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/*
* Driver for DEC VSXXX-AA mouse (hockey-puck mouse, ball or two rollers)
* DEC VSXXX-GA mouse (rectangular mouse, with ball)
* DEC VSXXX-AB tablet (digitizer with hair cross or stylus)
*
* Copyright (C) 2003-2004 by Jan-Benedict Glaw <jbglaw@lug-owl.de>
*
* The packet format was initially taken from a patch to GPM which is (C) 2001
* by Karsten Merker <merker@linuxtag.org>
* and Maciej W. Rozycki <macro@ds2.pg.gda.pl>
* Later on, I had access to the device's documentation (referenced below).
*/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
* Building an adaptor to DE9 / DB25 RS232
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*
* DISCLAIMER: Use this description AT YOUR OWN RISK! I'll not pay for
* anything if you break your mouse, your computer or whatever!
*
* In theory, this mouse is a simple RS232 device. In practice, it has got
* a quite uncommon plug and the requirement to additionally get a power
* supply at +5V and -12V.
*
* If you look at the socket/jack (_not_ at the plug), we use this pin
* numbering:
* _______
* / 7 6 5 \
* | 4 --- 3 |
* \ 2 1 /
* -------
*
* DEC socket DE9 DB25 Note
* 1 (GND) 5 7 -
* 2 (RxD) 2 3 -
* 3 (TxD) 3 2 -
* 4 (-12V) - - Somewhere from the PSU. At ATX, it's
* the thin blue wire at pin 12 of the
* ATX power connector. Only required for
* VSXXX-AA/-GA mice.
* 5 (+5V) - - PSU (red wires of ATX power connector
* on pin 4, 6, 19 or 20) or HDD power
* connector (also red wire).
* 6 (+12V) - - HDD power connector, yellow wire. Only
* required for VSXXX-AB digitizer.
* 7 (dev. avail.) - - The mouse shorts this one to pin 1.
* This way, the host computer can detect
* the mouse. To use it with the adaptor,
* simply don't connect this pin.
*
* So to get a working adaptor, you need to connect the mouse with three
* wires to a RS232 port and two or three additional wires for +5V, +12V and
* -12V to the PSU.
*
* Flow specification for the link is 4800, 8o1.
*
* The mice and tablet are described in "VCB02 Video Subsystem - Technical
* Manual", DEC EK-104AA-TM-001. You'll find it at MANX, a search engine
* specific for DEC documentation. Try
* http://www.vt100.net/manx/details?pn=EK-104AA-TM-001;id=21;cp=1
*/
#include <linux/delay.h>
#include <linux/module.h>
#include <linux/slab.h>
#include <linux/interrupt.h>
#include <linux/input.h>
#include <linux/serio.h>
#include <linux/init.h>
#define DRIVER_DESC "Driver for DEC VSXXX-AA and -GA mice and VSXXX-AB tablet"
MODULE_AUTHOR("Jan-Benedict Glaw <jbglaw@lug-owl.de>");
MODULE_DESCRIPTION(DRIVER_DESC);
MODULE_LICENSE("GPL");
#undef VSXXXAA_DEBUG
#ifdef VSXXXAA_DEBUG
#define DBG(x...) printk(x)
#else
#define DBG(x...) do {} while (0)
#endif
#define VSXXXAA_INTRO_MASK 0x80
#define VSXXXAA_INTRO_HEAD 0x80
#define IS_HDR_BYTE(x) \
(((x) & VSXXXAA_INTRO_MASK) == VSXXXAA_INTRO_HEAD)
#define VSXXXAA_PACKET_MASK 0xe0
#define VSXXXAA_PACKET_REL 0x80
#define VSXXXAA_PACKET_ABS 0xc0
#define VSXXXAA_PACKET_POR 0xa0
#define MATCH_PACKET_TYPE(data, type) \
(((data) & VSXXXAA_PACKET_MASK) == (type))
struct vsxxxaa {
struct input_dev *dev;
struct serio *serio;
#define BUFLEN 15 /* At least 5 is needed for a full tablet packet */
unsigned char buf[BUFLEN];
unsigned char count;
unsigned char version;
unsigned char country;
unsigned char type;
char name[64];
char phys[32];
};
static void vsxxxaa_drop_bytes(struct vsxxxaa *mouse, int num)
{
if (num >= mouse->count) {
mouse->count = 0;
} else {
memmove(mouse->buf, mouse->buf + num - 1, BUFLEN - num);
mouse->count -= num;
}
}
static void vsxxxaa_queue_byte(struct vsxxxaa *mouse, unsigned char byte)
{
if (mouse->count == BUFLEN) {
printk(KERN_ERR "%s on %s: Dropping a byte of full buffer.\n",
mouse->name, mouse->phys);
vsxxxaa_drop_bytes(mouse, 1);
}
DBG(KERN_INFO "Queueing byte 0x%02x\n", byte);
mouse->buf[mouse->count++] = byte;
}
static void vsxxxaa_detection_done(struct vsxxxaa *mouse)
{
switch (mouse->type) {
case 0x02:
strlcpy(mouse->name, "DEC VSXXX-AA/-GA mouse",
sizeof(mouse->name));
break;
case 0x04:
strlcpy(mouse->name, "DEC VSXXX-AB digitizer",
sizeof(mouse->name));
break;
default:
snprintf(mouse->name, sizeof(mouse->name),
"unknown DEC pointer device (type = 0x%02x)",
mouse->type);
break;
}
printk(KERN_INFO
"Found %s version 0x%02x from country 0x%02x on port %s\n",
mouse->name, mouse->version, mouse->country, mouse->phys);
}
/*
* Returns number of bytes to be dropped, 0 if packet is okay.
*/
static int vsxxxaa_check_packet(struct vsxxxaa *mouse, int packet_len)
{
int i;
/* First byte must be a header byte */
if (!IS_HDR_BYTE(mouse->buf[0])) {
DBG("vsck: len=%d, 1st=0x%02x\n", packet_len, mouse->buf[0]);
return 1;
}
/* Check all following bytes */
for (i = 1; i < packet_len; i++) {
if (IS_HDR_BYTE(mouse->buf[i])) {
printk(KERN_ERR
"Need to drop %d bytes of a broken packet.\n",
i - 1);
DBG(KERN_INFO "check: len=%d, b[%d]=0x%02x\n",
packet_len, i, mouse->buf[i]);
return i - 1;
}
}
return 0;
}
static inline int vsxxxaa_smells_like_packet(struct vsxxxaa *mouse,
unsigned char type, size_t len)
{
return mouse->count >= len && MATCH_PACKET_TYPE(mouse->buf[0], type);
}
static void vsxxxaa_handle_REL_packet(struct vsxxxaa *mouse)
{
struct input_dev *dev = mouse->dev;
unsigned char *buf = mouse->buf;
int left, middle, right;
int dx, dy;
/*
* Check for normal stream packets. This is three bytes,
* with the first byte's 3 MSB set to 100.
*
* [0]: 1 0 0 SignX SignY Left Middle Right
* [1]: 0 dx dx dx dx dx dx dx
* [2]: 0 dy dy dy dy dy dy dy
*/
/*
* Low 7 bit of byte 1 are abs(dx), bit 7 is
* 0, bit 4 of byte 0 is direction.
*/
dx = buf[1] & 0x7f;
dx *= ((buf[0] >> 4) & 0x01) ? 1 : -1;
/*
* Low 7 bit of byte 2 are abs(dy), bit 7 is
* 0, bit 3 of byte 0 is direction.
*/
dy = buf[2] & 0x7f;
dy *= ((buf[0] >> 3) & 0x01) ? -1 : 1;
/*
* Get button state. It's the low three bits
* (for three buttons) of byte 0.
*/
left = buf[0] & 0x04;
middle = buf[0] & 0x02;
right = buf[0] & 0x01;
vsxxxaa_drop_bytes(mouse, 3);
DBG(KERN_INFO "%s on %s: dx=%d, dy=%d, buttons=%s%s%s\n",
mouse->name, mouse->phys, dx, dy,
left ? "L" : "l", middle ? "M" : "m", right ? "R" : "r");
/*
* Report what we've found so far...
*/
input_report_key(dev, BTN_LEFT, left);
input_report_key(dev, BTN_MIDDLE, middle);
input_report_key(dev, BTN_RIGHT, right);
input_report_key(dev, BTN_TOUCH, 0);
input_report_rel(dev, REL_X, dx);
input_report_rel(dev, REL_Y, dy);
input_sync(dev);
}
static void vsxxxaa_handle_ABS_packet(struct vsxxxaa *mouse)
{
struct input_dev *dev = mouse->dev;
unsigned char *buf = mouse->buf;
int left, middle, right, touch;
int x, y;
/*
* Tablet position / button packet
*
* [0]: 1 1 0 B4 B3 B2 B1 Pr
* [1]: 0 0 X5 X4 X3 X2 X1 X0
* [2]: 0 0 X11 X10 X9 X8 X7 X6
* [3]: 0 0 Y5 Y4 Y3 Y2 Y1 Y0
* [4]: 0 0 Y11 Y10 Y9 Y8 Y7 Y6
*/
/*
* Get X/Y position. Y axis needs to be inverted since VSXXX-AB
* counts down->top while monitor counts top->bottom.
*/
x = ((buf[2] & 0x3f) << 6) | (buf[1] & 0x3f);
y = ((buf[4] & 0x3f) << 6) | (buf[3] & 0x3f);
y = 1023 - y;
/*
* Get button state. It's bits <4..1> of byte 0.
*/
left = buf[0] & 0x02;
middle = buf[0] & 0x04;
|