VERSION = 3
PATCHLEVEL = 14
SUBLEVEL = 0
EXTRAVERSION =
NAME = Shuffling Zombie Juror
# *DOCUMENTATION*
# To see a list of typical targets execute "make help"
# More info can be located in ./README
# Comments in this file are targeted only to the developer, do not
# expect to learn how to build the kernel reading this file.
# Do not:
# o use make's built-in rules and variables
# (this increases performance and avoids hard-to-debug behaviour);
# o print "Entering directory ...";
MAKEFLAGS += -rR --no-print-directory
# Avoid funny character set dependencies
unexport LC_ALL
LC_COLLATE=C
LC_NUMERIC=C
export LC_COLLATE LC_NUMERIC
# Avoid interference with shell env settings
unexport GREP_OPTIONS
# We are using a recursive build, so we need to do a little thinking
# to get the ordering right.
#
# Most importantly: sub-Makefiles should only ever modify files in
# their own directory. If in some directory we have a dependency on
# a file in another dir (which doesn't happen often, but it's often
# unavoidable when linking the built-in.o targets which finally
# turn into vmlinux), we will call a sub make in that other dir, and
# after that we are sure that everything which is in that other dir
# is now up to date.
#
# The only cases where we need to modify files which have global
# effects are thus separated out and done before the recursive
# descending is started. They are now explicitly listed as the
# prepare rule.
# To put more focus on warnings, be less verbose as default
# Use 'make V=1' to see the full commands
ifeq ("$(origin V)", "command line")
KBUILD_VERBOSE = $(V)
endif
ifndef KBUILD_VERBOSE
KBUILD_VERBOSE = 0
endif
# Call a source code checker (by default, "sparse") as part of the
# C compilation.
#
# Use 'make C=1' to enable checking of only re-compiled files.
# Use 'make C=2' to enable checking of *all* source files, regardle