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Diffstat (limited to 'src/engine/enginebuffer.cpp')
-rw-r--r-- | src/engine/enginebuffer.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/engine/enginebuffer.cpp b/src/engine/enginebuffer.cpp index b81f1ea291..3b1627b6c5 100644 --- a/src/engine/enginebuffer.cpp +++ b/src/engine/enginebuffer.cpp @@ -1356,6 +1356,12 @@ void EngineBuffer::updateIndicators(double speed, int iBufferSize) { (double)iBufferSize / m_trackSamplesOld, fractionalPlayposFromAbsolute(m_dSlipPosition), tempoTrackSeconds); + + // TODO: Especially with long audio buffers, jitter is visible. This can be fixed by moving the + // ClockControl::updateIndicators into the waveform update loop which is synced with the display refresh rate. + // Via the visual play position it's possible to access to the sample that is currently played, + // and not the one that have been processed as in the current solution. + m_pClockControl->updateIndicators(speed * m_baserate_old, m_filepos_play, m_pSampleRate->get()); } void EngineBuffer::hintReader(const double dRate) { |