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-rw-r--r--res/controllers/Behringer-CMDStudio4a-scripts.js4
-rw-r--r--res/controllers/DJ-Tech-CDJ-101-scripts.js2
-rw-r--r--res/controllers/Gemini-CDMP-7000-scripts.js4
-rw-r--r--res/controllers/Hercules DJ Control MP3 e2-scripts.js10
-rw-r--r--res/controllers/Hercules-DJ-Console-4-Mx-scripts.js2
-rw-r--r--res/controllers/Hercules-DJ-Console-Mk4-scripts.js2
-rw-r--r--res/controllers/Hercules-DJ-Control-AIR-scripts.js2
-rw-r--r--res/controllers/Hercules-DJ-Control-Instinct-scripts.js2
-rw-r--r--res/controllers/Midi_for_light-scripts.js2
-rw-r--r--res/controllers/MixVibes U-Mix Control Pro 2.midi.xml6
-rw-r--r--res/controllers/Numark DJ2Go.midi.xml2
-rw-r--r--res/controllers/Numark-Mixtrack-3-scripts.js14
-rw-r--r--res/controllers/Numark-Mixtrack-Pro-scripts.js6
-rw-r--r--res/controllers/Numark-V7-scripts.js6
-rw-r--r--res/controllers/Pioneer-CDJ-HID.js2
-rw-r--r--res/controllers/Reloop-Beatpad-scripts.js28
-rw-r--r--res/controllers/Reloop-Digital-Jockey2-Controller-scripts.js4
-rw-r--r--res/controllers/Reloop-Jockey-3-ME-scripts.js4
-rw-r--r--res/controllers/Stanton-SCS1d-scripts.js8
-rw-r--r--res/controllers/Stanton-SCS1m-scripts.js2
-rw-r--r--res/controllers/Vestax Typhoon.midi.xml2
-rw-r--r--res/controllers/Vestax-VCI-100-3DEX-scripts.js10
-rw-r--r--res/controllers/common-hid-packet-parser.js2
-rw-r--r--res/controllers/korg_nanokontrol2.mixco.output.js16
-rw-r--r--res/controllers/maudio_xponent.mixco.output.js16
-rw-r--r--res/controllers/mixco/README.md2
-rw-r--r--res/controllers/mixco/maudio_xponent.mixco.litcoffee2
-rw-r--r--res/controllers/novation_twitch.mixco.output.js16
-rw-r--r--res/images/templates/ic_template_library_and_preferences.svg2
-rw-r--r--res/skins/Deere/mixer_column_master_vu.xml2
-rw-r--r--res/skins/Deere/style.qss2
-rw-r--r--res/skins/Shade/CHANGELOG.txt2
-rw-r--r--res/skins/Shade/skin.xml2
-rw-r--r--res/skins/Tango/button_hotcue_sam_pre.xml2
-rw-r--r--res/skins/Tango/deck_comment_left.xml2
-rw-r--r--res/skins/Tango/deck_comment_right.xml2
-rw-r--r--res/skins/Tango/hotcues_deck_left.xml2
-rw-r--r--res/skins/Tango/hotcues_deck_right.xml2
-rw-r--r--res/skins/Tango/hotcues_sampler_preview.xml2
-rw-r--r--res/skins/Tango/mixer_headphone.xml2
-rw-r--r--res/skins/Tango/skin_settings.xml2
-rw-r--r--res/skins/Tango/style.qss2
42 files changed, 103 insertions, 103 deletions
diff --git a/res/controllers/Behringer-CMDStudio4a-scripts.js b/res/controllers/Behringer-CMDStudio4a-scripts.js
index 1b01cd5495..533ecc4051 100644
--- a/res/controllers/Behringer-CMDStudio4a-scripts.js
+++ b/res/controllers/Behringer-CMDStudio4a-scripts.js
@@ -135,7 +135,7 @@ BehringerCMDStudio4a.scratch = function (channel, control, value, status, group)
midi.sendShortMsg(status, control, BehringerCMDStudio4a.scratchButtonState[channel] ? 0x01 : 0x00);
}
-// Function to deal with the FX Assign buttons, (becasue they also act as "shift" buttons).
+// Function to deal with the FX Assign buttons, (because they also act as "shift" buttons).
BehringerCMDStudio4a.fxAssign = function (channel, control, value, status, group) {
// FX Assign buttons start at 0x52.
var fxAssignButton = (control - 0x52) & 1; // Either 0 or 1 depending on button (1 or 2).
@@ -156,7 +156,7 @@ BehringerCMDStudio4a.fxAssign = function (channel, control, value, status, group
}
}
-// Function to deal with the browse left/right buttons, (becasue they have an "FX Assign mode" behaviour).
+// Function to deal with the browse left/right buttons, (because they have an "FX Assign mode" behaviour).
BehringerCMDStudio4a.browseLR = function (channel, control, value, status, group) {
if (BehringerCMDStudio4a.fxAssignPushed) {
BehringerCMDStudio4a.fxAssignShiftUsed = true;
diff --git a/res/controllers/DJ-Tech-CDJ-101-scripts.js b/res/controllers/DJ-Tech-CDJ-101-scripts.js
index a3e2ba0bd9..ef69da21ea 100644
--- a/res/controllers/DJ-Tech-CDJ-101-scripts.js
+++ b/res/controllers/DJ-Tech-CDJ-101-scripts.js
@@ -229,7 +229,7 @@ DJTechCDJ101.jogouter = function(channel, control, value, status, group)
//
// track playing: top of jog scratches
-// track not playing: seek thru track (using same scratch ticks and gives more postive response) or seek faster through track when push button held down
+// track not playing: seek thru track (using same scratch ticks and gives more positive response) or seek faster through track when push button held down
//
DJTechCDJ101.jogtop = function(channel, control, value, status, group)
diff --git a/res/controllers/Gemini-CDMP-7000-scripts.js b/res/controllers/Gemini-CDMP-7000-scripts.js
index aa4166bd8c..5e2fc3f2be 100644
--- a/res/controllers/Gemini-CDMP-7000-scripts.js
+++ b/res/controllers/Gemini-CDMP-7000-scripts.js
@@ -15,10 +15,10 @@
// slip mode doesn't work unless you manually turn it off (disable needs to be called on wheel hand lift)
// no flashing play buttons, they turn off after first use (need to turn back on after track stop)
// auto cue button doesn't do anything, easy fix
-// back button does't toggle directory mode
+// back button doesn't toggle directory mode
// Set Master Tempo to Keylock, not sure what it is now
// many more bug fixes where found
-// every once in a while scratch mode ignores vinyl button, hard to respoduce it's intermitent
+// every once in a while scratch mode ignores vinyl button, hard to reproduce it's intermitent
// Todo:
diff --git a/res/controllers/Hercules DJ Control MP3 e2-scripts.js b/res/controllers/Hercules DJ Control MP3 e2-scripts.js
index 7afc2601d8..50df123f5f 100644
--- a/res/controllers/Hercules DJ Control MP3 e2-scripts.js
+++ b/res/controllers/Hercules DJ Control MP3 e2-scripts.js
@@ -10,7 +10,7 @@ function HerculesMP3e2() {}
// Control schema: http://blog.ebruni.it/blog/wp-content/uploads/2010/01/Hercules-mp3e2-schema-comandi.jpg
// Image: http://www.hablarcom.com.br/Imagens/arquivos/jptech/DJ_control_MP3_2_frente.jpg
-// Explaination: http://www.mixxx.org/wiki/doku.php/hercules_dj_control_mp3_e2
+// Explanation: http://www.mixxx.org/wiki/doku.php/hercules_dj_control_mp3_e2
// Number of the standard RPM value. Lower values increase de sensitivity as the really records.
var standardRpm = 33.33;
@@ -465,7 +465,7 @@ HerculesMP3e2.keyButton = function(midino, control, value, status, group) {
HerculesMP3e2.pitch = function(midino, control, value, status, group) {
// Simple: pitch slider
- // Shifted: Headphone volume and pre/main (this are 4-deck independant)
+ // Shifted: Headphone volume and pre/main (these are 4-deck independent)
// Supershifted: QuickEffect Filter knob
var sign;
@@ -568,7 +568,7 @@ HerculesMP3e2.pitchbend = function(midino, control, value, status, group) {
HerculesMP3e2.cue = function(channel, control, value, status, group) {
var deck = HerculesMP3e2.switchDeck(group);
- // Don't set Cue accidentaly at the end of the song
+ // Don't set Cue accidentally at the end of the song
if (engine.getValue(deck, "playposition") <= 0.97) {
engine.setValue(deck, "cue_default", value ? 1 : 0);
} else {
@@ -604,7 +604,7 @@ HerculesMP3e2.scratch = function(midino, control, value, status, group) {
// Normal scratch function
if (value) {
if (scratchMode === 0) {
- // Enable the scratch mode on the corrisponding deck and start the timer
+ // Enable the scratch mode on the corresponding deck and start the timer
scratchMode = 1;
scratchTimer = engine.beginTimer(scratchResetTime, "HerculesMP3e2.wheelOnOff()");
midi.sendShortMsg(0x90, 45, 0x7F); // Switch-on the Scratch led
@@ -613,7 +613,7 @@ HerculesMP3e2.scratch = function(midino, control, value, status, group) {
engine.setValue("[Channel3]", "keylock", 0);
engine.setValue("[Channel4]", "keylock", 0);
} else {
- // Disable the scratch mode on the corrisponding deck and stop the timer
+ // Disable the scratch mode on the corresponding deck and stop the timer
scratchMode = 0;
engine.stopTimer(scratchTimer);
midi.sendShortMsg(0x90, 45, 0x00); // Switch-off the Scratch led
diff --git a/res/controllers/Hercules-DJ-Console-4-Mx-scripts.js b/res/controllers/Hercules-DJ-Console-4-Mx-scripts.js
index f6f98caf4a..8a3333dab2 100644
--- a/res/controllers/Hercules-DJ-Console-4-Mx-scripts.js
+++ b/res/controllers/Hercules-DJ-Console-4-Mx-scripts.js
@@ -68,7 +68,7 @@ Hercules4Mx.userSettings = {
'autoHeadMix': false,
// Enable automatically the headphone cue select (PFL) of the deck when a song is loaded. (Like in virtual-dj)
'autoHeadcueOnLoad': true,
- // Flashing at the rythm of the beat on the led. Use the Leds map above.
+ // Flashing at the rhythm of the beat on the led. Use the Leds map above.
// Note: if using sync button, then the button will not show sync master state.
'beatFlashLed': Hercules4Mx.Leds.none,
// Simulate vuMeters using the kill and source buttons. If enabled, shows master vus, or deck vu depending if prefader listen button is enabled or not.
diff --git a/res/controllers/Hercules-DJ-Console-Mk4-scripts.js b/res/controllers/Hercules-DJ-Console-Mk4-scripts.js
index 7f12a22fd7..c53f2b3d35 100644
--- a/res/controllers/Hercules-DJ-Console-Mk4-scripts.js
+++ b/res/controllers/Hercules-DJ-Console-Mk4-scripts.js
@@ -280,7 +280,7 @@ HerculesMk4.toglePitchSensivity=function (group,sensivity) {
}
HerculesMk4.cue = function (midino, control, value, status, group) {
- // Don't set Cue accidentaly at the end of the song
+ // Don't set Cue accidentally at the end of the song
if(engine.getValue(group, "playposition") <= 0.97) {
engine.setValue(group, "cue_default", value ? 1 : 0);
diff --git a/res/controllers/Hercules-DJ-Control-AIR-scripts.js b/res/controllers/Hercules-DJ-Control-AIR-scripts.js
index 9dca3347a1..ee9685275c 100644
--- a/res/controllers/Hercules-DJ-Control-AIR-scripts.js
+++ b/res/controllers/Hercules-DJ-Control-AIR-scripts.js
@@ -51,7 +51,7 @@ HerculesAir.init = function(id) {
engine.connectControl("[Channel2]", "beat_active", "HerculesAir.beatProgressDeckB")
engine.connectControl("[Channel2]", "play", "HerculesAir.playDeckB")
- print ("Hercules DJ Controll AIR: "+id+" initialized.");
+ print ("Hercules DJ Control AIR: "+id+" initialized.");
}
HerculesAir.shutdown = function() {
diff --git a/res/controllers/Hercules-DJ-Control-Instinct-scripts.js b/res/controllers/Hercules-DJ-Control-Instinct-scripts.js
index 203bc311bc..dff0eb2d9f 100644
--- a/res/controllers/Hercules-DJ-Control-Instinct-scripts.js
+++ b/res/controllers/Hercules-DJ-Control-Instinct-scripts.js
@@ -158,7 +158,7 @@ HCInstinct.pitch = function (midino, control, value, status, group) {
engine.setValue(group, "rate_temp_up"+speed, state);
break;
};
- // when buttons + and - pressed simultanously
+ // when buttons + and - pressed simultaneously
if (HCInstinct.pitchSwitches["A"][0] && HCInstinct.pitchSwitches["A"][1]) {
// reset pitch to 0
engine.setValue(group, "rate", 0);
diff --git a/res/controllers/Midi_for_light-scripts.js b/res/controllers/Midi_for_light-scripts.js
index c6f7300e40..7180699db7 100644
--- a/res/controllers/Midi_for_light-scripts.js
+++ b/res/controllers/Midi_for_light-scripts.js
@@ -3,7 +3,7 @@ function midi_for_light() {}
/*
midi_for_light
- Sending informations on midi for using in a light software.
+ Sending information on midi for using in a light software.
Extend the light show and make it sync to the current deck.
- beat
- bpm
diff --git a/res/controllers/MixVibes U-Mix Control Pro 2.midi.xml b/res/controllers/MixVibes U-Mix Control Pro 2.midi.xml
index 6d90b0af3d..f6bf18ab57 100644
--- a/res/controllers/MixVibes U-Mix Control Pro 2.midi.xml
+++ b/res/controllers/MixVibes U-Mix Control Pro 2.midi.xml
@@ -67,7 +67,7 @@
<Script-Binding/>
</options>
</control>
- <!-- Main Controlls -->
+ <!-- Main Controls -->
<control>
<group>[Master]</group>
<key>crossfader</key>
@@ -313,7 +313,7 @@
<normal/>
</options>
</control>
- <!-- Standard Controlls -->
+ <!-- Standard Controls -->
<control>
<group>[Channel1]</group>
<key>cue_default</key>
@@ -603,7 +603,7 @@
<normal/>
</options>
</control>
- <!-- End of Controlls -->
+ <!-- End of Controls -->
</controls>
<outputs>
<!-- LED Lighting -->
diff --git a/res/controllers/Numark DJ2Go.midi.xml b/res/controllers/Numark DJ2Go.midi.xml
index 37059cc473..8492242961 100644
--- a/res/controllers/Numark DJ2Go.midi.xml
+++ b/res/controllers/Numark DJ2Go.midi.xml
@@ -114,7 +114,7 @@
</options>
</control>
-<!-- Original pich bend control
+<!-- Original pitch bend control
<control>
<group>[Channel1]</group>
<key>NumarkDJ2Go.pitchBendPlus</key>
diff --git a/res/controllers/Numark-Mixtrack-3-scripts.js b/res/controllers/Numark-Mixtrack-3-scripts.js
index 67439671d9..4ba043bdeb 100644
--- a/res/controllers/Numark-Mixtrack-3-scripts.js
+++ b/res/controllers/Numark-Mixtrack-3-scripts.js
@@ -404,7 +404,7 @@ LED.prototype.flashOnceOff = function(relight) {
// (value = DOWN because you are still holding down
// the button or value=UP because you have realeased
// the button only once before it becomes a long press).
-// doublePressTimeOut : delay in ms above wich a second press on the
+// doublePressTimeOut : delay in ms above which a second press on the
// button will not be considered as a potential double
// but as a new press cycle event (default = 400ms).
var SingleDoubleBtn = function(callback, doublePressTimeOut) {
@@ -451,7 +451,7 @@ SingleDoubleBtn.prototype.buttonDecide = function() {
// and the kind of press event affecting your button (eventkind)
// This callback will be called once you release the button
// (Value will be equal to UP). You must provide this parameter.
-// longPressThreshold : delay in ms above which a firts press on the
+// longPressThreshold : delay in ms above which a first press on the
// button will be considered as a Long press (default = 500ms).
// This parameter is optional.
// callBackOKLongPress : This callback will give you the same values than the first one
@@ -520,9 +520,9 @@ LongShortBtn.prototype.buttonUp = function() {
// (value = DOWN because you are still holding down
// the button or value=UP because you have realeased
// the button only once before it becomes a long press).
-// longPressThreshold : delay in ms above which a firts press on the
+// longPressThreshold : delay in ms above which a first press on the
// button will be considered as a Long press (default = 500ms).
-// doublePressTimeOut : delay in ms above wich a second press on the
+// doublePressTimeOut : delay in ms above which a second press on the
// button will not be considered as a potential double
// but as a new press cycle event (default = 400ms).
@@ -609,7 +609,7 @@ LongShortDoubleBtn.prototype.buttonDown = function(channel, control, value, stat
// 2nd press
this.buttonCount = 2;
- // ...and take action immediatly
+ // ...and take action immediately
this.buttonDecide();
} // else :
// 2nd press after short timer's out, this cannot happen,
@@ -1223,7 +1223,7 @@ NumarkMixtrack3.OnLoadSelectedTrack = function(value, group, control) {
/****************** Sync button :
* - Short Press : Press once to synchronize the tempo (BPM) and phase
* to that of to that of the other track.
- * - Double Press : press twice QUICKLY to play the track immediatly,
+ * - Double Press : press twice QUICKLY to play the track immediately,
* synchronized to the tempo (BPM) and to the phase of
* the other track, if the track was paused.
* - Long Press (Sync Lock) :
@@ -1299,7 +1299,7 @@ NumarkMixtrack3.CueButton = function(channel, control, value, status, group) {
var deck = NumarkMixtrack3.deckFromGroup(group);
if (!deck.shiftKey) {
- // Don't set Cue accidentaly at the end of the song
+ // Don't set Cue accidentally at the end of the song
if (engine.getValue(deck.group, "playposition") <= 0.97) {
engine.setValue(deck.group, "cue_default", value ? 1 : 0);
} else {
diff --git a/res/controllers/Numark-Mixtrack-Pro-scripts.js b/res/controllers/Numark-Mixtrack-Pro-scripts.js
index 5796d9a23d..e316cdd250 100644
--- a/res/controllers/Numark-Mixtrack-Pro-scripts.js
+++ b/res/controllers/Numark-Mixtrack-Pro-scripts.js
@@ -27,11 +27,11 @@
//
// Effect: Flanger. 1st and 2nd knob modify Depth and Delay.
//
-// Cue: Don't set Cue accidentaly at the end of the song (return to the lastest cue).
+// Cue: Don't set Cue accidentally at the end of the song (return to the lastest cue).
// LED ON when stopped. LED OFF when playing.
// LED Blink at Beat time in the ultimates 30 seconds of song.
//
-// Stutter: Adjust BeatGrid in the correct place (usefull to sync well).
+// Stutter: Adjust BeatGrid in the correct place (useful to sync well).
// LED Blink at each Beat of the grid.
//
// Sync: If the other deck is stopped, only sync tempo (not fase).
@@ -325,7 +325,7 @@ NumarkMixTrackPro.flanger = function(channel, control, value, status, group) {
NumarkMixTrackPro.cuebutton = function(channel, control, value, status, group) {
- // Don't set Cue accidentaly at the end of the song
+ // Don't set Cue accidentally at the end of the song
if (engine.getValue(group, "playposition") <= 0.97) {
engine.setValue(group, "cue_default", value ? 1 : 0);
} else {
diff --git a/res/controllers/Numark-V7-scripts.js b/res/controllers/Numark-V7-scripts.js
index ce712fdc23..3b7704aa76 100644
--- a/res/controllers/Numark-V7-scripts.js
+++ b/res/controllers/Numark-V7-scripts.js
@@ -15,7 +15,7 @@ function NumarkV7() {}
NumarkV7.RateRanges = [ 0.0, 0.08, 0.1, 0.16, 0.5, 1.0 ];
NumarkV7.MotorOnLoad = false; //set to "true" to diasble motor on load
-NumarkV7.ScratchDisableDefault = false; //set to "true" to disable scratching when the motors are runnning.
+NumarkV7.ScratchDisableDefault = false; //set to "true" to disable scratching when the motors are running.
NumarkV7.loop_modeOnLoad = "Manual"; //("Manual", "Auto")
NumarkV7.MotorSpeed = true; //Record RPM (true = "33 1/3",false = "45")
@@ -47,8 +47,8 @@ NumarkV7.PitchAPause = 0; //pauses scratching while changing pitch
NumarkV7.PitchBPause = 0; //pauses scratching while changing pitch
NumarkV7.PitchAPauseOn = false; //true is timer is running.
NumarkV7.PitchBPauseOn = false; //true is timer is running.
-NumarkV7.ScratchDisableA = false; //set to "true" to disable scratching when the motors are runnning.
-NumarkV7.ScratchDisableB = false; //set to "true" to disable scratching when the motors are runnning.
+NumarkV7.ScratchDisableA = false; //set to "true" to disable scratching when the motors are running.
+NumarkV7.ScratchDisableB = false; //set to "true" to disable scratching when the motors are running.
NumarkV7.ScratchDiffA = 0x00; //records last value
NumarkV7.ScratchDiffB = 0x00; //records last value
NumarkV7.RPM = 33+1/3; //Motor-Scratch rpm
diff --git a/res/controllers/Pioneer-CDJ-HID.js b/res/controllers/Pioneer-CDJ-HID.js
index 0f03afe901..39f54079e8 100644
--- a/res/controllers/Pioneer-CDJ-HID.js
+++ b/res/controllers/Pioneer-CDJ-HID.js
@@ -189,7 +189,7 @@ function PioneerCDJController() {
}
// Pitch on CDJ sends -1000 to 1000, reset at 0, swap direction
- this.pitchScaler = function(gruop,name,value) { return -(value/1000); }
+ this.pitchScaler = function(group,name,value) { return -(value/1000); }
// Volume slider scaling for 0..1..5 scaling from 0-255
this.volumeScaler = function(group,name,value) {
diff --git a/res/controllers/Reloop-Beatpad-scripts.js b/res/controllers/Reloop-Beatpad-scripts.js
index 84c1acee41..4df01256a3 100644
--- a/res/controllers/Reloop-Beatpad-scripts.js
+++ b/res/controllers/Reloop-Beatpad-scripts.js
@@ -26,7 +26,7 @@ var scriptpause = 5;
* Beatpad jog wheel is 800 intervals per revolution.
* but the value has to be multiplied by 2 because
* the scratch takes into account the track_samples in background
- * wich is multiplied by 2 when the track is stereo
+ * which is multiplied by 2 when the track is stereo
***************************/
var intervalsPerRev = 1600,
rpm = 33 + 1 / 3, //Like a real vinyl !!! :)
@@ -158,7 +158,7 @@ var ON = 0x7F,
// ControllerStatusSysex = [0xF0, 0x26, 0x2D, 0x65, 0x22, 0xF7],
// This Sysex message asks the controller (it's very generic and works
- // for a lot of MIDI controllers). Sending this to te controller will
+ // for a lot of MIDI controllers). Sending this to the controller will
// be followed by a Sysex sent by the controllers giving some
// values that permits to identify it (have a look far at the end
// of this mapping script
@@ -499,7 +499,7 @@ LED.prototype.flashOnceOff = function(relight) {
// (value = DOWN because you are still holding down
// the button or value=UP because you have realeased
// the button only once before it becomes a long press).
-// DoublePressTimeOut : delay in ms above wich a second press on the
+// DoublePressTimeOut : delay in ms above which a second press on the
// button will not be considered as a potential double
// but as a new press cycle event (default = 400ms).
var SingleDoubleBtn = function(Callback, DoublePressTimeOut) {
@@ -554,7 +554,7 @@ SingleDoubleBtn.prototype.ButtonDecide = function() {
// and the kind of press event affecting your button (eventkind)
// This callback will be called once you release the button
// (Value will be equal to UP). You must provide this parameter.
-// LongPressThreshold : delay in ms above which a firts press on the
+// LongPressThreshold : delay in ms above which a first press on the
// button will be considered as a Long press (default = 500ms).
// This parameter is optional.
// CallBackOKLongPress : This callback will give you the same values than the first one
@@ -631,9 +631,9 @@ LongShortBtn.prototype.ButtonUp = function() {
// (value = DOWN because you are still holding down
// the button or value=UP because you have realeased
// the button only once before it becomes a long press).
-// LongPressThreshold : delay in ms above which a firts press on the
+// LongPressThreshold : delay in ms above which a first press on the
// button will be considered as a Long press (default = 500ms).
-// DoublePressTimeOut : delay in ms above wich a second press on the
+// DoublePressTimeOut : delay in ms above which a second press on the
// button will not be considered as a potential double
// but as a new press cycle event (default = 400ms).
var LongShortDoubleBtn = function(Callback, LongPressThreshold, DoublePressTimeOut) {
@@ -729,7 +729,7 @@ LongShortDoubleBtn.prototype.ButtonDown = function(channel, control, value, stat
// 2nd press
this.ButtonCount = 2;
- // ...and take action immediatly
+ // ...and take action immediately
this.ButtonDecide();
} // else :
// 2nd press after short timer's out, this cannot happen,
@@ -952,19 +952,19 @@ Jogger.prototype.onWheelMove = function(value, Do_iCut) {
// ******************************************************************
// RGB Jog Leds management
// *********
-// Some explanation about this part wich control the lights (colors, flashing effect, and so forth)
+// Some explanation about this part which control the lights (colors, flashing effect, and so forth)
// of the jog wheels. It is based on the generic LED object code above.
// It is a layered structure like layers in paint programs.
// The lowest level (0) is the background and the highest is the foreground (show 6)
// Each of the layer permits to act like a mask for the lower ones.
-// Each show corresponds to a light show to indicate wether you apply an effect, the lp/hp filter , loops, etc
+// Each show corresponds to a light show to indicate whether you apply an effect, the lp/hp filter , loops, etc
// The jogwheel has 4 RGB leds , so there is 4 slots for each show.
// let's that we have toggle an Effect of the effect rack (show 1), the jog wheel
// will illuminate magenta, yellow, cyan or green depending of the effect.
// If above that we turn the lp/hp filter button to the right (High passs),
// the right part will illuminate white (show 2), leaving the left part with the color of the effect.
// The left part of (slots 1 and 2), set to "null", will be considered as being transparent for the layer show n°2,
-// leaving the correponding slots below (show1) in order to be displayed.
+// leaving the corresponding slots below (show1) in order to be displayed.
// Shows 5 and 6 are reserved for temporary blinking : blinking off can be transparent or full black
// This technique prevents throwing too many messages to the controller to lit on or off the leds.
ReloopBeatpad.rgbLEDs = function(control, deckID) {
@@ -1850,7 +1850,7 @@ ReloopBeatpad.WheelSeekTouch = function(channel, control, value, status, group)
// Hand on the Jog wheel, fast seek activated
deck.seekingfast = true;
} else {
- // Hand off the Jog wheel, desactivate fast seek
+ // Hand off the Jog wheel, deactivate fast seek
deck.seekingfast = false;
}
};
@@ -2135,7 +2135,7 @@ ReloopBeatpad.FXSelectPush = function(channel, control, value, status, group) {
var deck = ReloopBeatpad.decks["D" + group.substring(8, 9)];
// quick button for the current fx
- // desactivate previous pending effect
+ // deactivate previous pending effect
if (value == DOWN) {
deck.controls["FXPad" + deck.CurrentEffectRack].onOff(ON);
deck.leds.FX_ON.onOff(ON);
@@ -2160,7 +2160,7 @@ ReloopBeatpad.FXSelectPush = function(channel, control, value, status, group) {
ReloopBeatpad.sFXSelectPush = function(channel, control, value, status, group) {
// quick button for Instant fx : ENABLE/DISABLE
- // desactivate previous pending effect
+ // deactivate previous pending effect
if (value == DOWN) {
toggleValue("[QuickEffectRack1_" + group + "_Effect1]", "enabled");
}
@@ -2177,7 +2177,7 @@ ReloopBeatpad.InstantFXPad = function(channel, control, value, status, group) {
deck.SelectEffectRack(padindex);
}
} else {
- // desactivate previous pending effect
+ // deactivate previous pending effect
deck.controls["FXPad" + deck.CurrentEffectRack].onOff(OFF);
if (value == DOWN) {
deck.controls["FXPad" + padindex].onOff(ON);
diff --git a/res/controllers/Reloop-Digital-Jockey2-Controller-scripts.js b/res/controllers/Reloop-Digital-Jockey2-Controller-scripts.js
index 33ce906f01..dec3fcd49d 100644
--- a/res/controllers/Reloop-Digital-Jockey2-Controller-scripts.js
+++ b/res/controllers/Reloop-Digital-Jockey2-Controller-scripts.js
@@ -23,7 +23,7 @@ DigitalJockey2Controller.CUP_Button1_IsActive = false;
DigitalJockey2Controller.CUP_Button2_IsActive = false;
DigitalJockey2Controller.init = function(id){
- //print ("Initalizing Reloop Digital Jockey 2 Controler Edition.");
+ //print ("Initializing Reloop Digital Jockey 2 Controller Edition.");
DigitalJockey2Controller.resetLEDs();
engine.connectControl("[Channel1]","play","DigitalJockey2Controller.isChannel1_Playing");
@@ -442,7 +442,7 @@ DigitalJockey2Controller.SearchSensitivity = 0.01;
DigitalJockey2Controller.JogWheel = function (channel, control, value){
/*
- * The JogWheels of the controler work as follows.
+ * The JogWheels of the controller work as follows.
* Spinning around in reverse order produces decimal values of 63 or lower
* depending on the the speed you drag the wheel.
*
diff --git a/res/controllers/Reloop-Jockey-3-ME-scripts.js b/res/controllers/Reloop-Jockey-3-ME-scripts.js
index b7d469d277..6b9c925230 100644
--- a/res/controllers/Reloop-Jockey-3-ME-scripts.js
+++ b/res/controllers/Reloop-Jockey-3-ME-scripts.js
@@ -75,7 +75,7 @@ Jockey3ME.LedShowBegin = function () {
Jockey3ME.LedMeterShowTimer = engine.beginTimer(40,"Jockey3ME.LedMeterShow()");
}
-// Init Script at Programm start
+// Init Script at Program start
Jockey3ME.init = function () {
for (var i = 1; i < 120; i++) {
midi.sendShortMsg(0x90,i,0x7F);
@@ -373,7 +373,7 @@ Jockey3ME.effectSelectPush = function (channel, control, value, status, group) {
}
}
<