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authorDaniel Schürmann <daschuer@mixxx.org>2022-03-19 09:17:12 +0100
committerDaniel Schürmann <daschuer@mixxx.org>2022-03-19 09:17:12 +0100
commit5663ae242e01546c15f9f8033512aea5cf6b987f (patch)
tree52e013028bc6895e2abb3ec1e41f20e5776cfe0d /src/effects/chains/equalizereffectchain.cpp
parentf5bb9a1b04ba819c5f6d7caf894509fe3888c99d (diff)
Enable the effects AFTER we have added effect slots
Diffstat (limited to 'src/effects/chains/equalizereffectchain.cpp')
-rw-r--r--src/effects/chains/equalizereffectchain.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/effects/chains/equalizereffectchain.cpp b/src/effects/chains/equalizereffectchain.cpp
index cabb617fc6..320406a893 100644
--- a/src/effects/chains/equalizereffectchain.cpp
+++ b/src/effects/chains/equalizereffectchain.cpp
@@ -16,6 +16,7 @@ EqualizerEffectChain::EqualizerEffectChain(
new ControlObject(ConfigKey(handleAndGroup.name(), "filterWaveformEnable"))) {
// Add a single effect slot
addEffectSlot(formatEffectSlotGroup(handleAndGroup.name()));
+ enableForInputChannel(handleAndGroup);
m_effectSlots[0]->setEnabled(true);
// DlgPrefEq loads the Effect with loadEffectToGroup