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/* SPDX-License-Identifier: GPL-2.0-only */
/*
 * Audio support for PS3
 * Copyright (C) 2007 Sony Computer Entertainment Inc.
 * Copyright 2006, 2007 Sony Corporation
 * All rights reserved.
 */

/*
 * interrupt / configure registers
 */

#define PS3_AUDIO_INTR_0                 (0x00000100)
#define PS3_AUDIO_INTR_EN_0              (0x00000140)
#define PS3_AUDIO_CONFIG                 (0x00000200)

/*
 * DMAC registers
 * n:0..9
 */
#define PS3_AUDIO_DMAC_REGBASE(x)         (0x0000210 + 0x20 * (x))

#define PS3_AUDIO_KICK(n)                 (PS3_AUDIO_DMAC_REGBASE(n) + 0x00)
#define PS3_AUDIO_SOURCE(n)               (PS3_AUDIO_DMAC_REGBASE(n) + 0x04)
#define PS3_AUDIO_DEST(n)                 (PS3_AUDIO_DMAC_REGBASE(n) + 0x08)
#define PS3_AUDIO_DMASIZE(n)              (PS3_AUDIO_DMAC_REGBASE(n) + 0x0C)

/*
 * mute control
 */
#define PS3_AUDIO_AX_MCTRL                (0x00004000)
#define PS3_AUDIO_AX_ISBP                 (0x00004004)
#define PS3_AUDIO_AX_AOBP                 (0x00004008)
#define PS3_AUDIO_AX_IC                   (0x00004010)
#define PS3_AUDIO_AX_IE                   (0x00004014)
#define PS3_AUDIO_AX_IS                   (0x00004018)

/*
 * three wire serial
 * n:0..3
 */
#define PS3_AUDIO_AO_MCTRL                (0x00006000)
#define PS3_AUDIO_AO_3WMCTRL              (0x00006004)

#define PS3_AUDIO_AO_3WCTRL(n)            (0x00006200 + 0x200 * (n))

/*
 * S/PDIF
 * n:0..1
 * x:0..11
 * y:0..5
 */
#define PS3_AUDIO_AO_SPD_REGBASE(n)       (0x00007200 + 0x200 * (n))

#define PS3_AUDIO_AO_SPDCTRL(n) \
	(PS3_AUDIO_AO_SPD_REGBASE(n) + 0x00)
#define PS3_AUDIO_AO_SPDUB(n, x) \
	(PS3_AUDIO_AO_SPD_REGBASE(n) + 0x04 + 0x04 * (x))
#define PS3_AUDIO_AO_SPDCS(n, y) \
	(PS3_AUDIO_AO_SPD_REGBASE(n) + 0x34 + 0x04 * (y))


/*
  PS3_AUDIO_INTR_0 register tells an interrupt handler which audio
  DMA channel triggered the interrupt.  The interrupt status for a channel
  can be cleared by writing a '1' to the corresponding bit.  A new interrupt
  cannot be generated until the previous interrupt has been cleared.

  Note that the status reported by PS3_AUDIO_INTR_0 is independent of the
  value of PS3_AUDIO_INTR_EN_0.

 31            24 23           16 15            8 7             0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 |0 0 0 0 0 0 0 0 0 0 0 0 0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C| INTR_0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
*/
#define PS3_AUDIO_INTR_0_CHAN(n)	(1 << ((n) * 2))
#define PS3_AUDIO_INTR_0_CHAN9     PS3_AUDIO_INTR_0_CHAN(9)
#define PS3_AUDIO_INTR_0_CHAN8     PS3_AUDIO_INTR_0_CHAN(8)
#define PS3_AUDIO_INTR_0_CHAN7     PS3_AUDIO_INTR_0_CHAN(7)
#define PS3_AUDIO_INTR_0_CHAN6     PS3_AUDIO_INTR_0_CHAN(6)
#define PS3_AUDIO_INTR_0_CHAN5     PS3_AUDIO_INTR_0_CHAN(5)
#define PS3_AUDIO_INTR_0_CHAN4     PS3_AUDIO_INTR_0_CHAN(4)
#define PS3_AUDIO_INTR_0_CHAN3     PS3_AUDIO_INTR_0_CHAN(3)
#define PS3_AUDIO_INTR_0_CHAN2     PS3_AUDIO_INTR_0_CHAN(2)
#define PS3_AUDIO_INTR_0_CHAN1     PS3_AUDIO_INTR_0_CHAN(1)
#define PS3_AUDIO_INTR_0_CHAN0     PS3_AUDIO_INTR_0_CHAN(0)

/*
  The PS3_AUDIO_INTR_EN_0 register specifies which DMA channels can generate
  an interrupt to the PU.  Each bit of PS3_AUDIO_INTR_EN_0 is ANDed with the
  corresponding bit in PS3_AUDIO_INTR_0.  The resulting bits are OR'd together
  to generate the Audio interrupt.

 31            24 23           16 15            8 7             0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 |0 0 0 0 0 0 0 0 0 0 0 0 0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C| INTR_EN_0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+

  Bit assignments are same as PS3_AUDIO_INTR_0
*/

/*
  PS3_AUDIO_CONFIG
  31            24 23           16 15            8 7             0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 |0 0 0 0 0 0 0 0|0 0 0 0 0 0 0 0|0 0 0 0 0 0 0 C|0 0 0 0 0 0 0 0| CONFIG
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+

*/

/* The CLEAR field cancels all pending transfers, and stops any running DMA
   transfers.  Any interrupts associated with the canceled transfers
   will occur as if the transfer had finished.
   Since this bit is designed to recover from DMA related issues
   which are caused by unpredictable situations, it is preferred to wait
   for normal DMA transfer end without using this bit.
*/
#define PS3_AUDIO_CONFIG_CLEAR          (1 << 8)  /* RWIVF */

/*
  PS3_AUDIO_AX_MCTRL: Audio Port Mute Control Register

 31            24 23           16 15            8 7             0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|A|A|A|0 0 0 0 0 0 0|S|S|A|A|A|A| AX_MCTRL
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
*/

/* 3 Wire Audio Serial Output Channel Mutes (0..3)  */
#define PS3_AUDIO_AX_MCTRL_ASOMT(n)     (1 << (3 - (n)))  /* RWIVF */
#define PS3_AUDIO_AX_MCTRL_ASO3MT       (1 << 0)          /* RWIVF */
#define PS3_AUDIO_AX_MCTRL_ASO2MT       (1 << 1)          /* RWIVF */
#define PS3_AUDIO_AX_MCTRL_ASO1MT       (1 << 2)          /* RWIVF */
#define PS3_AUDIO_AX_MCTRL_ASO0MT       (1 << 3)          /* RWIVF */

/* S/PDIF mutes (0,1)*/
#define PS3_AUDIO_AX_MCTRL_SPOMT(n)     (1 << (5 - (n)))  /* RWIVF */
#define PS3_AUDIO_AX_MCTRL_SPO1MT       (1 << 4)          /* RWIVF */
#define PS3_AUDIO_AX_MCTRL_SPO0MT       (1 << 5)          /* RWIVF */

/* All 3 Wire Serial Outputs Mute */
#define PS3_AUDIO_AX_MCTRL_AASOMT       (1 << 13)         /* RWIVF */

/* All S/PDIF Mute */
#define PS3_AUDIO_AX_MCTRL_ASPOMT       (1 << 14)         /* RWIVF */

/* All Audio Outputs Mute */
#define PS3_AUDIO_AX_MCTRL_AAOMT        (1 << 15)         /* RWIVF */

/*
  S/PDIF Outputs Buffer Read/Write Pointer Register

 31            24 23           16 15            8 7             0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 |0 0 0 0 0 0 0 0|0|SPO0B|0|SPO1B|0 0 0 0 0 0 0 0|0|SPO0B|0|SPO1B| AX_ISBP
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+

*/
/*
 S/PDIF Output Channel Read Buffer Numbers
 Buffer number is  value of field.
 Indicates current read access buffer ID from Audio Data
 Transfer controller of S/PDIF Output
*/

#define PS3_AUDIO_AX_ISBP_SPOBRN_MASK(n) (0x7 << 4 * (1 - (n))) /* R-IUF */
#define PS3_AUDIO_AX_ISBP_SPO1BRN_MASK		(0x7 << 0) /* R-IUF */
#define PS3_AUDIO_AX_ISBP_SPO0BRN_MASK		(0x7 << 4) /* R-IUF */

/*
S/PDIF Output Channel Buffer Write Numbers
Indicates current write access buffer ID from bus master.
*/
#define PS3_AUDIO_AX_ISBP_SPOBWN_MASK(n) (0x7 <<  4 * (5 - (n))) /* R-IUF */
#define PS3_AUDIO_AX_ISBP_SPO1BWN_MASK		(0x7 << 16) /* R-IUF */
#define PS3_AUDIO_AX_ISBP_SPO0BWN_MASK		(0x7 << 20) /* R-IUF */

/*
  3 Wire Audio Serial Outputs Buffer Read/Write
  Pointer Register
  Buffer number is  value of field

 31            24 23           16 15            8 7             0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 |0|ASO0B|0|ASO1B|0|ASO2B|0|ASO3B|0|ASO0B|0|ASO1B|0|ASO2B|0|ASO3B| AX_AOBP
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
*/

/*
3 Wire Audio Serial Output Channel Buffer Read Numbers
Indicates current read access buffer Id from Audio Data Transfer
Controller of 3 Wire Audio Serial Output Channels
*/
#define PS3_AUDIO_AX_AOBP_ASOBRN_MASK(n) (0x7 << 4 * (3 - (n))) /* R-IUF */

#define PS3_AUDIO_AX_AOBP_ASO3BRN_MASK	(0x7 << 0) /* R-IUF */
#define PS3_AUDIO_AX_AOBP_ASO2BRN_MASK	(0x7 << 4) /* R-IUF */
#define PS3_AUDIO_AX_AOBP_ASO1BRN_MASK	(0x7 << 8) /* R-IUF */
#define PS3_AUDIO_AX_AOBP_ASO0BRN_MASK	(0x7 << 12) /* R-IUF */

/*
3 Wire Audio Serial Output Channel Buffer Write Numbers
Indicates current write access buffer ID from bus master.
*/
#define PS3_AUDIO_AX_AOBP_ASOBWN_MASK(n) (0x7 << 4 * (7 - (n))) /* R-IUF */

#define PS3_AUDIO_AX_AOBP_ASO3BWN_MASK        (0x7 << 16) /* R-IUF */
#define PS3_AUDIO_AX_AOBP_ASO2BWN_MASK        (0x7 << 20) /* R-IUF */
#define PS3_AUDIO_AX_AOBP_ASO1BWN_MASK        (0x7 << 24) /* R-IUF */
#define PS3_AUDIO_AX_AOBP_ASO0BWN_MASK        (0x7 << 28) /* R-IUF */



/*
Audio Port Interrupt Condition Register
For the fields in this register, the following values apply:
0 = Interrupt is generated every interrupt event.
1 = Interrupt is generated every 2 interrupt events.
2 = Interrupt is generated every 4 interrupt events.
3 = Reserved


 31            24 23           16 15            8 7             0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 |0 0 0 0 0 0 0 0|0 0|SPO|0 0|SPO|0 0|AAS|0 0 0 0 0 0 0 0 0 0 0 0| AX_IC
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
*/
/*
All 3-Wire Audio Serial Outputs Interrupt Mode
Configures the Interrupt and Signal Notification
condition of all 3-wire Audio Serial Outputs.
*/
#define PS3_AUDIO_AX_IC_AASOIMD_MASK          (0x3 << 12) /* RWIVF */
#define PS3_AUDIO_AX_IC_AASOIMD_EVERY1        (0x0 << 12) /* RWI-V */
#define PS3_AUDIO_AX_IC_AASOIMD_EVERY2        (0x1 << 12) /* RW--V */
#define PS3_AUDIO_AX_IC_AASOIMD_EVERY4        (0x2 << 12) /* RW--V */

/*
S/PDIF Output Channel Interrupt Modes
Configures the Interrupt and signal Notification
conditions of S/PDIF output channels.
*/
#define PS3_AUDIO_AX_IC_SPO1IMD_MASK          (0x3 << 16) /* RWIVF */
#define PS3_AUDIO_AX_IC_SPO1IMD_EVERY1        (0x0 << 16) /* RWI-V */
#define PS3_AUDIO_AX_IC_SPO1IMD_EVERY2        (0x1 << 16) /* RW--V */
#define PS3_AUDIO_AX_IC_SPO1IMD_EVERY4        (0x2 << 16) /* RW--V */

#define PS3_AUDIO_AX_IC_SPO0IMD_MASK          (0x3 << 20) /* RWIVF */
#define PS3_AUDIO_AX_IC_SPO0IMD_EVERY1        (0x0 << 20) /* RWI-V */
#define PS3_AUDIO_AX_IC_SPO0IMD_EVERY2        (0x1 << 20) /* RW--V */
#define PS3_AUDIO_AX_IC_SPO0IMD_EVERY4        (0x2 << 20) /* RW--V */

/*
Audio Port interrupt Enable Register
Configures whether to enable or disable each Interrupt Generation.


 31            24 23           16 15            8 7             0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 |0 0 0 0 0 0 0 0|S|S|0 0|A|A|A|A|0 0 0 0|S|S|0 0|S|S|0 0|A|A|A|A| AX_IE
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+

*/

/*
3 Wire Audio Serial Output Channel Buffer Underflow
Interrupt Enables
Select enable/disable of Buffer Underflow Interrupts for
3-Wire Audio Serial Output Channels
DISABLED=Interrupt generation disabled.
*/
#define PS3_AUDIO_AX_IE_ASOBUIE(n)      (1 << (3 - (n))) /* RWIVF */
#define PS3_AUDIO_AX_IE_ASO3BUIE        (1 << 0) /* RWIVF */
#define PS3_AUDIO_AX_IE_ASO2BUIE        (1 << 1) /* RWIVF */
#define PS3_AUDIO_AX_IE_ASO1BUIE        (1 << 2) /* RWIVF */
#define PS3_AUDIO_AX_IE_ASO0BUIE        (1 << 3) /* RWIVF */

/* S/PDIF Output Channel Buffer Underflow Interrupt Enables */

#define PS3_AUDIO_AX_IE_SPOBUIE(n)      (1 << (7 - (n))) /* RWIVF */
#define PS3_AUDIO_AX_IE_SPO1BUIE        (1 << 6) /* RWIVF */
#define PS3_AUDIO_AX_IE_SPO0BUIE        (1 << 7) /* RWIVF */

/* S/PDIF Output Channel One Block Transfer Completion Interrupt Enables */

#define PS3_AUDIO_AX_IE_SPOBTCIE(n)     (1 << (11 - (n))) /* RWIVF */
#define PS3_AUDIO_AX_IE_SPO1BTCIE       (1 << 10) /* RWIVF */
#define PS3_AUDIO_AX_IE_SPO0BTCIE       (1 << 11) /* RWIVF */

/* 3-Wire Audio Serial Output Channel Buffer Empty Interrupt Enables */

#define PS3_AUDIO_AX_IE_ASOBEIE(n)      (1 << (19 - (n))) /* RWIVF */
#define PS3_AUDIO_AX_IE_ASO3BEIE        (1 << 16) /* RWIVF */
#define PS3_AUDIO_AX_IE_ASO2BEIE        (1 << 17) /* RWIVF */
#define PS3_AUDIO_AX_IE_ASO1BEIE        (1 << 18) /* RWIVF */
#define PS3_AUDIO_AX_IE_ASO0BEIE        (1 << 19) /* RWIVF */

/* S/PDIF Output Channel Buffer Empty Interrupt Enables */

#define PS3_AUDIO_AX_IE_SPOBEIE(n)      (1 << (23 - (n))) /* RWIVF */
#define PS3_AUDIO_AX_IE_SPO1BEIE        (1 << 22) /* RWIVF */
#define PS3_AUDIO_AX_IE_SPO0BEIE        (1 << 23) /* RWIVF */

/*
Audio Port Interrupt Status Register
Indicates Interrupt status, which interrupt has occurred, and can clear
each interrupt in this register.
Writing 1b to a field containing 1b clears field and de-asserts interrupt.
Writing 0b to a field has no effect.
Field vaules are the following:
0 - Interrupt hasn't occurred.
1 - Interrupt has occurred.


 31            24 23           16 15            8 7             0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 |0 0 0 0 0 0 0 0|S|S|0 0|A|A|A|A|0 0 0 0|S|S|0 0|S|S|0 0|A|A|A|A| AX_IS
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+

 Bit assignment are same as AX_IE
*/

/*
Audio Output Master Control Register
Configures Master Clock and other master Audio Output Settings


 31            24 23           16 15            8 7             0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 |0|SCKSE|0|SCKSE|  MR0  |  MR1  |MCL|MCL|0 0 0 0|0 0 0 0 0 0 0 0| AO_MCTRL
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
*/

/*
MCLK Output Control
Controls mclko[1] output.
0 - Disable output (fixed at High)
1 - Output clock produced by clock selected
with scksel1 by mr1
2 - Reserved
3 - Reserved
*/

#define PS3_AUDIO_AO_MCTRL_MCLKC1_MASK		(0x3 << 12) /* RWIVF */
#define PS3_AUDIO_AO_MCTRL_MCLKC1_DISABLED	(0x0 << 12) /* RWI-V */
#define PS3_AUDIO_AO_MCTRL_MCLKC1_ENABLED	(0x1 << 12) /* RW--V */
#define PS3_AUDIO_AO_MCTRL_MCLKC1_RESVD2	(0x2 << 12) /* RW--V */
#define PS3_AUDIO_AO_MCTRL_MCLKC1_RESVD3	(0x3 << 12) /* RW--V */

/*
MCLK Output Control
Controls mclko[0] output.
0 - Disable output (fixed at High)
1 - Output clock produced by clock selected
with SCKSEL0 by MR0
2 - Reserved
3 - Reserved
*/
#define PS3_AUDIO_AO_MCTRL_MCLKC0_MASK		(0x3 << 14) /* RWIVF */
#define PS3_AUDIO_AO_MCTRL_MCLKC0_DISABLED	(0x0 << 14) /* RWI-V */
#define PS3_AUDIO_AO_MCTRL_MCLKC0_ENABLED	(0x1 << 14) /* RW--V */
#define PS3_AUDIO_AO_MCTRL_MCLKC0_RESVD2	(0x2 << 14) /* RW--V */
#define PS3_AUDIO_AO_MCTRL_MCLKC0_RESVD3	(0x3 << 14) /* RW--V */
/*
Master Clock Rate 1
Sets the divide ration of Master Clock1 (clock output from
mclko[1] for the input clock selected by scksel1.
*/
#define PS3_AUDIO_AO_MCTRL_MR1_MASK	(0xf << 16)
#define PS3_AUDIO_AO_MCTRL_MR1_DEFAULT	(0x0 << 16) /* RWI-V */
/*
Master Clock Rate 0
Sets the divide ratio of Master Clock0 (clock output from
mclko[0] for the input clock selected by scksel0).
*/
#define PS3_AUDIO_AO_MCTRL_MR0_MASK	(0xf << 20) /* RWIVF */
#define PS3_AUDIO_AO_MCTRL_MR0_DEFAULT	(0x0 << 20) /* RWI-V */
/*
System Clock Select 0/1
Selects the system clock to be used as Master Clock 0/1
Input the system clock that is appropriate for the sampling
rate.
*/
#define PS3_AUDIO_AO_MCTRL_SCKSEL1_MASK		(0x7 << 24) /* RWIVF */
#define PS3_AUDIO_AO_MCTRL_SCKSEL1_DEFAULT	(0x2 << 24) /* RWI-V */

#define PS3_AUDIO_AO_MCTRL_SCKSEL0_MASK		(0x7 << 28) /* RWIVF */
#define PS3_AUDIO_AO_MCTRL_SCKSEL0_DEFAULT	(0x2 << 28) /* RWI-V */


/*
3-Wire Audio Output Master Control Register
Configures clock, 3-Wire Audio Serial Output Enable, and
other 3-Wire Audio Serial Output Master Settings


 31            24 23           16 15            8 7             0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 |A|A|A|A|0 0 0|A| ASOSR |0 0 0 0|A|A|A|A|A|A|0|1|0 0 0 0 0 0 0 0| AO_3WMCTRL
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
*/


/*
LRCKO Polarity
0 - Reserved
1 - default
*/
#define PS3_AUDIO_AO_3WMCTRL_ASOPLRCK 		(1 << 8) /* RWIVF */
#define PS3_AUDIO_AO_3WMCTRL_ASOPLRCK_DEFAULT	(1 << 8) /* RW--V */

/* LRCK Output Disable */

#define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD		(1 << 10) /* RWIVF */
#define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD_ENABLED	(0 << 10) /* RW--V */
#define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD_DISABLED	(1 << 10) /* RWI-V */

/* Bit Clock Output Disable */

#define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD		(1 << 11) /* RWIVF */
#define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD_ENABLED	(0 << 11) /* RW--V */
#define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD_DISABLED	(1 << 11) /* RWI-V */

/*
3-Wire Audio Serial Output Channel 0-3 Operational
Status.  Each bit becomes 1 after each 3-Wire Audio
Serial Output Channel N is in action by setting 1 to
asoen.
Each bit becomes 0 after each 3-Wire Audio Serial Output
Channel N is out of action by setting 0 to asoen.
*/
#define PS3_AUDIO_AO_3WMCTRL_ASORUN(n)		(1 << (15 - (n))) /* R-IVF */
#define PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(n)	(0 << (15 - (n))) /* R-I-V */
#define PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(n)	(1 << (15 - (n))) /* R---V */
#define PS3_AUDIO_AO_3WMCTRL_ASORUN0		\
	PS3_AUDIO_AO_3WMCTRL_ASORUN(0)
#define PS3_AUDIO_AO_3WMCTRL_ASORUN0_STOPPED	\