diff options
Diffstat (limited to 'res')
42 files changed, 103 insertions, 103 deletions
diff --git a/res/controllers/Behringer-CMDStudio4a-scripts.js b/res/controllers/Behringer-CMDStudio4a-scripts.js index 1b01cd5495..533ecc4051 100644 --- a/res/controllers/Behringer-CMDStudio4a-scripts.js +++ b/res/controllers/Behringer-CMDStudio4a-scripts.js @@ -135,7 +135,7 @@ BehringerCMDStudio4a.scratch = function (channel, control, value, status, group) midi.sendShortMsg(status, control, BehringerCMDStudio4a.scratchButtonState[channel] ? 0x01 : 0x00);
}
-// Function to deal with the FX Assign buttons, (becasue they also act as "shift" buttons).
+// Function to deal with the FX Assign buttons, (because they also act as "shift" buttons).
BehringerCMDStudio4a.fxAssign = function (channel, control, value, status, group) {
// FX Assign buttons start at 0x52.
var fxAssignButton = (control - 0x52) & 1; // Either 0 or 1 depending on button (1 or 2).
@@ -156,7 +156,7 @@ BehringerCMDStudio4a.fxAssign = function (channel, control, value, status, group }
}
-// Function to deal with the browse left/right buttons, (becasue they have an "FX Assign mode" behaviour).
+// Function to deal with the browse left/right buttons, (because they have an "FX Assign mode" behaviour).
BehringerCMDStudio4a.browseLR = function (channel, control, value, status, group) {
if (BehringerCMDStudio4a.fxAssignPushed) {
BehringerCMDStudio4a.fxAssignShiftUsed = true;
diff --git a/res/controllers/DJ-Tech-CDJ-101-scripts.js b/res/controllers/DJ-Tech-CDJ-101-scripts.js index a3e2ba0bd9..ef69da21ea 100644 --- a/res/controllers/DJ-Tech-CDJ-101-scripts.js +++ b/res/controllers/DJ-Tech-CDJ-101-scripts.js @@ -229,7 +229,7 @@ DJTechCDJ101.jogouter = function(channel, control, value, status, group) // // track playing: top of jog scratches -// track not playing: seek thru track (using same scratch ticks and gives more postive response) or seek faster through track when push button held down +// track not playing: seek thru track (using same scratch ticks and gives more positive response) or seek faster through track when push button held down // DJTechCDJ101.jogtop = function(channel, control, value, status, group) diff --git a/res/controllers/Gemini-CDMP-7000-scripts.js b/res/controllers/Gemini-CDMP-7000-scripts.js index aa4166bd8c..5e2fc3f2be 100644 --- a/res/controllers/Gemini-CDMP-7000-scripts.js +++ b/res/controllers/Gemini-CDMP-7000-scripts.js @@ -15,10 +15,10 @@ // slip mode doesn't work unless you manually turn it off (disable needs to be called on wheel hand lift) // no flashing play buttons, they turn off after first use (need to turn back on after track stop) // auto cue button doesn't do anything, easy fix -// back button does't toggle directory mode +// back button doesn't toggle directory mode // Set Master Tempo to Keylock, not sure what it is now // many more bug fixes where found -// every once in a while scratch mode ignores vinyl button, hard to respoduce it's intermitent +// every once in a while scratch mode ignores vinyl button, hard to reproduce it's intermitent // Todo: diff --git a/res/controllers/Hercules DJ Control MP3 e2-scripts.js b/res/controllers/Hercules DJ Control MP3 e2-scripts.js index 7afc2601d8..50df123f5f 100644 --- a/res/controllers/Hercules DJ Control MP3 e2-scripts.js +++ b/res/controllers/Hercules DJ Control MP3 e2-scripts.js @@ -10,7 +10,7 @@ function HerculesMP3e2() {} // Control schema: http://blog.ebruni.it/blog/wp-content/uploads/2010/01/Hercules-mp3e2-schema-comandi.jpg // Image: http://www.hablarcom.com.br/Imagens/arquivos/jptech/DJ_control_MP3_2_frente.jpg -// Explaination: http://www.mixxx.org/wiki/doku.php/hercules_dj_control_mp3_e2 +// Explanation: http://www.mixxx.org/wiki/doku.php/hercules_dj_control_mp3_e2 // Number of the standard RPM value. Lower values increase de sensitivity as the really records. var standardRpm = 33.33; @@ -465,7 +465,7 @@ HerculesMP3e2.keyButton = function(midino, control, value, status, group) { HerculesMP3e2.pitch = function(midino, control, value, status, group) { // Simple: pitch slider - // Shifted: Headphone volume and pre/main (this are 4-deck independant) + // Shifted: Headphone volume and pre/main (these are 4-deck independent) // Supershifted: QuickEffect Filter knob var sign; @@ -568,7 +568,7 @@ HerculesMP3e2.pitchbend = function(midino, control, value, status, group) { HerculesMP3e2.cue = function(channel, control, value, status, group) { var deck = HerculesMP3e2.switchDeck(group); - // Don't set Cue accidentaly at the end of the song + // Don't set Cue accidentally at the end of the song if (engine.getValue(deck, "playposition") <= 0.97) { engine.setValue(deck, "cue_default", value ? 1 : 0); } else { @@ -604,7 +604,7 @@ HerculesMP3e2.scratch = function(midino, control, value, status, group) { // Normal scratch function if (value) { if (scratchMode === 0) { - // Enable the scratch mode on the corrisponding deck and start the timer + // Enable the scratch mode on the corresponding deck and start the timer scratchMode = 1; scratchTimer = engine.beginTimer(scratchResetTime, "HerculesMP3e2.wheelOnOff()"); midi.sendShortMsg(0x90, 45, 0x7F); // Switch-on the Scratch led @@ -613,7 +613,7 @@ HerculesMP3e2.scratch = function(midino, control, value, status, group) { engine.setValue("[Channel3]", "keylock", 0); engine.setValue("[Channel4]", "keylock", 0); } else { - // Disable the scratch mode on the corrisponding deck and stop the timer + // Disable the scratch mode on the corresponding deck and stop the timer scratchMode = 0; engine.stopTimer(scratchTimer); midi.sendShortMsg(0x90, 45, 0x00); // Switch-off the Scratch led diff --git a/res/controllers/Hercules-DJ-Console-4-Mx-scripts.js b/res/controllers/Hercules-DJ-Console-4-Mx-scripts.js index f6f98caf4a..8a3333dab2 100644 --- a/res/controllers/Hercules-DJ-Console-4-Mx-scripts.js +++ b/res/controllers/Hercules-DJ-Console-4-Mx-scripts.js @@ -68,7 +68,7 @@ Hercules4Mx.userSettings = { 'autoHeadMix': false,
// Enable automatically the headphone cue select (PFL) of the deck when a song is loaded. (Like in virtual-dj)
'autoHeadcueOnLoad': true,
- // Flashing at the rythm of the beat on the led. Use the Leds map above.
+ // Flashing at the rhythm of the beat on the led. Use the Leds map above.
// Note: if using sync button, then the button will not show sync master state.
'beatFlashLed': Hercules4Mx.Leds.none,
// Simulate vuMeters using the kill and source buttons. If enabled, shows master vus, or deck vu depending if prefader listen button is enabled or not.
diff --git a/res/controllers/Hercules-DJ-Console-Mk4-scripts.js b/res/controllers/Hercules-DJ-Console-Mk4-scripts.js index 7f12a22fd7..c53f2b3d35 100644 --- a/res/controllers/Hercules-DJ-Console-Mk4-scripts.js +++ b/res/controllers/Hercules-DJ-Console-Mk4-scripts.js @@ -280,7 +280,7 @@ HerculesMk4.toglePitchSensivity=function (group,sensivity) { } HerculesMk4.cue = function (midino, control, value, status, group) { - // Don't set Cue accidentaly at the end of the song + // Don't set Cue accidentally at the end of the song if(engine.getValue(group, "playposition") <= 0.97) { engine.setValue(group, "cue_default", value ? 1 : 0); diff --git a/res/controllers/Hercules-DJ-Control-AIR-scripts.js b/res/controllers/Hercules-DJ-Control-AIR-scripts.js index 9dca3347a1..ee9685275c 100644 --- a/res/controllers/Hercules-DJ-Control-AIR-scripts.js +++ b/res/controllers/Hercules-DJ-Control-AIR-scripts.js @@ -51,7 +51,7 @@ HerculesAir.init = function(id) { engine.connectControl("[Channel2]", "beat_active", "HerculesAir.beatProgressDeckB") engine.connectControl("[Channel2]", "play", "HerculesAir.playDeckB") - print ("Hercules DJ Controll AIR: "+id+" initialized."); + print ("Hercules DJ Control AIR: "+id+" initialized."); } HerculesAir.shutdown = function() { diff --git a/res/controllers/Hercules-DJ-Control-Instinct-scripts.js b/res/controllers/Hercules-DJ-Control-Instinct-scripts.js index 203bc311bc..dff0eb2d9f 100644 --- a/res/controllers/Hercules-DJ-Control-Instinct-scripts.js +++ b/res/controllers/Hercules-DJ-Control-Instinct-scripts.js @@ -158,7 +158,7 @@ HCInstinct.pitch = function (midino, control, value, status, group) { engine.setValue(group, "rate_temp_up"+speed, state); break; }; - // when buttons + and - pressed simultanously + // when buttons + and - pressed simultaneously if (HCInstinct.pitchSwitches["A"][0] && HCInstinct.pitchSwitches["A"][1]) { // reset pitch to 0 engine.setValue(group, "rate", 0); diff --git a/res/controllers/Midi_for_light-scripts.js b/res/controllers/Midi_for_light-scripts.js index c6f7300e40..7180699db7 100644 --- a/res/controllers/Midi_for_light-scripts.js +++ b/res/controllers/Midi_for_light-scripts.js @@ -3,7 +3,7 @@ function midi_for_light() {} /* midi_for_light - Sending informations on midi for using in a light software. + Sending information on midi for using in a light software. Extend the light show and make it sync to the current deck. - beat - bpm diff --git a/res/controllers/MixVibes U-Mix Control Pro 2.midi.xml b/res/controllers/MixVibes U-Mix Control Pro 2.midi.xml index 6d90b0af3d..f6bf18ab57 100644 --- a/res/controllers/MixVibes U-Mix Control Pro 2.midi.xml +++ b/res/controllers/MixVibes U-Mix Control Pro 2.midi.xml @@ -67,7 +67,7 @@ <Script-Binding/> </options> </control> - <!-- Main Controlls --> + <!-- Main Controls --> <control> <group>[Master]</group> <key>crossfader</key> @@ -313,7 +313,7 @@ <normal/> </options> </control> - <!-- Standard Controlls --> + <!-- Standard Controls --> <control> <group>[Channel1]</group> <key>cue_default</key> @@ -603,7 +603,7 @@ <normal/> </options> </control> - <!-- End of Controlls --> + <!-- End of Controls --> </controls> <outputs> <!-- LED Lighting --> diff --git a/res/controllers/Numark DJ2Go.midi.xml b/res/controllers/Numark DJ2Go.midi.xml index 37059cc473..8492242961 100644 --- a/res/controllers/Numark DJ2Go.midi.xml +++ b/res/controllers/Numark DJ2Go.midi.xml @@ -114,7 +114,7 @@ </options>
</control>
-<!-- Original pich bend control
+<!-- Original pitch bend control
<control>
<group>[Channel1]</group>
<key>NumarkDJ2Go.pitchBendPlus</key>
diff --git a/res/controllers/Numark-Mixtrack-3-scripts.js b/res/controllers/Numark-Mixtrack-3-scripts.js index 67439671d9..4ba043bdeb 100644 --- a/res/controllers/Numark-Mixtrack-3-scripts.js +++ b/res/controllers/Numark-Mixtrack-3-scripts.js @@ -404,7 +404,7 @@ LED.prototype.flashOnceOff = function(relight) { // (value = DOWN because you are still holding down // the button or value=UP because you have realeased // the button only once before it becomes a long press). -// doublePressTimeOut : delay in ms above wich a second press on the +// doublePressTimeOut : delay in ms above which a second press on the // button will not be considered as a potential double // but as a new press cycle event (default = 400ms). var SingleDoubleBtn = function(callback, doublePressTimeOut) { @@ -451,7 +451,7 @@ SingleDoubleBtn.prototype.buttonDecide = function() { // and the kind of press event affecting your button (eventkind) // This callback will be called once you release the button // (Value will be equal to UP). You must provide this parameter. -// longPressThreshold : delay in ms above which a firts press on the +// longPressThreshold : delay in ms above which a first press on the // button will be considered as a Long press (default = 500ms). // This parameter is optional. // callBackOKLongPress : This callback will give you the same values than the first one @@ -520,9 +520,9 @@ LongShortBtn.prototype.buttonUp = function() { // (value = DOWN because you are still holding down // the button or value=UP because you have realeased // the button only once before it becomes a long press). -// longPressThreshold : delay in ms above which a firts press on the +// longPressThreshold : delay in ms above which a first press on the // button will be considered as a Long press (default = 500ms). -// doublePressTimeOut : delay in ms above wich a second press on the +// doublePressTimeOut : delay in ms above which a second press on the // button will not be considered as a potential double // but as a new press cycle event (default = 400ms). @@ -609,7 +609,7 @@ LongShortDoubleBtn.prototype.buttonDown = function(channel, control, value, stat // 2nd press this.buttonCount = 2; - // ...and take action immediatly + // ...and take action immediately this.buttonDecide(); } // else : // 2nd press after short timer's out, this cannot happen, @@ -1223,7 +1223,7 @@ NumarkMixtrack3.OnLoadSelectedTrack = function(value, group, control) { /****************** Sync button : * - Short Press : Press once to synchronize the tempo (BPM) and phase * to that of to that of the other track. - * - Double Press : press twice QUICKLY to play the track immediatly, + * - Double Press : press twice QUICKLY to play the track immediately, * synchronized to the tempo (BPM) and to the phase of * the other track, if the track was paused. * - Long Press (Sync Lock) : @@ -1299,7 +1299,7 @@ NumarkMixtrack3.CueButton = function(channel, control, value, status, group) { var deck = NumarkMixtrack3.deckFromGroup(group); if (!deck.shiftKey) { - // Don't set Cue accidentaly at the end of the song + // Don't set Cue accidentally at the end of the song if (engine.getValue(deck.group, "playposition") <= 0.97) { engine.setValue(deck.group, "cue_default", value ? 1 : 0); } else { diff --git a/res/controllers/Numark-Mixtrack-Pro-scripts.js b/res/controllers/Numark-Mixtrack-Pro-scripts.js index 5796d9a23d..e316cdd250 100644 --- a/res/controllers/Numark-Mixtrack-Pro-scripts.js +++ b/res/controllers/Numark-Mixtrack-Pro-scripts.js @@ -27,11 +27,11 @@ // // Effect: Flanger. 1st and 2nd knob modify Depth and Delay. // -// Cue: Don't set Cue accidentaly at the end of the song (return to the lastest cue). +// Cue: Don't set Cue accidentally at the end of the song (return to the lastest cue). // LED ON when stopped. LED OFF when playing. // LED Blink at Beat time in the ultimates 30 seconds of song. // -// Stutter: Adjust BeatGrid in the correct place (usefull to sync well). +// Stutter: Adjust BeatGrid in the correct place (useful to sync well). // LED Blink at each Beat of the grid. // // Sync: If the other deck is stopped, only sync tempo (not fase). @@ -325,7 +325,7 @@ NumarkMixTrackPro.flanger = function(channel, control, value, status, group) { NumarkMixTrackPro.cuebutton = function(channel, control, value, status, group) { - // Don't set Cue accidentaly at the end of the song + // Don't set Cue accidentally at the end of the song if (engine.getValue(group, "playposition") <= 0.97) { engine.setValue(group, "cue_default", value ? 1 : 0); } else { diff --git a/res/controllers/Numark-V7-scripts.js b/res/controllers/Numark-V7-scripts.js index ce712fdc23..3b7704aa76 100644 --- a/res/controllers/Numark-V7-scripts.js +++ b/res/controllers/Numark-V7-scripts.js @@ -15,7 +15,7 @@ function NumarkV7() {} NumarkV7.RateRanges = [ 0.0, 0.08, 0.1, 0.16, 0.5, 1.0 ]; NumarkV7.MotorOnLoad = false; //set to "true" to diasble motor on load -NumarkV7.ScratchDisableDefault = false; //set to "true" to disable scratching when the motors are runnning. +NumarkV7.ScratchDisableDefault = false; //set to "true" to disable scratching when the motors are running. NumarkV7.loop_modeOnLoad = "Manual"; //("Manual", "Auto") NumarkV7.MotorSpeed = true; //Record RPM (true = "33 1/3",false = "45") @@ -47,8 +47,8 @@ NumarkV7.PitchAPause = 0; //pauses scratching while changing pitch NumarkV7.PitchBPause = 0; //pauses scratching while changing pitch NumarkV7.PitchAPauseOn = false; //true is timer is running. NumarkV7.PitchBPauseOn = false; //true is timer is running. -NumarkV7.ScratchDisableA = false; //set to "true" to disable scratching when the motors are runnning. -NumarkV7.ScratchDisableB = false; //set to "true" to disable scratching when the motors are runnning. +NumarkV7.ScratchDisableA = false; //set to "true" to disable scratching when the motors are running. +NumarkV7.ScratchDisableB = false; //set to "true" to disable scratching when the motors are running. NumarkV7.ScratchDiffA = 0x00; //records last value NumarkV7.ScratchDiffB = 0x00; //records last value NumarkV7.RPM = 33+1/3; //Motor-Scratch rpm diff --git a/res/controllers/Pioneer-CDJ-HID.js b/res/controllers/Pioneer-CDJ-HID.js index 0f03afe901..39f54079e8 100644 --- a/res/controllers/Pioneer-CDJ-HID.js +++ b/res/controllers/Pioneer-CDJ-HID.js @@ -189,7 +189,7 @@ function PioneerCDJController() { } // Pitch on CDJ sends -1000 to 1000, reset at 0, swap direction - this.pitchScaler = function(gruop,name,value) { return -(value/1000); } + this.pitchScaler = function(group,name,value) { return -(value/1000); } // Volume slider scaling for 0..1..5 scaling from 0-255 this.volumeScaler = function(group,name,value) { diff --git a/res/controllers/Reloop-Beatpad-scripts.js b/res/controllers/Reloop-Beatpad-scripts.js index 84c1acee41..4df01256a3 100644 --- a/res/controllers/Reloop-Beatpad-scripts.js +++ b/res/controllers/Reloop-Beatpad-scripts.js @@ -26,7 +26,7 @@ var scriptpause = 5; * Beatpad jog wheel is 800 intervals per revolution.
* but the value has to be multiplied by 2 because
* the scratch takes into account the track_samples in background
- * wich is multiplied by 2 when the track is stereo
+ * which is multiplied by 2 when the track is stereo
***************************/
var intervalsPerRev = 1600,
rpm = 33 + 1 / 3, //Like a real vinyl !!! :)
@@ -158,7 +158,7 @@ var ON = 0x7F, // ControllerStatusSysex = [0xF0, 0x26, 0x2D, 0x65, 0x22, 0xF7],
// This Sysex message asks the controller (it's very generic and works
- // for a lot of MIDI controllers). Sending this to te controller will
+ // for a lot of MIDI controllers). Sending this to the controller will
// be followed by a Sysex sent by the controllers giving some
// values that permits to identify it (have a look far at the end
// of this mapping script
@@ -499,7 +499,7 @@ LED.prototype.flashOnceOff = function(relight) { // (value = DOWN because you are still holding down
// the button or value=UP because you have realeased
// the button only once before it becomes a long press).
-// DoublePressTimeOut : delay in ms above wich a second press on the
+// DoublePressTimeOut : delay in ms above which a second press on the
// button will not be considered as a potential double
// but as a new press cycle event (default = 400ms).
var SingleDoubleBtn = function(Callback, DoublePressTimeOut) {
@@ -554,7 +554,7 @@ SingleDoubleBtn.prototype.ButtonDecide = function() { // and the kind of press event affecting your button (eventkind)
// This callback will be called once you release the button
// (Value will be equal to UP). You must provide this parameter.
-// LongPressThreshold : delay in ms above which a firts press on the
+// LongPressThreshold : delay in ms above which a first press on the
// button will be considered as a Long press (default = 500ms).
// This parameter is optional.
// CallBackOKLongPress : This callback will give you the same values than the first one
@@ -631,9 +631,9 @@ LongShortBtn.prototype.ButtonUp = function() { // (value = DOWN because you are still holding down
// the button or value=UP because you have realeased
// the button only once before it becomes a long press).
-// LongPressThreshold : delay in ms above which a firts press on the
+// LongPressThreshold : delay in ms above which a first press on the
// button will be considered as a Long press (default = 500ms).
-// DoublePressTimeOut : delay in ms above wich a second press on the
+// DoublePressTimeOut : delay in ms above which a second press on the
// button will not be considered as a potential double
// but as a new press cycle event (default = 400ms).
var LongShortDoubleBtn = function(Callback, LongPressThreshold, DoublePressTimeOut) {
@@ -729,7 +729,7 @@ LongShortDoubleBtn.prototype.ButtonDown = function(channel, control, value, stat // 2nd press
this.ButtonCount = 2;
- // ...and take action immediatly
+ // ...and take action immediately
this.ButtonDecide();
} // else :
// 2nd press after short timer's out, this cannot happen,
@@ -952,19 +952,19 @@ Jogger.prototype.onWheelMove = function(value, Do_iCut) { // ******************************************************************
// RGB Jog Leds management
// *********
-// Some explanation about this part wich control the lights (colors, flashing effect, and so forth)
+// Some explanation about this part which control the lights (colors, flashing effect, and so forth)
// of the jog wheels. It is based on the generic LED object code above.
// It is a layered structure like layers in paint programs.
// The lowest level (0) is the background and the highest is the foreground (show 6)
// Each of the layer permits to act like a mask for the lower ones.
-// Each show corresponds to a light show to indicate wether you apply an effect, the lp/hp filter , loops, etc
+// Each show corresponds to a light show to indicate whether you apply an effect, the lp/hp filter , loops, etc
// The jogwheel has 4 RGB leds , so there is 4 slots for each show.
// let's that we have toggle an Effect of the effect rack (show 1), the jog wheel
// will illuminate magenta, yellow, cyan or green depending of the effect.
// If above that we turn the lp/hp filter button to the right (High passs),
// the right part will illuminate white (show 2), leaving the left part with the color of the effect.
// The left part of (slots 1 and 2), set to "null", will be considered as being transparent for the layer show n°2,
-// leaving the correponding slots below (show1) in order to be displayed.
+// leaving the corresponding slots below (show1) in order to be displayed.
// Shows 5 and 6 are reserved for temporary blinking : blinking off can be transparent or full black
// This technique prevents throwing too many messages to the controller to lit on or off the leds.
ReloopBeatpad.rgbLEDs = function(control, deckID) {
@@ -1850,7 +1850,7 @@ ReloopBeatpad.WheelSeekTouch = function(channel, control, value, status, group) // Hand on the Jog wheel, fast seek activated
deck.seekingfast = true;
} else {
- // Hand off the Jog wheel, desactivate fast seek
+ // Hand off the Jog wheel, deactivate fast seek
deck.seekingfast = false;
}
};
@@ -2135,7 +2135,7 @@ ReloopBeatpad.FXSelectPush = function(channel, control, value, status, group) { var deck = ReloopBeatpad.decks["D" + group.substring(8, 9)];
// quick button for the current fx
- // desactivate previous pending effect
+ // deactivate previous pending effect
if (value == DOWN) {
deck.controls["FXPad" + deck.CurrentEffectRack].onOff(ON);
deck.leds.FX_ON.onOff(ON);
@@ -2160,7 +2160,7 @@ ReloopBeatpad.FXSelectPush = function(channel, control, value, status, group) { ReloopBeatpad.sFXSelectPush = function(channel, control, value, status, group) {
// quick button for Instant fx : ENABLE/DISABLE
- // desactivate previous pending effect
+ // deactivate previous pending effect
if (value == DOWN) {
toggleValue("[QuickEffectRack1_" + group + "_Effect1]", "enabled");
}
@@ -2177,7 +2177,7 @@ ReloopBeatpad.InstantFXPad = function(channel, control, value, status, group) { deck.SelectEffectRack(padindex);
}
} else {
- // desactivate previous pending effect
+ // deactivate previous pending effect
deck.controls["FXPad" + deck.CurrentEffectRack].onOff(OFF);
if (value == DOWN) {
deck.controls["FXPad" + padindex].onOff(ON);
diff --git a/res/controllers/Reloop-Digital-Jockey2-Controller-scripts.js b/res/controllers/Reloop-Digital-Jockey2-Controller-scripts.js index 33ce906f01..dec3fcd49d 100644 --- a/res/controllers/Reloop-Digital-Jockey2-Controller-scripts.js +++ b/res/controllers/Reloop-Digital-Jockey2-Controller-scripts.js @@ -23,7 +23,7 @@ DigitalJockey2Controller.CUP_Button1_IsActive = false; DigitalJockey2Controller.CUP_Button2_IsActive = false;
DigitalJockey2Controller.init = function(id){
- //print ("Initalizing Reloop Digital Jockey 2 Controler Edition.");
+ //print ("Initializing Reloop Digital Jockey 2 Controller Edition.");
DigitalJockey2Controller.resetLEDs();
engine.connectControl("[Channel1]","play","DigitalJockey2Controller.isChannel1_Playing");
@@ -442,7 +442,7 @@ DigitalJockey2Controller.SearchSensitivity = 0.01; DigitalJockey2Controller.JogWheel = function (channel, control, value){
/*
- * The JogWheels of the controler work as follows.
+ * The JogWheels of the controller work as follows.
* Spinning around in reverse order produces decimal values of 63 or lower
* depending on the the speed you drag the wheel.
*
diff --git a/res/controllers/Reloop-Jockey-3-ME-scripts.js b/res/controllers/Reloop-Jockey-3-ME-scripts.js index b7d469d277..6b9c925230 100644 --- a/res/controllers/Reloop-Jockey-3-ME-scripts.js +++ b/res/controllers/Reloop-Jockey-3-ME-scripts.js @@ -75,7 +75,7 @@ Jockey3ME.LedShowBegin = function () { Jockey3ME.LedMeterShowTimer = engine.beginTimer(40,"Jockey3ME.LedMeterShow()"); } -// Init Script at Programm start +// Init Script at Program start Jockey3ME.init = function () { for (var i = 1; i < 120; i++) { midi.sendShortMsg(0x90,i,0x7F); @@ -373,7 +373,7 @@ Jockey3ME.effectSelectPush = function (channel, control, value, status, group) { } } |