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|
.. _codingstyle:
Linux kernel coding style
=========================
This is a short document describing the preferred coding style for the
linux kernel. Coding style is very personal, and I won't **force** my
views on anybody, but this is what goes for anything that I have to be
able to maintain, and I'd prefer it for most other things too. Please
at least consider the points made here.
First off, I'd suggest printing out a copy of the GNU coding standards,
and NOT read it. Burn them, it's a great symbolic gesture.
Anyway, here goes:
1) Indentation
--------------
Tabs are 8 characters, and thus indentations are also 8 characters.
There are heretic movements that try to make indentations 4 (or even 2!)
characters deep, and that is akin to trying to define the value of PI to
be 3.
Rationale: The whole idea behind indentation is to clearly define where
a block of control starts and ends. Especially when you've been looking
at your screen for 20 straight hours, you'll find it a lot easier to see
how the indentation works if you have large indentations.
Now, some people will claim that having 8-character indentations makes
the code move too far to the right, and makes it hard to read on a
80-character terminal screen. The answer to that is that if you need
more than 3 levels of indentation, you're screwed anyway, and should fix
your program.
In short, 8-char indents make things easier to read, and have the added
benefit of warning you when you're nesting your functions too deep.
Heed that warning.
The preferred way to ease multiple indentation levels in a switch statement is
to align the ``switch`` and its subordinate ``case`` labels in the same column
instead of ``double-indenting`` the ``case`` labels. E.g.:
.. code-block:: c
switch (suffix) {
case 'G':
case 'g':
mem <<= 30;
break;
case 'M':
case 'm':
mem <<= 20;
break;
case 'K':
case 'k':
mem <<= 10;
fallthrough;
default:
break;
}
Don't put multiple statements on a single line unless you have
something to hide:
.. code-block:: c
if (condition) do_this;
do_something_everytime;
Don't put multiple assignments on a single line either. Kernel coding style
is super simple. Avoid tricky expressions.
Outside of comments, documentation and except in Kconfig, spaces are never
used for indentation, and the above example is deliberately broken.
Get a decent editor and don't leave whitespace at the end of lines.
2) Breaking long lines and strings
----------------------------------
Coding style is all about readability and maintainability using commonly
available tools.
The preferred limit on the length of a single line is 80 columns.
Statements longer than 80 columns should be broken into sensible chunks,
unless exceeding 80 columns significantly increases readability and does
not hide information.
Descendants are always substantially shorter than the parent and are
are placed substantially to the right. A very commonly used style
is to align descendants to a function open parenthesis.
These same rules are applied to function headers with a long argument list.
However, never break user-visible strings such as printk messages because
that breaks the ability to grep for them.
3) Placing Braces and Spaces
----------------------------
The other issue that always comes up in C styling is the placement of
braces. Unlike the indent size, there are few technical reasons to
choose one placement strategy over the other, but the preferred way, as
shown to us by the prophets Kernighan and Ritchie, is to put the opening
brace last on the line, and put the closing brace first, thusly:
.. code-block:: c
if (x is true) {
we do y
}
This applies to all non-function statement blocks (if, switch, for,
while, do). E.g.:
.. code-block:: c
switch (action) {
case KOBJ_ADD:
return "add";
case KOBJ_REMOVE:
return "remove";
case KOBJ_CHANGE:
return "change";
default:
return NULL;
}
However, there is one special case, namely functions: they have the
opening brace at the beginning of the next line, thus:
.. code-block:: c
int function(int x)
{
body of function
}
Heretic people all over the world have claimed that this inconsistency
is ... well ... inconsistent, but all right-thinking people know that
(a) K&R are **right** and (b) K&R are right. Besides, functions are
special anyway (you can't nest them in C).
Note that the closing brace is empty on a line of its own, **except** in
the cases where it is followed by a continuation of the same statement,
ie a ``while`` in a do-statement or an ``else`` in an if-statement, like
this:
.. code-block:: c
do {
body of do-loop
} while (condition);
and
.. code-block:: c
if (x == y) {
..
} else if (x > y) {
...
} else {
....
}
Rationale: K&R.
Also, note that this brace-placement also minimizes the number of empty
(or almost empty) lines, without any loss of readability. Thus, as the
supply of new-lines on your screen is not a renewable resource (think
25-line terminal screens here), you have more empty lines to put
comments on.
Do not unnecessarily use braces where a single statement will do.
.. code-block:: c
if (condition)
action();
and
.. code-block:: none
if (condition)
do_this();
else
do_that();
This does not apply if only one branch of a conditional statement is a single
statement; in the latter case use braces in both branches:
.. code-block:: c
if (condition) {
do_this();
do_that();
} else {
otherwise();
}
Also, use braces when a loop contains more than a single simple statement:
.. code-block:: c
while (condition) {
if (test)
do_something();
}
3.1) Spaces
***********
Linux kernel style for use of spaces depends (mostly) on
function-versus-keyword usage. Use a space after (most) keywords. The
notable exceptions are sizeof, typeof, alignof, and __attribute__, which look
somewhat like functions (and are usually used with parentheses in Linux,
although they are not required in the language, as in: ``sizeof info`` after
``struct fileinfo info;`` is declared).
So use a space after these keywords::
if, switch, case, for, do, while
but not with sizeof, typeof, alignof, or __attribute__. E.g.,
.. code-block:: c
s = sizeof(struct file);
Do not add spaces around (inside) parenthesized expressions. This example is
**bad**:
.. code-block:: c
s = sizeof( struct file );
When declaring pointer data or a function that returns a pointer type, the
preferred use of ``*`` is adjacent to the data name or function name and not
adjacent to the type name. Examples:
.. code-block:: c
char *linux_banner;
unsigned long long memparse(char *ptr, char **retptr);
char *match_strdup(substring_t *s);
Use one space around (on each side of) most binary and ternary operators,
such as any of these::
= + - < > * / % | & ^ <= >= == != ? :
but no space after unary operators::
& * + - ~ ! sizeof typeof alignof __attribute__ defined
no space before the postfix increment & decrement unary operators::
++ --
no space after the prefix increment & decrement unary operators::
++ --
and no space around the ``.`` and ``->`` structure member operators.
Do not leave trailing whitespace at the ends of lines. Some editors with
``smart`` indentation will insert whitespace at the beginning of new lines as
appropriate, so you can start typing the next line of code right away.
However, some such editors do not remove the whitespace if you end up not
putting a line of code there, such as if you leave a blank line. As a result,
you end up with lines containing trailing whitespace.
Git will warn you about patches that introduce trailing whitespace, and can
optionally strip the trailing whitespace for you; however, if applying a series
of patches, this may make later patches in the series fail by changing their
context lines.
4) Naming
---------
C is a Spartan language, and your naming conventions should follow suit.
Unlike Modula-2 and Pascal programmers, C programmers do not use cute
names like ThisVariableIsATemporaryCounter. A C programmer would call that
variable ``tmp``, which is much easier to write, and not the least more
difficult to understand.
HOWEVER, while mixed-case names are frowned upon, descriptive names for
global variables are a must. To call a global function ``foo`` is a
shooting offense.
GLOBAL variables (to be used only if you **really** need them) need to
have descriptive names, as do global functions. If you have a function
that counts the number of active users, you should call that
``count_active_users()`` or similar, you should **not** call it ``cntusr()``.
Encoding the type of a function into the name (so-called Hungarian
notation) is asinine - the compiler knows the types anyway and can check
those, and it only confuses the programmer. No wonder Microsoft makes buggy
programs.
LOCAL variable names should be short, and to the point. If you have
some random integer loop counter, it should probably be called ``i``.
Calling it ``loop_counter`` is non-productive, if there is no chance of it
being mis-understood. Similarly, ``tmp`` can be just about any type of
variable that is used to hold a
|