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-rw-r--r--lib/soundtouch/STTypes.h183
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diff --git a/lib/soundtouch/STTypes.h b/lib/soundtouch/STTypes.h
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--- a/lib/soundtouch/STTypes.h
+++ /dev/null
@@ -1,183 +0,0 @@
-////////////////////////////////////////////////////////////////////////////////
-///
-/// Common type definitions for SoundTouch audio processing library.
-///
-/// Author : Copyright (c) Olli Parviainen
-/// Author e-mail : oparviai 'at' iki.fi
-/// SoundTouch WWW: http://www.surina.net/soundtouch
-///
-////////////////////////////////////////////////////////////////////////////////
-//
-// License :
-//
-// SoundTouch audio processing library
-// Copyright (c) Olli Parviainen
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-////////////////////////////////////////////////////////////////////////////////
-
-#ifndef STTypes_H
-#define STTypes_H
-
-typedef unsigned int uint;
-typedef unsigned long ulong;
-
-// Patch for MinGW: on Win64 long is 32-bit
-#ifdef _WIN64
- typedef unsigned long long ulongptr;
-#else
- typedef ulong ulongptr;
-#endif
-
-
-// Helper macro for aligning pointer up to next 16-byte boundary
-#define SOUNDTOUCH_ALIGN_POINTER_16(x) ( ( (ulongptr)(x) + 15 ) & ~(ulongptr)15 )
-
-
-#if (defined(__GNUC__) && !defined(ANDROID))
- // In GCC, include soundtouch_config.h made by config scritps.
- // Skip this in Android compilation that uses GCC but without configure scripts.
- #include "soundtouch_config.h"
-#endif
-
-
-namespace soundtouch
-{
- /// Max allowed number of channels
- #define SOUNDTOUCH_MAX_CHANNELS 16
-
- /// Activate these undef's to overrule the possible sampletype
- /// setting inherited from some other header file:
- //#undef SOUNDTOUCH_INTEGER_SAMPLES
- //#undef SOUNDTOUCH_FLOAT_SAMPLES
-
- /// If following flag is defined, always uses multichannel processing
- /// routines also for mono and stero sound. This is for routine testing
- /// purposes; output should be same with either routines, yet disabling
- /// the dedicated mono/stereo processing routines will result in slower
- /// runtime performance so recommendation is to keep this off.
- // #define USE_MULTICH_ALWAYS
-
- #if (defined(__SOFTFP__) && defined(ANDROID))
- // For Android compilation: Force use of Integer samples in case that
- // compilation uses soft-floating point emulation - soft-fp is way too slow
- #undef SOUNDTOUCH_FLOAT_SAMPLES
- #define SOUNDTOUCH_INTEGER_SAMPLES 1
- #endif
-
- #if !(SOUNDTOUCH_INTEGER_SAMPLES || SOUNDTOUCH_FLOAT_SAMPLES)
-
- /// Choose either 32bit floating point or 16bit integer sampletype
- /// by choosing one of the following defines, unless this selection
- /// has already been done in some other file.
- ////
- /// Notes:
- /// - In Windows environment, choose the sample format with the
- /// following defines.
- /// - In GNU environment, the floating point samples are used by
- /// default, but integer samples can be chosen by giving the
- /// following switch to the configure script:
- /// ./configure --enable-integer-samples
- /// However, if you still prefer to select the sample format here
- /// also in GNU environment, then please #undef the INTEGER_SAMPLE
- /// and FLOAT_SAMPLE defines first as in comments above.
- //#define SOUNDTOUCH_INTEGER_SAMPLES 1 //< 16bit integer samples
- #define SOUNDTOUCH_FLOAT_SAMPLES 1 //< 32bit float samples
-
- #endif
-
- #if (_M_IX86 || __i386__ || __x86_64__ || _M_X64)
- /// Define this to allow X86-specific assembler/intrinsic optimizations.
- /// Notice that library contains also usual C++ versions of each of these
- /// these routines, so if you're having difficulties getting the optimized
- /// routines compiled for whatever reason, you may disable these optimizations
- /// to make the library compile.
-
- #define SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS 1
-
- /// In GNU environment, allow the user to override this setting by
- /// giving the following switch to the configure script:
- /// ./configure --disable-x86-optimizations
- /// ./configure --enable-x86-optimizations=no
- #ifdef SOUNDTOUCH_DISABLE_X86_OPTIMIZATIONS
- #undef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
- #endif
- #else
- /// Always disable optimizations when not using a x86 systems.
- #undef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
-
- #endif
-
- // If defined, allows the SIMD-optimized routines to take minor shortcuts
- // for improved performance. Undefine to require faithfully similar SIMD
- // calculations as in normal C implementation.
- #define SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION 1
-
-
- #ifdef SOUNDTOUCH_INTEGER_SAMPLES
- // 16bit integer sample type
- typedef short SAMPLETYPE;
- // data type for sample accumulation: Use 32bit integer to prevent overflows
- typedef long LONG_SAMPLETYPE;
-
- #ifdef SOUNDTOUCH_FLOAT_SAMPLES
- // check that only one sample type is defined
- #error "conflicting sample types defined"
- #endif // SOUNDTOUCH_FLOAT_SAMPLES
-
- #ifdef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
- // Allow MMX optimizations (not available in X64 mode)
- #if (!_M_X64)
- #define SOUNDTOUCH_ALLOW_MMX 1
- #endif
- #endif
-
- #else
-
- // floating point samples
- typedef float SAMPLETYPE;
- // data type for sample accumulation: Use double to utilize full precision.
- typedef double LONG_SAMPLETYPE;
-
- #ifdef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
- // Allow SSE optimizations
- #define SOUNDTOUCH_ALLOW_SSE 1
- #endif
-
- #endif // SOUNDTOUCH_INTEGER_SAMPLES
-
-};
-
-// define ST_NO_EXCEPTION_HANDLING switch to disable throwing std exceptions:
-// #define ST_NO_EXCEPTION_HANDLING 1
-#ifdef ST_NO_EXCEPTION_HANDLING
- // Exceptions disabled. Throw asserts instead if enabled.
- #include <assert.h>
- #define ST_THROW_RT_ERROR(x) {assert((const char *)x);}
-#else
- // use c++ standard exceptions
- #include <stdexcept>
- #include <string>
- #define ST_THROW_RT_ERROR(x) {throw std::runtime_error(x);}
-#endif
-
-// When this #define is active, eliminates a clicking sound when the "rate" or "pitch"
-// parameter setting crosses from value <1 to >=1 or vice versa during processing.
-// Default is off as such crossover is untypical case and involves a slight sound
-// quality compromise.
-//#define SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER 1
-
-#endif