begins!RJ Ryan