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-rw-r--r--src/library/autodj/autodjfeature.cpp85
-rw-r--r--src/library/autodj/dlgautodj.cpp95
2 files changed, 118 insertions, 62 deletions
diff --git a/src/library/autodj/autodjfeature.cpp b/src/library/autodj/autodjfeature.cpp
index 3ec62d7d6b..9bba9e0221 100644
--- a/src/library/autodj/autodjfeature.cpp
+++ b/src/library/autodj/autodjfeature.cpp
@@ -8,18 +8,19 @@
#include "library/autodj/autodjfeature.h"
+#include "controllers/keyboard/keyboardeventfilter.h"
+#include "library/autodj/autodjprocessor.h"
+#include "library/autodj/dlgautodj.h"
+#include "library/crate/cratestorage.h"
#include "library/library.h"
#include "library/parser.h"
-#include "mixer/playermanager.h"
-#include "library/autodj/autodjprocessor.h"
#include "library/trackcollection.h"
-#include "library/autodj/dlgautodj.h"
#include "library/treeitem.h"
-#include "library/crate/cratestorage.h"
-#include "widget/wlibrary.h"
-#include "controllers/keyboard/keyboardeventfilter.h"
+#include "mixer/playermanager.h"
#include "sources/soundsourceproxy.h"
+#include "util/compatibility.h"
#include "util/dnd.h"
+#include "widget/wlibrary.h"
const QString AutoDJFeature::m_sAutoDJViewName = QString("Auto DJ");
@@ -58,8 +59,10 @@ AutoDJFeature::AutoDJFeature(Library* pLibrary,
qRegisterMetaType<AutoDJProcessor::AutoDJState>("AutoDJState");
m_pAutoDJProcessor = new AutoDJProcessor(
this, m_pConfig, pPlayerManager, m_iAutoDJPlaylistId, m_pTrackCollection);
- connect(m_pAutoDJProcessor, SIGNAL(loadTrackToPlayer(TrackPointer, QString, bool)),
- this, SIGNAL(loadTrackToPlayer(TrackPointer, QString, bool)));
+ connect(m_pAutoDJProcessor,
+ &AutoDJProcessor::loadTrackToPlayer,
+ this,
+ &AutoDJFeature::loadTrackToPlayer);
m_playlistDao.setAutoDJProcessor(m_pAutoDJProcessor);
// Create the "Crates" tree-item under the root item.
@@ -73,20 +76,30 @@ AutoDJFeature::AutoDJFeature(Library* pLibrary,
m_childModel.setRootItem(std::move(pRootItem));
// Be notified when the status of crates changes.
- connect(m_pTrackCollection, SIGNAL(crateInserted(CrateId)),
- this, SLOT(slotCrateChanged(CrateId)));
- connect(m_pTrackCollection, SIGNAL(crateUpdated(CrateId)),
- this, SLOT(slotCrateChanged(CrateId)));
- connect(m_pTrackCollection, SIGNAL(crateDeleted(CrateId)),
- this, SLOT(slotCrateChanged(CrateId)));
+ connect(m_pTrackCollection,
+ &TrackCollection::crateInserted,
+ this,
+ &AutoDJFeature::slotCrateChanged);
+ connect(m_pTrackCollection,
+ &TrackCollection::crateUpdated,
+ this,
+ &AutoDJFeature::slotCrateChanged);
+ connect(m_pTrackCollection,
+ &TrackCollection::crateDeleted,
+ this,
+ &AutoDJFeature::slotCrateChanged);
// Create context-menu items to allow crates to be added to, and removed
// from, the auto-DJ queue.
- connect(&m_crateMapper, SIGNAL(mapped(int)),
- this, SLOT(slotAddCrateToAutoDj(int)));
+ connect(&m_crateMapper,
+ QOverload<int>::of(&QSignalMapper::mapped),
+ this,
+ &AutoDJFeature::slotAddCrateToAutoDj);
m_pRemoveCrateFromAutoDj = new QAction(tr("Remove Crate as Track Source"), this);
- connect(m_pRemoveCrateFromAutoDj, SIGNAL(triggered()),
- this, SLOT(slotRemoveCrateFromAutoDj()));
+ connect(m_pRemoveCrateFromAutoDj,
+ &QAction::triggered,
+ this,
+ &AutoDJFeature::slotRemoveCrateFromAutoDj);
}
AutoDJFeature::~AutoDJFeature() {
@@ -111,19 +124,29 @@ void AutoDJFeature::bindWidget(WLibrary* libraryWidget,
m_pTrackCollection,
keyboard);
libraryWidget->registerView(m_sAutoDJViewName, m_pAutoDJView);
- connect(m_pAutoDJView, SIGNAL(loadTrack(TrackPointer)),
- this, SIGNAL(loadTrack(TrackPointer)));
- connect(m_pAutoDJView, SIGNAL(loadTrackToPlayer(TrackPointer, QString, bool)),
- this, SIGNAL(loadTrackToPlayer(TrackPointer, QString, bool)));
-
- connect(m_pAutoDJView, SIGNAL(trackSelected(TrackPointer)),
- this, SIGNAL(trackSelected(TrackPointer)));
+ connect(m_pAutoDJView,
+ &DlgAutoDJ::loadTrack,
+ this,
+ &AutoDJFeature::loadTrack);
+ connect(m_pAutoDJView,
+ &DlgAutoDJ::loadTrackToPlayer,
+ this,
+ &AutoDJFeature::loadTrackToPlayer);
+
+ connect(m_pAutoDJView,
+ &DlgAutoDJ::trackSelected,
+ this,
+ &AutoDJFeature::trackSelected);
// Be informed when the user wants to add another random track.
- connect(m_pAutoDJProcessor,SIGNAL(randomTrackRequested(int)),
- this,SLOT(slotRandomQueue(int)));
- connect(m_pAutoDJView, SIGNAL(addRandomButton(bool)),
- this, SLOT(slotAddRandomTrack()));
+ connect(m_pAutoDJProcessor,
+ &AutoDJProcessor::randomTrackRequested,
+ this,
+ &AutoDJFeature::slotRandomQueue);
+ connect(m_pAutoDJView,
+ &DlgAutoDJ::addRandomButton,
+ this,
+ &AutoDJFeature::slotAddRandomTrack);
}
TreeItemModel* AutoDJFeature::getChildModel() {
@@ -280,7 +303,9 @@ void AutoDJFeature::onRightClickChild(const QPoint& globalPos,
while (nonAutoDjCrates.populateNext(&crate)) {
auto pAction = std::make_unique<QAction>(crate.getName(), &crateMenu);
m_crateMapper.setMapping(pAction.get(), crate.getId().value());
- connect(pAction.get(), SIGNAL(triggered()), &m_crateMapper, SLOT(map()));
+ connect(pAction.get(),
+ &QAction::triggered,
+ [=](bool) { m_crateMapper.map(); });
crateMenu.addAction(pAction.get());
pAction.release();
}
diff --git a/src/library/autodj/dlgautodj.cpp b/src/library/autodj/dlgautodj.cpp
index 311bbf6d38..d03de12e68 100644
--- a/src/library/autodj/dlgautodj.cpp
+++ b/src/library/autodj/dlgautodj.cpp
@@ -3,9 +3,10 @@
#include "library/autodj/dlgautodj.h"
#include "library/playlisttablemodel.h"
-#include "widget/wtracktableview.h"
#include "util/assert.h"
+#include "util/compatibility.h"
#include "util/duration.h"
+#include "widget/wtracktableview.h"
DlgAutoDJ::DlgAutoDJ(QWidget* parent,
UserSettingsPointer pConfig,
@@ -23,21 +24,35 @@ DlgAutoDJ::DlgAutoDJ(QWidget* parent,
setupUi(this);
m_pTrackTableView->installEventFilter(pKeyboard);
- connect(m_pTrackTableView, SIGNAL(loadTrack(TrackPointer)),
- this, SIGNAL(loadTrack(TrackPointer)));
- connect(m_pTrackTableView, SIGNAL(loadTrackToPlayer(TrackPointer, QString, bool)),
- this, SIGNAL(loadTrackToPlayer(TrackPointer, QString, bool)));
- connect(m_pTrackTableView, SIGNAL(trackSelected(TrackPointer)),
- this, SIGNAL(trackSelected(TrackPointer)));
- connect(m_pTrackTableView, SIGNAL(trackSelected(TrackPointer)),
- this, SLOT(updateSelectionInfo()));
-
- connect(pLibrary, SIGNAL(setTrackTableFont(QFont)),
- m_pTrackTableView, SLOT(setTrackTableFont(QFont)));
- connect(pLibrary, SIGNAL(setTrackTableRowHeight(int)),
- m_pTrackTableView, SLOT(setTrackTableRowHeight(int)));
- connect(pLibrary, SIGNAL(setSelectedClick(bool)),
- m_pTrackTableView, SLOT(setSelectedClick(bool)));
+ connect(m_pTrackTableView,
+ &WTrackTableView::loadTrack,
+ this,
+ &DlgAutoDJ::loadTrack);
+ connect(m_pTrackTableView,
+ &WTrackTableView::loadTrackToPlayer,
+ this,
+ &DlgAutoDJ::loadTrackToPlayer);
+ connect(m_pTrackTableView,
+ &WTrackTableView::trackSelected,
+ this,
+ &DlgAutoDJ::trackSelected);
+ connect(m_pTrackTableView,
+ &WTrackTableView::trackSelected,
+ this,
+ &DlgAutoDJ::updateSelectionInfo);
+
+ connect(pLibrary,
+ &Library::setTrackTableFont,
+ m_pTrackTableView,
+ &WTrackTableView::setTrackTableFont);
+ connect(pLibrary,
+ &Library::setTrackTableRowHeight,
+ m_pTrackTableView,
+ &WTrackTableView::setTrackTableRowHeight);
+ connect(pLibrary,
+ &Library::setSelectedClick,
+ m_pTrackTableView,
+ &WTrackTableView::setSelectedClick);
QBoxLayout* box = dynamic_cast<QBoxLayout*>(layout());
VERIFY_OR_DEBUG_ASSERT(box) { //Assumes the form layout is a QVBox/QHBoxLayout!
@@ -56,32 +71,48 @@ DlgAutoDJ::DlgAutoDJ(QWidget* parent,
// Do not set this because it disables auto-scrolling
//m_pTrackTableView->setDragDropMode(QAbstractItemView::InternalMove);
- connect(pushButtonShuffle, SIGNAL(clicked(bool)),
- this, SLOT(shufflePlaylistButton(bool)));
+ connect(pushButtonShuffle,
+ &QPushButton::clicked,
+ this,
+ &DlgAutoDJ::shufflePlaylistButton);
- connect(pushButtonSkipNext, SIGNAL(clicked(bool)),
- this, SLOT(skipNextButton(bool)));
+ connect(pushButtonSkipNext,
+ &QPushButton::clicked,
+ this,
+ &DlgAutoDJ::skipNextButton);
- connect(pushButtonAddRandom, SIGNAL(clicked(bool)),
- this, SIGNAL(addRandomButton(bool)));
+ connect(pushButtonAddRandom,
+ &QPushButton::clicked,
+ this,
+ &DlgAutoDJ::addRandomButton);
- connect(pushButtonFadeNow, SIGNAL(clicked(bool)),
- this, SLOT(fadeNowButton(bool)));
+ connect(pushButtonFadeNow,
+ &QPushButton::clicked,
+ this,
+ &DlgAutoDJ::fadeNowButton);
- connect(spinBoxTransition, SIGNAL(valueChanged(int)),
- this, SLOT(transitionSliderChanged(int)));
+ connect(spinBoxTransition,
+ QOverload<int>::of(&QSpinBox::valueChanged),
+ this,
+ &DlgAutoDJ::transitionSliderChanged);
- connect(pushButtonAutoDJ, SIGNAL(toggled(bool)),
- this, SLOT(toggleAutoDJButton(bool)));
+ connect(pushButtonAutoDJ,
+ &QPushButton::toggled,
+ this,
+ &DlgAutoDJ::toggleAutoDJButton);
// Setup DlgAutoDJ UI based on the current AutoDJProcessor state. Keep in
// mind that AutoDJ may already be active when DlgAutoDJ is created (due to
// skin changes, etc.).
spinBoxTransition->setValue(m_pAutoDJProcessor->getTransitionTime());
- connect(m_pAutoDJProcessor, SIGNAL(transitionTimeChanged(int)),
- this, SLOT(transitionTimeChanged(int)));
- connect(m_pAutoDJProcessor, SIGNAL(autoDJStateChanged(AutoDJProcessor::AutoDJState)),
- this, SLOT(autoDJStateChanged(AutoDJProcessor::AutoDJState)));
+ connect(m_pAutoDJProcessor,
+ &AutoDJProcessor::transitionTimeChanged,
+ this,
+ &DlgAutoDJ::transitionTimeChanged);
+ connect(m_pAutoDJProcessor,
+ &AutoDJProcessor::autoDJStateChanged,
+ this,
+ &DlgAutoDJ::autoDJStateChanged);
autoDJStateChanged(m_pAutoDJProcessor->getState());
updateSelectionInfo();