diff options
author | Jan Holthuis <jan.holthuis@ruhr-uni-bochum.de> | 2020-12-02 20:58:38 +0100 |
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committer | Jan Holthuis <jan.holthuis@ruhr-uni-bochum.de> | 2020-12-02 20:58:38 +0100 |
commit | 8e18359de7cfc2521045671007ec6115c150dd55 (patch) | |
tree | 3ab01fdde13b0c3b32350af333bdf443c8c46288 /src/engine | |
parent | 8e18c532f3bb04177093581f2ec1bc993225079e (diff) |
Clean up comments and use doxygen style (///)
Diffstat (limited to 'src/engine')
-rw-r--r-- | src/engine/channels/engineaux.cpp | 2 | ||||
-rw-r--r-- | src/engine/channels/engineaux.h | 26 |
2 files changed, 12 insertions, 16 deletions
diff --git a/src/engine/channels/engineaux.cpp b/src/engine/channels/engineaux.cpp index 27d911a012..08748e71a7 100644 --- a/src/engine/channels/engineaux.cpp +++ b/src/engine/channels/engineaux.cpp @@ -1,5 +1,3 @@ -// shameless stolen from enginemicrophone.cpp (from RJ) - #include "engine/channels/engineaux.h" #include <QtDebug> diff --git a/src/engine/channels/engineaux.h b/src/engine/channels/engineaux.h index 31b1be1ff2..296055e1f3 100644 --- a/src/engine/channels/engineaux.h +++ b/src/engine/channels/engineaux.h @@ -1,5 +1,3 @@ -// unapologetically copied from enginemicrophone.h from RJ - #pragma once #include <QScopedPointer> @@ -12,8 +10,8 @@ class ControlAudioTaperPot; -// EngineAux is an EngineChannel that implements a mixing source whose -// samples are fed directly from the SoundManager +/// EngineAux is an EngineChannel that implements a mixing source whose +/// samples are fed directly from the SoundManager class EngineAux : public EngineChannel, public AudioDestination { Q_OBJECT public: @@ -22,25 +20,25 @@ class EngineAux : public EngineChannel, public AudioDestination { bool isActive(); - // Called by EngineMaster whenever is requesting a new buffer of audio. + /// Called by EngineMaster whenever is requesting a new buffer of audio. virtual void process(CSAMPLE* pOutput, const int iBufferSize); virtual void collectFeatures(GroupFeatureState* pGroupFeatures) const; virtual void postProcess(const int iBufferSize) { Q_UNUSED(iBufferSize) } - // This is called by SoundManager whenever there are new samples from the - // configured input to be processed. This is run in the callback thread of - // the soundcard this AudioDestination was registered for! Beware, in the - // case of multiple soundcards, this method is not re-entrant but it may be - // concurrent with EngineMaster processing. + /// This is called by SoundManager whenever there are new samples from the + /// configured input to be processed. This is run in the callback thread of + /// the soundcard this AudioDestination was registered for! Beware, in the + /// case of multiple soundcards, this method is not re-entrant but it may be + /// concurrent with EngineMaster processing. virtual void receiveBuffer(AudioInput input, const CSAMPLE* pBuffer, unsigned int nFrames); - // Called by SoundManager whenever the aux input is connected to a - // soundcard input. + /// Called by SoundManager whenever the aux input is connected to a + /// soundcard input. virtual void onInputConfigured(AudioInput input); - // Called by SoundManager whenever the aux input is disconnected from - // a soundcard input. + /// Called by SoundManager whenever the aux input is disconnected from + /// a soundcard input. virtual void onInputUnconfigured(AudioInput input); private: |